• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 130 131 132 133 134 … 546 Next »
Stellion Council VHF

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Stellion Council VHF
Offline Durandal
12-01-2012, 11:50 AM, (This post was last modified: 12-01-2012, 12:52 PM by Durandal.)
#1
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

As requested by Fran and the devteam:

http://i209.photobucket.com/albums/bb317...lion-1.png

Waiting for lazy Blodo's word on whether or not the thing is fat enough but I'm 99.9% sure that's the finalized mesh right there.

Will update once textured, model is 2030 polies.
Reply  
Offline Swallow
12-01-2012, 02:14 PM,
#2
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Why don`t you re-work entire line?
Model is great.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Durandal
12-01-2012, 02:28 PM,
#3
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(12-01-2012, 02:14 PM)Swallow Wrote: Why don`t you re-work entire line?
Model is great.

The model was meant to look sleeker and newer than the existing Council ships since they have a planet, system, and a bit of time to actually design stuff now.

I have no intention of remodeling Dooms work, but a retexture may be in order. Going to use cleaner ones on this.
Reply  
Offline Charos
12-01-2012, 04:36 PM, (This post was last modified: 12-01-2012, 04:36 PM by Charos.)
#4
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

[Image: monk-seal_632_600x450.jpg]

Remember our fallen, we are the Legion.
Reply  
Offline massdriver
12-01-2012, 05:57 PM,
#5
Member
Posts: 698
Threads: 34
Joined: Dec 2009

monk seal, yea.

proper textures can make deal as mesh is not bad

[Image: UHiNafb.png]
  Reply  
Offline Jansen
12-01-2012, 05:58 PM,
#6
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

So the Agama had a diet and somehow decided to put 4 engines on its back?
Sorry, but I dont think that this thing fits well into Gallia.

[Image: HkdyBql.gif]
Reply  
Offline massdriver
12-01-2012, 06:02 PM,
#7
Member
Posts: 698
Threads: 34
Joined: Dec 2009

(12-01-2012, 05:58 PM)Jansen Wrote: So the Agama had a diet and somehow decided to put 4 engines on its back?
Sorry, but I dont think that this thing fits well into Gallia.

gallia has no strict project design images, that's the problem

[Image: UHiNafb.png]
  Reply  
Offline Durandal
12-01-2012, 06:19 PM,
#8
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(12-01-2012, 05:58 PM)Jansen Wrote: So the Agama had a diet and somehow decided to put 4 engines on its back?
Sorry, but I dont think that this thing fits well into Gallia.

Diet? This thing is fatter. It's just got more of it's bulk up front than at the rear. Besides, it doesn't need to fit Gallia well. I should hope that the Council took some influence from Sirian stuff during their time in Rous. It certainly fits the Council snubline, it just looks a bit newer.
Reply  
Offline monmarfori
12-02-2012, 12:43 AM,
#9
Son of Malta
Posts: 2,159
Threads: 288
Joined: Jan 2010

oh i said it was a squamata.
Reply  
Offline AeternusDoleo
12-02-2012, 12:48 AM,
#10
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Looks okay. Friendly request though: Can it be textured in the Council Fighter textures that Doom used for the other Council models? Creating different textures is just going to make the craft feel like an outsider of the line.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode