You need to understand the term 'Zero Sum Game'. This would turn it into a game like that. Right now you have to catch Junkers with illegal cargo before you can shoot them. We're not a combat faction. Our RP is to smuggle and have illicit dealings with both lawfuls and unlawfuls. This just destroys that.
We can stand having mercs on our backs for a time, not eternally like a war with IMG and GMG and all the mercs in the game. We're not a pirate faction, please stop trying to turn us into one.
(02-23-2013, 06:02 PM)SA_Scavenger Wrote: Right now you have to catch Junkers with illegal cargo before you can shoot them. We're not a combat faction.
You seem to be willing to combat ore workers. There are known junker pirates in Omega-7 and the Sigmas, now there's a station in Humboltd with the design point of pirating. So you say not a combat faction, I hear Have My Cake and Eat It Too.
For the record, I have a Junker salvager and have long said they are the most OP faction around, since the Junker ID/IFF gives you a waiver from being pirated while still carrying huge cargo. As I said in the 1st post, this is a long time coming, the willingness to put an armed battlestation in a mining field pushes it over the edge of necessity.
Ah, so this because of the base... to basically dump on Junkers, again. The base buys silver ore at 4000 SCs. Anyone, who is not an enemy of Junkers, can get rights to dock there. Every other faction is doing similar and more provocative plays, such as having stations right outside Capitol planets to blocking JHs and so forth. No one lays claim to Humboldt and it's right outside our system.
Our cargo hold is 3600, same as a freelancer. IMG has combat ships, 5000 cargo haulers, able to mine anywhere and is independent and can shoot any independent miner on their turf who happens to be mining ... we don't even have our own bomber or Gunboat, or decent weapons.
We have a salvager, nice ZOI and we can smuggle. We make the most of it.
Congress don't pirate, perhaps a different solution would be to merely make Congress a separate ID.
If Junkers would suddenly would get almost-house sized enemies that are capable of using battleships, and if Junkers are oh-so-rich that they could hire the amount of mercenaries capable of fighting the new enemy - what does stop them from using that money to develop battleships then too?
Wouldn't that turn a hideous smuggler faction into just another 08/15 pirate faction?
(02-23-2013, 05:54 PM)Omicron Wrote: Hire bunch of your own mercs maybe?
Another mercenary war would be a nice addition, mix things up. The Junkers would be able to bring in the Liberty Rogues and possibly the Outcasts and others too. Matched against BHG and the Colonials on the IMG side.
Reavers could probably shoot a bit of both sides.
(02-23-2013, 06:45 PM)SA_Scavenger Wrote: IMG has combat ships, 5000 cargo haulers, able to mine anywhere and is independent and can shoot any independent miner on their turf who happens to be mining
We'd likely have the advantage there, although you do have GC tech at 90%, Mollys/Rogue and Hessian at 75%.
Once again, we'll be losing 5kers and some mining bonuses next version. Most of us fly Battletransports anyway... Do remember you have the Pilgrim Liner and Pirate Train and of course the very useful Salvager.
The pirating indy miners is against our RP and ID. It's only BMM, DHC and Kruger that we can pirate in the Omegas and Taus. The Junkers on the other hand can pirate anyone out of house space, which can pretty much be used for combat permissions if you so desired.
(02-23-2013, 06:45 PM)SA_Scavenger Wrote: Congress don't pirate, perhaps a different solution would be to merely make Congress a separate ID.
Do they really need a separate ID? You could always just create a new Junker faction and we can fight them, Congress doesn't need to get involved directly if they don't want to.
Oh hell no, Colonials too? Do you forget we are the ones who supply them with the scrap needed to continue to supply their fleet...
This is just a bad idea. Pitting one under skilled and under tech faction against the best PVP mercs and two rather well tech and player advantaged factions on the other... it's ludicrous. We are not a combat faction.
(02-23-2013, 06:29 PM)Ursus Wrote: You seem to be willing to combat ore workers. There are known junker pirates in Omega-7 and the Sigmas, now there's a station in Humboltd
Yes there is. It's not there to combat anyone. It's there to take control of a market that has been up for grabs. Anyone else could have done this. I think some people are mad because these guys thought of it first and pulled off a very bold maneuver to make it happen.
(02-23-2013, 06:29 PM)Ursus Wrote: For the record, I have a Junker salvager and have long said they are the most OP faction around, since the Junker ID/IFF gives you a waiver from being pirated while still carrying huge cargo.
Where are you getting this information? In fact the last time I looked the Junker ID specifically said that it does not make you immune to piracy. The greatest reason for building that base in Humboldt had nothing to do with combating corporate factions. It had to do with indie pirates that were attacking Junkers trying to take over and Junkers not wanting them to have that much control.