Droping the amount of supplys needed is the wrong way to go.
If peeps might remember AD stated some time back that PoB "should NOT" be a 1 man operation.
So this might come over aggressive but:
Each and every person that built a base and has only 1-3 supplyers shouldn't complain that they have to spend so much time each day to keep their base alive.
“This font is good people said, this font is awesome others said, I say it works well enough to waste 2 seconds of your life reading this.”
(01-17-2013, 02:02 PM)Xelon Wrote: Droping the amount of supplys needed is the wrong way to go.
If that was headed my way - that was a suggestion as compensation for reduced fortification.
(01-17-2013, 02:02 PM)Xelon Wrote: So this might come over aggressive but:
Each and every person that built a base and has only 1-3 supplyers shouldn't complain that they have to spend so much time each day to keep their base alive.
Yea, as mentioned before, if that was responsive to me, - i did not complain about the time i had to spend, i said i wouldn't like to see people being able to easily destroy something that so much work was put in.
Also - the time needed to supply a base stays the same. If you've got one person spending 500 hours, or 5 persons spending 100 hours each, it's still 500 hours of work put into it.
I just said it in general not responsive to really anybody.
And yes the overall time stays the same, as you said.
The thing is that i've seen more than enough bases, that where built just by 1-2 persons with no regard whatsoever for RP.
It seemed to me in some cases that a few were built in spite of the law regarding them.(house and unlawful ones)
That's why I just don't like the idea that a base can be upheld by 2 peeps with relative ease, but at the same times kills the enjoyment for at least a double other players.
And if Factions wanto destroy it(sairs/LN/BAF/KNF/OC etc..) they need to get a minimum of 16 BS together just to kill a lvl 1 base.
It just doesn't seem right in my eyes.
“This font is good people said, this font is awesome others said, I say it works well enough to waste 2 seconds of your life reading this.”
(01-17-2013, 02:51 PM)Xelon Wrote: That's why I just don't like the idea that a base can be upheld by 2 peeps with relative ease, but at the same times kills the enjoyment for at least a double other players.
And if Factions wanto destroy it(sairs/LN/BAF/KNF/OC etc..) they need to get a minimum of 16 BS together just to kill a lvl 1 base.
It just doesn't seem right in my eyes.
Yea i understand that. However, i do think it would be wrong to "punish" all base owners for the actions of the base owners of bases that "kill the enjoyment for at least double" as much other players.
Also, if things didn't change meanwhile, my math was that you'd need 9 bses to tear down a fully supplied and shielded core 1 base, considering those bses would use cerbs.
My idea would have been that the Shields only reduce the damage to 2% instead of 1% and that mox is eaten faster than it is now.
It's 16 BS if the Base has all 3 commodities on it, and all BS use at least 2 cerbs.
And when you have those 16 BS it'll just scratch the base down so to speak because then you're balancing the damageinput with the repairs being made.
The math has been made and was also shown in practice when the Sair attacked Smallwood. and that was lvl 1 with all repairs on it.
“This font is good people said, this font is awesome others said, I say it works well enough to waste 2 seconds of your life reading this.”
Up to now it always as been 25 cerbs to counter the repairrate of each core level of a shielded and well supplied base.
(05-16-2012, 02:21 AM)Daedric Wrote: Repair every 16 seconds = base level x number of types of repair commodities x 60,000
Repair every 16 sec = 1 x 3 x 60,000 = 180,000
Repair every sec = 11,250
Cerb dps = 50,000
1% cerb dps = 450
11,250 / 450 = 25 (not taking the wear&tear damage into account that is)
If you're saying that you need 32+ cerbs just to counter it, then the healing of the bases has increased since they were introduced and the base guide tutorial needs to be actualized.
If that has happened, then i apologise for spilling wrong information.
However i think we're arguing over peanuts here and drifting into offtopic.
It's still roughly 12 BS with each 2 cerbs, plus 1-2 for actually making damage.
On topic again:
I'll say that PoB are alright to stay in the Game, as said before the problem that shows itselfe is that people can't do anything against high lvl bases.
I would think that it's best to implement PoB into the serverrules somehow, though more rules arn't really good, I still think that one should know whats a no-no (for example OC-transport docking on a base and then having a Sair Legate undock seconds after).
The question is just what to implement into the rules and how to word it.
And in the end it would give the Admins more work again. :/
Regards Xelon
“This font is good people said, this font is awesome others said, I say it works well enough to waste 2 seconds of your life reading this.”
(01-17-2013, 07:13 AM)Coin Wrote: -snip-
KC: this is a lawful-friendly base, and my trader skips past it happily. However, my corsair char has to jump around like an epileptic flea if i'm anywhere near it. unlike the base in Om3, near the gate with Om7, KC is a little too close to the jumpgate. It should be the same distance away as glasgow border station.
Why? becos pirates are the raison d'etre of police. if there are no criminals, all the policemen lose their jobs.
-snip-
Right so why don't you just use JH like you are supposed to do in the first place?
Because it's easier and faster, thats the short version of it.
We have Sair raids and Pirates in NL, they just use the JH, no harm done, it's even inRP, now how about that?
Another 2 cents on my side.
And what if over time a base was put at all the JHs, and JGs that shoot you?
go to new york, the colorado gate, there you will see plenty of xeno npcs.
go to new london, the leeds gate, there you will see plenty of corsair npcs.
should a pirate hang out there, they're merely following the normal behaviour of the npcs belonging to their faction.
the reason why you see pirates by the jump gates isnt because the gates are faster - they 're not, if you're coming from a different system - but you see pirates there so they can ambush traders.
placing KC there has diminished system activity - not your intention, i will allow - but definately the result.
oh, and this is aimed at everyone - Less hostility please. This is about how to sort out a major problem, not about taking your toys away. if one system becomes unplayable for one side of the trader-pirate-police equation, soon enough, it becomes unplayable for the othersides too. and then this spreads to more systems - and pretty soon, no-one is playing disco because some player bases were put in places where they HARMED SERVER GAMEPLAY.
Player bases are ships. players control them. If a player was shooting everything that was red, without warning - that would be a sanction.
I was not trying to sound hostile nor come over that way.
If I did in your eyes then I am sorry.
Right it's true that there isn't any piracy anymore at the NL-Cambridge Gate, this doesn't mean that activity diminished.
I myselfe used to camp the NL-Cambridge gate on my Sair while KC wasn't there.
Now I just shifted my pirating spot to the Southamton-Leeds JG lane in NL, or to the Norfolk-Omega 3 JG lane in Cambridge.
Both of them are good pirating spots, imo even better because I can see the BPA/BAF coming from 14k which gives me enough time to ninja out.
As above. What if bases were also placed in these locations?
(01-17-2013, 10:34 AM)Duvelske Wrote:
(01-17-2013, 07:13 AM)Coin Wrote: solution two:
sensible and mature discussions leading to admin intervention of relocating the bases. This might have to be done by deleting the base and installing another slightly further away, and involve a bit of restocking, but this is a double advantage:
if the bases need restocking, this contributes to the activity.
if the bases are moved, this contributes to the activity
Why move the bases? Its quite easy i noticed it when trying on my own server, but i don't see the point of it. (max 10 min) IF the bases wich has these turrets are RP'ed well there is in my view nothing wrong with it. Also these bases the golden coin as the itabashi are in my view not badly rp'ed. i have never problems crossing em both. but well its how you can rep your chars too i think. So also its a small part of the problem wich is about yourselves. (if its not repninja'd red like maybe GMG for hogosha but am not sure about that.)
(01-17-2013, 11:51 AM)Xelon Wrote:
(01-17-2013, 11:29 AM)Kangarawrawr Wrote: -snip-
It's made worse in that it's impossible to effectively siege a base past core 2 unless you can field a hundred Russians or have the playerbase of the Corsairs - even then you'll cause the server to crash out for hours.
And here lies the whole problem with PoB, they're just too hard to take down, and to siege them until all supplies are down is just downright boring and takes at least 1.5 days.
Right now if a base goes above lvl2 it's nearly invincible, even if it's just 1 person supplying it.
And that clearly goes against what was planned.
Regards Xelon
^this^ I keep hearing people say "if you want base gone? siege it" Well no one can siege high level bases 24/7 because of time, and fact if you take shifts someone can kill 1 sieger and get 4 hours to re-supply.
Killing the base is laughable. A level 3/4 base fully turreted right now would take half the server in BSs, and the server would just crash from lagg, or become un-playable.
(01-17-2013, 01:19 PM)Tunicle Wrote: Bases themselves are not the problem, it is the way people "keep them" outside the normal server RP/rules that is causing the very few problems.
^THIS^ It is no different then sitting outside a gate/hole/planet in a dread killing all you do not like without a word of RP.
(01-17-2013, 01:40 PM)Talesin Wrote: Greetings.
I think Henderson is quite right, though i wouldn't mind having bases defense capabilities nerfed, if they would be easier to supply (using less repair commodities or something) in exchange.
When i set up my own base, i created a new ship to use it solely to supply my base.
Currently that ship has 550 hours of game-time on it, even though it is not the only ship i use to supply the base.
So yea, i wouldn't want to see something that i put so much effort into able to be easily destroyed by a bunch of people that feel like destroying bases.
Well it is not easy, it is impossible right now without killing server. You win.
(01-17-2013, 01:16 PM)Croft Wrote: And just as an added extra why not give Carriers the ability to deploy base siege platforms (by module or as standard which ever works) slow firing and slow projectiles useless against anything that isn't stood still but pack one hell of a punch.
Also, if those platforms were actually NPCs that stay while your ship moves away/logs off, it would be quite overpowered, no madder how much damage they cause, simply by the fact that they would permanently trigger the bases shields.
Regards,
Talesin
Hmmm something that fires when you log off permanantly....Oh you mean like bases turrets?
So you want your bases turrets to fire when you are not there, but not something that can kill it?
Yup no bias at all here in Disco.
So just to clear things up about this Itabashi thingy.
I see people here going all "KNF isn't doing jacktits, yo".
Duh.
KNF aren't the government. A while ago, West felt like sending a message as ministry of defence ordering BDS to either remove the guns or change the base iff to KSP.
Message went puff because Kusari Government folks weren't consulted.
Now... It's been like this since the beginning of 4.86. Kusari became a Republic.
All fine and dandy, except the government rarely ever did something. Only a few messages/positions here and there.
We cried like little girls for a while to be able to chase peeps from Kyushu to the Taus.
Guess who got the job done, in the end?
We also asked for ages to have Aomori treaty considered as void and new negotiations being done on between the Republic and GMG, since y'know, Kishiro took the upper hand in the political game and they are bros with gmg and all. Made sense for KNF to be allowed to patrol sigmas, yeah?
Nobody gave a fruit, which i k.
Nobody gives a fruit about kusari anyway.
We are already struggling to keep our activity on par. All the unlawful factions said good bye.
We're like... totally ready to go and siege itabashi with our three players having access to a battleship.
And for the record, i'd rather see this base use a kusari lawful iff. But i don't have a word in it, nor does KNF.
(01-17-2013, 06:02 PM)ryoken Wrote: Hmmm something that fires when you log off permanantly....Oh you mean like bases turrets?
So you want your bases turrets to fire when you are not there, but not something that can kill it?
Yup no bias at all here in Disco.
What, ships don't need commodities to run, but bases do?!?! Yup, totally no bias in dicso.
I guess you can figure out what's wrong about that statement yourself.
Though i wouldn't mind if those mentioned platforms would require ressources to keep running.