To capture planets, depots, or bases you'd need to establish a pob next to it, and build an "invasion module" then keep it stocked with marines, food, water, and for planets, military vehichles. Once the module is up, you'd have to keep the station alive for 4 hours, continually feeding it those commodities, or it (and the invasion) dies. You'd need to do the RP groundwork on the forums so (a) there's actually a fight, (b) the admins can adjust the faction ownership. Not to mention the logistical groundwork, like establishing fobs and supply dumps to support your invasion module/base from.
Once that objective is met, control flips to the capturing faction. To keep people from retardedly leapfrogging, you can only advance in a linear fashion to your next objective. Eg capture border stations before advancing further in system, capture texas before moving further along.
To capture a capital system, you need to take every surrounding core system. So to capture New York, you'd need to take colorado, california, and texas; and some intervening system(s) so that you can maintain your supply lines. (Should make total conquest suitably unpossible)
might add some relevance to RHA/OC/Sair/IMG RP, not to mention conflicts between the major powers.
Xenos couldn't capture Galia because A) Galian caps would slaughter them, and they have no real counter, B) they wouldn't be able to sustain operations that far away.
Silliness in the Omicrons would also be more difficult, as those items would be difficult to grab in the quantities needed to sustain an actual war effort.
You can keep down the tower defense aspect of it by scaling up the invasion resource requirements enough that it actually requires a lot of groundwork and effort to execute. That'd keep the junkers from having Invade Texas Teusday, or OC, Corsairs, and IMG from hosting "Who Owns Java" Monday?
Also adds some valid RP for house shippers, while the military fights, the shippers move the supplies
Somebody just needs to have the cajones (and spare credits) to place a Navy base in Bering or Hudson and wait for the shooting to start....
On a more serious note, this idea of "Territory War" is quite possible within the current gameplay methods... it need not even be a war, it's as simple as Factions placing strategic basis much like the Golden Coin base where the goal is ownership and ressuply instead of trading/manufacturing. I'm actually quite surprised nobody has used Bases in this way yet. I understand for the most part they are for having secure trading/production facilities, but Bases could easily be used in a much more aggressive or at least strategically advanced way that would lead to more compelling gameplay.
In fact, any idea like this would only serve to improve the roleplay for Official Factions. It seems to me that if player factions such as the LN, BAF, RM, or even divisions or the Intelligence Agencies of those Nations were working on placing strategic bases, in order to gain the upper hand on offensives or defensives, they could have valid RP use and give purpose. Stock bases with equipment and bots/bats, have ships that can undock close to contested borders, and give House Corporations work to do by supplying these outposts.
Hell, even the OC, Corsair, Hessian, and larger Pirate factions could start trying to stake claims using bases near jumpholes or other areas in a "Territory War" style faction, much as I've described above. The resources required would be immense but.... well that's the way it should be.
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
Me and my guys just look for the highest ranking traders on the server and spend a while hunting them down and figuring out their routes. Much more fun.