Can the dev team/admins (whoever is able to help) PLEASE do somthing about the player base shields.
Simply put- Just 'caus your base is in a radiation damage area, does not mean your turrets should take damage which in turn wacks the shields on, eating nearly 2 k MOX/Promethene a -DAY-.
Insult to injury is when you try and F1 to log another account to turn the shield off and youcan't re-log in for a minute anyway due to the server's "Multi Boxing kick".
In short, please can somone shed some light on what is being done to fix this massive failure/bug/glitch.
Shouldn't the weapon platforms getting damaged permanently trigger the shield, thus causing it to eat 675 Mox an hour?
But yea building in a radiated area (that kind of radiation that actually deals damage) effectively hinders you from building weapon platforms due to said fuel usage. Not sure if or when that is going to be changed.