I agree with the Idea of making VERY costly to have a BS destroyed. This would make you think very hard about wether to a) Buy the BS in the first place, b) bring out the battleship, except when absolutly nessesary. I think in an RP sense, making it cost a lot to have a BS destroyed in battle makes sense, because a destroyed BS would cost a lot to replace or repair. For some NPC factions, and thier story lines, it could take years to replace a destroyed BS. Keep also in mind that there are several factions on this server that dont have cap ships, (mabye a gunboat or two). I have had to move my Ze'ev character out of Kusari, because every time I would get on, my little IMG gunboat would have 4 or 5 BH destroyers and BS's after me. Thats no fun, I realized that I was spending, literaly hours, just running from big groups of cap ships. I see this allot with the "unoffical" factions, TT LaneSecurity, and Hunters, all of them fly only cap ships. I think people see "unoffical factions" as a way to work together to buy battleships without haveing to follow the same rules as the regular factions. In the thread about the Hunters, one of them said that they were changing affiliations, and we had to be patenit because they need time to get the 600-700 mil per player they needed to do it. Now why on earth would you need a BS for EVERY member of their group. I think Jinx's 1% idea really makes alot of sense. If it could be implemented, I think it would help alot.
' Wrote:Honestly, I've come to agree with the Faction-Unless-Excepted party. If it were me, we'd appoint a group of three players (not Admins, they have too much to do) who would review the Roleplay for every non-faction battleship on the server. If you don't have a Roleplay, you aren't issued a Battleship license and you get 700 million credits and a nice little Starflier.
Yeah thats what im thinking would be the best way.
' Wrote:Yeah thats what im thinking would be the best way.
I agree... But which people? Perhaps one guy from every official faction? To keep the discussions objective when considering OORPness of these battleships?
How about this, we make a rule that every capital ship is required to have a credit card in its hold at all times. The amount of the credit card is based on the class of ship. That way admins do not have to intervene every time a cap ship is destroyed just to collect payment. The victor collects payment with their tractor beam. The only regulation needed then is everyone scanning holds to make sure they're packing their catastrophic insurance policy.
I say no less than 50 million in CCs in every Battleship hold.
This has a number of attractive parts:
1)It means more accurate role play and simulation. When a big ship goes down it takes loads of money and time to bring back into service-losing 50 mil in credit cards for losing a fight would be an excellent opportunity for a cap ship captain to do some role play about recovering survivers, repairing the ship etc etc.
2)This could put many independant ship owners out of commission for extended periods while they save their credits again-alleviating the issue in Gamma and New York.
3)People in general will think twice before bringing that big nasty into a fight because they know they could end up quite a bit poorer if they mess it up.
I'm all for it, though it does mean new rules. Rules that are usually followed to the T in factions but generally ignored by independants, who are the people this rule would be directed at. There would be a stressful period for the admins and everyone else with sanctions flying every which way. Eventually the rule would become more widely known and regulation could continue at a manageable pace.
One last comment. I don't think the Battleship liscense has accomplished its intended goal. I think this because it is a one time expense. I also believe this because we haven't really addressed the real issue. The problem with cap spamming is not with the number of cap ships a person may have, but the frequency of its usage. The Battleship License only limits the number of battleships a person can have, but not how often the person uses it and the situations they use it in. If you impliment something that encourages forthought in the usage of a ship and penalizes overusage you might end up closer to your goal.
-Here's to making capital ships the Icons of role playing that they should be.
Ok first off i just want to say that the ENTIRETY of our "cap fleet", as you put it, is two Destroyers and a Battleship. And even the Destroyers are only recently comissioned (one was created in the past couple of weeks and the other a bit longer ago). We only got and use these to fight off the never-ending stream of independant capital ships.
Yes, i was parked about 10-20k outside Manhattan. But yes, i fled when engaged by multiple targets and yes, i was RPing it all. While it was great fun to have our flagship as a Destroyer it simply didn't last. I took it out to join in a raid (4ish fighters and 2 bombers) and got utterly owned within less than 15 seconds.
We only use our capitals (every pilot has a fighter or bomber, just so you know) when we have to. That is, when we enter New York or California to find 3-4 USS caps, a couple of independant ones and maybe one or two faction'd ones with fighter escorts. Normally i use my bomber, [LR]-Valdar, Kuraine uses [LR]-Dravis and AnomalY uses [LR]-CorrupteD. If the amount of capital ships in Liberty decreases then i will very happily let the Graviton gather some dust but it simply doesn't look like it's happening.
' Wrote:[stupid idea]Maybe we could even get onto the edge: When we will be somewhere around 4.87 and all factions will have all ships (Hm... BowEx battleship...), the moddelers would make some one-of-a-kind ships, that would be slightly different, or maybe even slightly better ships avarded to good roleplaying players... I mean something like an Xeno-altered GB for Prospector, two or three ecologic fighters for NLH... I dont know... Many possibilities... Instead of sanctioning, > attracting. [/stupid idea]
This is actually not entirely stupid. ('cept the bowex bs bit. That is plain retarded)
Also I agree with Eppy on this. I think that there should be some body of (possibly elected) players who could hand out cap ship licenses (applicable to ALL caps except gunboats) make it free to apply for one and a certain number should be handed out to official factions depending on how many members they have.
I find myself liking the third party idea. I would imagine that only official factions would have access to battleships and the like, while independents could get their hands on one but rarely (with exceptional RP). I could see the Angels doing this, but I haven't seen many of them in space recently (I don't know how active they are on the forums or what other characters they have, though). Another idea is to have this run by official faction leaders on the forums. Pin it or something. The faction leaders are all very active and had good enough "taste" in RP to get their faction recognized, so I'd trust their collective judgment on this sort of thing.
Since official factions are pretty good about policing themselves with regards to capships, this third party would really only have to police independents. After everything got set up, the amount of maintenance shouldn't be too bad.
Then again, I'm not gonna be one doing it, and I've never done anything of the sort before. So I could be wrong.
' Wrote:Ok first off i just want to say that the ENTIRETY of our "cap fleet", as you put it, is two Destroyers and a Battleship. And even the Destroyers are only recently comissioned (one was created in the past couple of weeks and the other a bit longer ago). We only got and use these to fight off the never-ending stream of independant capital ships.
Yes, i was parked about 10-20k outside Manhattan. But yes, i fled when engaged by multiple targets and yes, i was RPing it all. While it was great fun to have our flagship as a Destroyer it simply didn't last. I took it out to join in a raid (4ish fighters and 2 bombers) and got utterly owned within less than 15 seconds.
We only use our capitals (every pilot has a fighter or bomber, just so you know) when we have to. That is, when we enter New York or California to find 3-4 USS caps, a couple of independant ones and maybe one or two faction'd ones with fighter escorts. Normally i use my bomber, [LR]-Valdar, Kuraine uses [LR]-Dravis and AnomalY uses [LR]-CorrupteD. If the amount of capital ships in Liberty decreases then i will very happily let the Graviton gather some dust but it simply doesn't look like it's happening.
~Grav
Point is, however, different.
You attacked Manhatan with your entire fleet.
In RP that is called a suicide mission. Are you going to tell me that you had to attack Manhatan?
And are you going to tell me that you were provoked so you had to use capital ships?
I mean, you were 20 minutes in front of Manhatan (not 20k, i know very well you were first 2k away, and then 7k away from Manhatan) with an unlawful ID and Outcast Battleship.
You were begging people to attack you, with your own appearance there.
Also, transmitting in system "Smugglers and pirates have a safe passage near Manhatan" wasn't helpful.
I exactly knew that in 10 min tops you will have a horde of angry lawfuls to fight.
And are you going to tell me that we were all flying capital ships?
As i can remember, Liquid had a R.Claw, i had a Bomber, and the rest were fighter/bombers as well.
Only one Bcruiser that died earlier was a capital ship.
You were not provoked into a fight, you were looking for a fight.
And in the end, you took Battleship and 2 Destroyers out without any fighter/bomber escort.
Not a single one.
Try using those capital ships one by one, that is my point.
1 + fighters is max for Rogues.
Rogues aren't that powerful as you RP it.
"Cardamine made us rich" etc etc. It doesn't work.
Why? Because they can't hide Battleships and Destroyers, and they need.
And you are RP-ing an attack on Manhatan, while you should be hiding your capital ships from the navy.
My whole point is, you are a bit out of your boundaries, that's all.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Im sorry, but I couldn't be more opposed to the idea of effectively punishing people for dying in their battleships.
These Indipendant non-RPing individuals HAVE THE MONEY to by battleships, because they don't need to worry about RP or actually playing the game. They are quite happy to spend their time trading away to sustain their battleships (or, cheating), and this proposal, just like making them more expensive, will do nothing to deter the BS-whores.
On the other hand, the clans spend their time actually RPing and playing the game. This proposal would force clans to spend yet more time trying to gather money just so they can use their battleship once in a while.
Anyone who honestly believes that it is easier for a clan to gather money than for a battleship-crazed individual to is sadly misguided.
I also like the idea of the 3rd party, and perhaps they could also take some of the strain off of the admins in other areas. (RAW's "Judges")
Imo incrasing cost of capitals or licence wouldn't change much. They will trade and always will so it wont be a great diffrence for a such a guy who would have to spend just one more week doing routes 24/7 just to get the capship. And for sure it would coused more trouble for factions and force them to focus much more on getting money then RPing.