Since the last similar topic I done also some tests.
Nomad ships are quite balanced towards other tech now. Their single overpowered ship is Irra because it moves faster then all other cruisers. Their VHF is joke, the bomber reminds me KNF bomber in handling(quite average) and the LF is not the OP brutal not hittable trollship that it used to be in previous versions,also the Scorp got hitboxed so no more point blank SNACs that move in the ship and out without doing dmg.
The guns on other hand are quite nice, but on the same level of pornvipers,natters, krakens and almost all human 8,33s.
Nomads need to be able to buy nomad cloaks on their stations with a bit better stats then human cloaks that run on liquid cardamine, it is quite doable that way.
In general as known balance hater I must admit that the nomad stuff is ok now, the cruiser is a bit too good but it compensate for the lack of cruiser missiles/motars.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
- weapons that used nearly no energy at all - but had a slow projectile speed, low range and low damage
- nomad ships often came with an innate cloak BUT they had rather low hitpoints and .... no shields, actually no mobile nomad object has shields. ( and no, they did not regenerate their hull by any passive means - but they probably did not take radiation damage in the remote systems they appeared the most )
Eh, no?
Nomad Energy Blaster
Hull/Shield Damage: 635/317
Power Usage: 0 (yep, that's right, no energy used)
Refire Rate: 4.0
Range: 699m
Speed: 600 m/s
Nomad Energy Cannon
Hull/Shield Damage: 847/423
Power Usage: 0
Refire Rate: 3.03
Range: 699m
Speed: 600 m/s
Those were the nomad gun stats in vanilla. Not to mention a laser, which had over 1000hull damage.
Carnage itself flying within void... Proud cardihead ever since 2008...
You all gonna eat cardi!
(12-13-2012, 09:36 PM)Alley Wrote: It's clearly not overpowered, in fact quite the contrary. The Irra is the only decent ship left for the nomads, more specifically it's guns. Nomad cruiser guns on human cruiser should never happen fyi.
However it should be, nomads will always be in lesser numbers than humans that are technically meant to stand together. This is why they effectively are an inexistant threat for everyone. You just see them like "yet another red" not "OH FFFFFFFF NOMADS CALL 911".
Everyone being so anti nomad-guns-on-human-ships, is silly, the Libertonians did precisely that in SP when their commanders got infected.
Also nomads have never been about big doomship huge fleet attack, theyre supposed to be sneaky.
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(12-14-2012, 12:21 AM)Hone Wrote: Everyone being so anti nomad-guns-on-human-ships, is silly, the Libertonians did precisely that in SP when their commanders got infected.
(12-13-2012, 10:46 PM)Govedo13 Wrote: Since the last similar topic I done also some tests.
Nomad ships are quite balanced towards other tech now. Their single overpowered ship is Irra because it moves faster then all other cruisers.
Huh, what? Do Irras have different Thrusting speed on Discovery of Discovery and Disco RP 24/7 ?
Because on Discovery of Discovery, while impulse speed is at 120, Thrusting one is still at 140. No difference whatsoever. Did I do something wrong?
Quote:Nomads need to be able to buy nomad cloaks on their stations with a bit better stats then human cloaks that run on liquid cardamine, it is quite doable that way.