(11-19-2012, 09:53 AM)AeternusDoleo Wrote: also adjust MAT files where needed, to prevent texture conflicts. This may cause some models to appear differently in the game - if so, the new appearance is how the designer originally intended it.
Excellent, the flashing black/un-textured spots on the Scorpion are rather mood killing.
(11-19-2012, 09:53 AM)AeternusDoleo Wrote: Hm. Shape is quite different from the current version. And this one suffers from the same problem as some other models - that the crosshair center isn't in the fat part of the ship by default. That causes gameplay issues (much like the current Asco being very hard to hit, although a hardcoded crosshair location adjustment sorts that model out). But for newer models I'm not going to accept such - adding a large elongated nose that extends for more then half the length of the ship, no. Also, whats with the opened missile pods at the edges? Seems to me like this gunboat isn't quite sure wether it wants to be a dual missile silo or have engines. The model quality is good, but the design concept isn't, so I'm going to have to reject that one.
I'll cede to you the point of the shape being difficult to balance, but those're meant to be sensor pods, not missile pods... hence the sensors sticking out and all.
(11-19-2012, 09:53 AM)AeternusDoleo Wrote: also adjust MAT files where needed, to prevent texture conflicts. This may cause some models to appear differently in the game - if so, the new appearance is how the designer originally intended it.
Excellent, the flashing black/un-textured spots on the Scorpion are rather mood killing.
Don't expect that to happen. Thebes was inRP meant to be a unique Dreadnought class which is ressource intensive, which means Order would not be able to build more of that class for now with 90% of its former strenght wiped out.
the thebes will never be a playable ship. one agreement on modelling and including it was to remain a solar object. i don t think there are any plans for the order shipline at the moment
As for the flashy black squares on the Wilde Drone, I'll look into it once I'm at that model. Probably a few duplicate surfaces that need a gentle nudge into oblivion. That "Model cleanup" plugin I got for Milkshape is running overtime...
Dev update: Continuing work on the models. Currently at 60 of 291 (ship only, after that it's solars time). Just an indication of time consumed by this: On average adjusting one such model takes about 40 minutes. So yea, I'll be plugging away at this a while yet. On a positive note, all this working with models is giving me a better understanding of how they work. Transparancy, glowmaps, texture and hitbox component referencing... it all allows me to fix things more easily.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Is there any place where help is needed or something can be picked up by a community member? A question I have out of curiosity, I know quality control is important, but any load taken off the devs back is a good thing.
Infocarding will be the biggest job in the coming time. I'd love some help on the modeling side, but frankly, if you need to learn this from scratch... I'm not a good teacher and tend to get frustrated with folk not getting it (in more then one way). I've gotten where I am by modding for over 2 years now, mostly selftaught.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
I'm not much on modelling, infocarding, data entry, those dealios I can do. I'll keep my eyes/ears open on this thread, when you get to that point, expect me to be volunteering like a cheerleader.
PPS: The work in this mod is truly astounding. Thanks again to the dev team.