I actually agree with Sterlin. This think-speak, while having been the norm for the server for awhile granted, seems to be now used as a simple way to make nomad RP less accesible to the general population. I'd bet you $1000 that if nomads switched to a more accesible form of speech then they would be flooded with requests to join, which they don't seem to want. They wish to keep it as exclusive as possible.
Can anyone tell me why the admins have released the public id for the omicrons only ? .. Actually i'll answer my own question. Simple it's a Role Playing server not a pew pew lets all just shoot each other and blue message hunt. What you just described is every pewers dream .. "Can engage any ship anywhere" Great so every wanna be space ace runs off grabs a nomad and pews anything that moves.. You damn right its restricted access and with a very very good reason.
I have many enemies in the dark. So i stand in the light so i can see them..
(03-10-2013, 04:42 AM)Crackpunch Wrote: Couldn't noms just learn from them incubi chaps and then replicate binary radio signals to produce words for humans to understand?
Perfectly inRP explanation and reasoning. +1
Ironically they don't do radio broadcasts. The actual Nomads ships that is (see more on that below). I can almost imagine human pilot scanning radio waves for a nomad ship to broadcast simulated human speech...
Human ships are decked up in complex digital equipment, communications aren't as simple anymore with all the encoders and decoders, various encryption layers, communication protocols, it's not an age of plain radio transmissions, come on. Do you even know how complex your home Wi-Fi network really is? Nomads have adapted some of their own technology (cloaks and some weapons) to be used on human ships, but were never seen adapting human technologies to themselves. Think on that for a moment. But let us imagine if Nomads were to do adjustments to 'downgrade' themselves to talk english in audio or text. To be fully compatible to communicate with human ships Nomads would need to start adapting human tech straight to their ships. Eventually making them kind of cyborgs, organic ships merged with machinery, an idea I actually played with when Harvesters were around. The idea however did not stick - players form both parties were very much against it. But let us think on it - why would Nomads do it anyway? It sure seems asking for problems by introducing security issues that complex electronic systems are plagued with. So it's also a risk and may I ask: what for? To provide more convenient communication method to humans?! But Nomads, little smart buggers they are, have designed a proxy, a hybrid machine, a remotely controlled drone, which you know as Scorpion gunboat. You see, it can establish comms with regular human ships, both Das Wilde and Keepers were using those boats several times just for that RP.
So let me get it straight. SMGSterlin, I've explained three different ways, each resulting in a more convenient plain english RP: infected humans, nomad visions and scorpion gunboat. That's more variety than any other faction can offer you. Don't you think it's selfish to ask it all dumbed down for your personal convenience? You know, it really just about that, admit it. Nothing wrong in wanting that really and I can understand. It is simply something I disagree about as I think language is one of the few unique characteristics and here is why:
We already have to use english, it's an english-speaking server and again I understand the reasoning behind it. But notice how players modify the language the express their character identities and origins, like all ze rhinland rough talk, adding french flavor, bizarre redneck phrases or ye olde english, and last but not least TAZ weird stuff mal and others have brought into the game. Nomads are the same way essentially.
...and here I thought you'd come up with something genuinely interesting. *Enkindle this!*
(03-10-2013, 05:43 AM)Leppy Wrote: I actually agree with Sterlin. This think-speak, while having been the norm for the server for awhile granted, seems to be now used as a simple way to make nomad RP less accesible to the general population. I'd bet you $1000 that if nomads switched to a more accesible form of speech then they would be flooded with requests to join, which they don't seem to want. They wish to keep it as exclusive as possible.
Well, that's curious. Let's see, the original "Public Nomad experiment proposal", dated August 30th 2011, created by Keepers faction, submitted to admin review about that time and featuring practically identical public Nomad ID that you see today, down so ship selection and system access (except they were also to have access to Alaska). May I ask: who is there is keeping Nomads as exclusive as possible? The answer is: nobody really is. Things like that just come neither easy nor fast, accusations however are easy.
Right, first day and already we have people arguing just for the sake of arguing and perhaps past butthurt.
But to the point, the "Public Nomad ID" was made for, the public. There are no limitations on how you role-play, the Keepers have made the standard a long time ago and the K'hara are continuing it. However this does not mean that the new "public nomads" are forced to follow our style of roleplay.
In fact, as stated before by an Admin, you don't even need to have telepathic conversations, you can just shoot people as per your roleplay. If you have a better idea for nom speak than what the current K'hara faction uses, then be my guest, you're not forced to do anything. Hell, you can speak plain English if you want to, really, we don't care (unless you want to join the K'hara| that is).
And if people do find a cool way to do the nom RP that isn't completely absurd or anything, then cool, you just promoted nomad roleplay, and added something to the community! If not, well, the Public Nomad ID was structured so that there wouldn't really be a different between the players and NPCs, kinda.
So instead of arguing with Yuri who has more experience on the history of nomads/nomad players than you -ever- will, you can just, try something new without causing any drama, how about that? It might seem really hard for the general disco playerbase, but it really isn't, really.
I think the nomad RP type should stay as it is. If you'll have anything else than the type of nomad communication you currently have then I think that you won't RP with a nomad, you'll just RP with an ordinary alien.
What I want to say is that this kind of RP is what makes a nomad being a nomad.
Still, that doesn't mean that Nomad RP is restrictive, I find it very variable and can be used with lots of ideas. Just needs creativity and time to think.
Also to the OP, I kinda doubt that ,,Most" or ,,Many" people here dislike Nomad RP. I, personally, enjoy it very much.
The only problem with nomad RP is the player <-> player interaction. The problem is actually that the human character has to be ,,inferior" and play like he's tricked by the nomads while on the other hand, we have a number of arrogant players which actually HATE to be on the loosing side for one second and want with every possibility to be on the winning or superior side and have the upper hand for their character which most of the times ruins the RP as a character who is not meant to have the upper hand, out of a mumbo-jumpo powergame has it instantly just because he hates loosing or hates being in a ,,sticky" situation.
What I want to say is that in Nomad RP... the problem may not be the Nomad speech or interaction, but how the other side behaves in accordance to the situation. Most characters act like seeing a nomad is just a common sight instead of being amazed or in horror which would be common for a non-military or non-spec ops character.
Also... if people don't like the nomad RP or nomad speech, or nomads at all... Why not make another alien faction?
(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
(03-10-2013, 02:31 AM)Treewyrm Wrote: Between this and sindy saying "RP with guns" I'm not seeing much to even discuss.
I hope you understand that it was a joke, right?
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(03-10-2013, 06:15 AM)Treewyrm Wrote: Human ships are decked up in complex digital equipment, communications aren't as simple anymore with all the encoders and decoders, various encryption layers, communication protocols, it's not an age of plain radio transmissions, come on.
You're telling me that the nomads can cloak, teleport, destroy suns, control minds and various other super things, WITHOUT the need for adapting human tech on to their ships.
But sending a simple transmission that can be picked up by one of the many receivers on a human ship is too difficult? Come on.
They're aliens, and they're in the future. I'm pretty sure they can handle a telephone call.
(03-10-2013, 10:45 AM)Crackpunch Wrote: can cloak, teleport, destroy suns, control minds and various other super things, WITHOUT the need for adapting human tech on to their ships.
But sending a simple transmission that can be picked up by one of the many receivers on a human ship is too difficult? Come on.
They're aliens, and they're in the future. I'm pretty sure they can handle a telephone call.
why the heck would they want to make a telephone call so an inferior race can understand them?
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(03-10-2013, 11:06 AM)Tunicle Wrote: why the heck would they want to make a telephone call so an inferior race can understand them?
Which puts us straight back to "why use Nom-speak and communicate at all?" Surely if you're going to waste effort talking to an inferior specie, it'd be especially pointless for it to be so cryptic that the meaning was lost?
At the end of the day, Nomspeak was invented to satisfy server rule criteria and give the Nomad player faction a bit more flavour. Beyond that, lore explanations for it are... awkward. Ditto for the Trial ID (but watch this space on that one).