Some may find it boring .. some find it a challenge of Role Play .. This is true for both sides of the coin. It is a very difficult role to play well, Keeping true to the lore, the speech and the correct attitude of a nomad is in my opinion one of the hardest Role Play challenges on server. Anyone can play any of the house's and their various factions. But not everyone can Role Play a nomad correctly and to a standard.
I'm sorry if you cant be bothered to Role Play with a nomad because it takes time and effort to decipher, This obviously detracts from your char switching pew pew sessions. But i have met plenty of people who are willing to sit and Role Play with a nomad for hours. I'ts personal Some like it some don't .. Some are blown away by it when it's done properly and some just cant be bothered and want to "get on with the shooting" I think this says more about YOUR character and the character you play than Nomads in general.
To summerise. If you don't like it you don't have to Role Play you can just shoot and you will get shot back .. simple. But do not try and ruin the Role Play of everyone else because it doesn't fit what you like.
Words by a Role Player.. not a pvp whore.
I have many enemies in the dark. So i stand in the light so i can see them..
(03-10-2013, 02:02 AM)SMGSterlin Wrote: Alright, so I think most of the community agrees, the old think-speak that Nomads have done for the last 8 years has grown stale, boring, and bland.
Who ever said that Nomads can't do anything besides think-speak? No one that I know of.
I make this thread to open a discussion on other possible forms of non-pew-pew RP for Nomads, because I frankly think we need a rework of Nomad RP.
1) First of all I'm not seeing statistics about "most", but alright. Nice astroturfing btw.
2) Grown stale, boring and bland? It has certainly lost the novelty and on that I'll agree. It's not a generic RP for everyone, and never meant to be in the first place.
3) Nobody has suggested a major replacement in all those years. Morph ID was made and anyone could have tried their best at something new.
I can understand desire to have something new, even if it's just something old, but in a new package or something like that. The point is - what exactly is that you're suggesting to change and more importantly how?
It's one thing to say "I don't like this", and it's fine - people have opinions, but it's a whole different thing when you actually make something. Between this and sindy saying "RP with guns" I'm not seeing much to even discuss. But sure, let's see if anyone will come up with something interesting, I'm a little curious myself too. :D
edit: Few things to keep in mind too. Keepers/K'Hara is an old faction by now, and like many it has become a conservative type. There are obviously pros and cons to that, like stability of expectations. There were experiments with RP too from time to time, I remember trying to push other forms of 'speech', but none worked out well: either were too complex or too simple and in the end they were poorly received. So essentially what came out is what survived in this community, what has become accepted.
@DeX, I rarely do PvP, I never have been big into the pew-pew, so implying that I'm a pvp-whore, and only wish to pew and not RP, is quite inaccurate. I am simply saying, Nomad RP is boring to me, always the same thing more or less, and I know from past comments I've read that it is to many other people as well.
@Tree, yes, I'll give you that point you made under "1)", I didn't bother cataloging and archiving every single time I saw someone make a note about how they dislike typical Nomad RP, so I don't have the evidence to back it up. But I know it's true that many agree with me.
As for actually suggesting something, I thought of a similar type of character that could possibly used as a basis for some newer Nomad RP... The Hanar, from Mass Effect, I'm not suggesting a copy-paste into Disco like we've done with so many things in the past, but some of the mannerisms of the Hanar are similar to that of Nomads.
The way they never refer to themselves individually, the sort of hollowness of their "voice", the fact they don't actually speak, but instead project their thoughts into the mind of the person they are conversing with, except the Hanar do it in a way where it's UNDERSTANDABLE to the other person...
the hanar were made to speak that way because the player is forced into talking with them on a few occasions, in disco your not forced into talking to a nomad so why change what works?
(03-10-2013, 02:49 AM)Arcylian Wrote: the hanar were made to speak that way because the player is forced into talking with them on a few occasions, in disco your not forced into talking to a nomad so why change what works?
1. You ARE forced to speak with Nomads. When they come up to you and go ***ours greets "you" (curious)***, you can't just F1 from them or cruise away, there's going to be SOME interaction you're FORCED into.
2. Why change what works? How about because it DOESN'T work? Actually, it's not so much that it "doesn't work", as much as it is people are "tired of it working".
Role Play can be done completely with guns, as it can be done completely with words. If you wana shoot, shoot. If you wana talk, talk. If it ain't EXACTLY how other people do it, they can get over it.
(03-10-2013, 02:43 AM)SMGSterlin Wrote: As for actually suggesting something, I thought of a similar type of character that could possibly used as a basis for some newer Nomad RP... The Hanar, from Mass Effect, I'm not suggesting a copy-paste into Disco like we've done with so many things in the past, but some of the mannerisms of the Hanar are similar to that of Nomads.
The way they never refer to themselves individually, the sort of hollowness of their "voice", the fact they don't actually speak, but instead project their thoughts into an UNDERSTANDABLE form of communication into the mind of the person they are conversing with...
It's an idea.
Correct me if I'm wrong but I have feeling this is not as much about RP itself, rather the criticism is aimed at its accessibility to other players, your perception that it's not accessible enough.
I would say balance of complexity/simplicity and thus accessibility of nomad RP messages is entirely at control of a player. The way the 'speech' was originally designed - it was meant to be flexible - so it was entirely up to you, as a nomad player whether to make it more cryptic or more obvious, somewhat reminiscent of Hanar speech. The concept of nomad RP provides building blocks, not much else. In fact if you read the intro I've made it clearly discourages from overburdened and overdecorated messages (crapton of meaningless punctuation symbols), advising to keep phrases meaningful and accessible enough. In the other form of nomad RP, visions, you just use plain narrative english to describe scenery and what goes there, it's more accessible to other players but it's not easy for the player who makes it, takes practice as it's closer to form of limited DM'ing, if anyone is familiar with that. It's not to everyone's liking, not everyone wants to participate, not everyone can make it work, just as any other roleplay really.
(03-10-2013, 02:53 AM)SMGSterlin Wrote:
(03-10-2013, 02:49 AM)Arcylian Wrote: the hanar were made to speak that way because the player is forced into talking with them on a few occasions, in disco your not forced into talking to a nomad so why change what works?
1. You ARE forced to speak with Nomads. When they come up to you and go ***ours greets "you" (curious)***, you can't just F1 from them or cruise away, there's going to be SOME interaction you're FORCED into.
2. Why change what works? How about because it DOESN'T work? Actually, it's not so much that it "doesn't work", as much as it is people are "tired of it working".
1. Where exactly are you forced to reply? Does someone holding a gun at your head?
2. You're quite confused. First you say it's not working, now you're saying it's working. Make up your mind what exactly you're trying to criticize. You're quickly becoming more confusing that a little morph player who just made a character but struggling what to say at first RP encounter.
(03-10-2013, 02:58 AM)Treewyrm Wrote: Correct me if I'm wrong but I have feeling this is not as much about RP itself, rather the criticism is aimed at its accessibility to other players, your perception that it's not accessible enough.
You're wrong. :3
It's not about it being accessible to other players, I don't really care how people RP, I don't personally, as a player, care if an Order Osiris is helping a fleet of LNS defend from Rheinland. If people are having fun, and everyone involved is fine with what's going on, then by all means let it continue and let people have some fun.
My motive behind this is to simply encourage some new form of RP for the Nomads, and bring some new life into (what seems to me) a very stale faction. I would love to see some Nomad ID'd player come up to me and say to me "Hello human, this one requires your thoughts to be synced with the mindshare for the advancement of all "Nomads". Will you submit willfully or shall this one harvest with force?" Something like that would absolutely MAKE my day.
It seems to me that people are afraid of change or something new, which is a very sad thing.
EDIT (because of your edit. >:/): You are not "forced" to reply, but if you don't want to seem like a total lolwut who doesn't even know to RP, then you're going to say something. And there's also the fact that this is an RP server, and with the main theme being RP, it's in line with the spirit of the server to play along a little bit, whether you want to or not.
I gotta ask whos the moron that invented that nomad speech, intelligent but can't use proper english, thats stupidity not creativity ( i hope that doesn't offend ). QQ
here's an example of think speak for you since you dont seem to understand that it's not as limited as you think it to be.
Why are you here?
*...~yours~ reason of 'beings' within -these- planets (?)...*
*reason 'here' yours is(?)*
that's just two example, one from a k'hara and the other is mine. it's not as restrictive as you may thinkit is, i personnaly dont like being as cryptic as the k'hara as i like the fact people can understand what i'm saying, i still follow the thinkspeech guideline though which is all it is. it's not a set in stone way you have to speak as a nomad, you can mold it and form it to what your comfortable with.