(04-05-2013, 01:21 AM)Deitar Wrote: as well as New London-Newcastle one,
3rd jumpgate connection between Cambridge and a system I can't recognize,
it also looks like Dundee has gained another connection (Gaian guard system?),
one more system connected to Dublin?
I didn't even notice that earlier, NL-Newcastle gate I hadn't noticed, nor the Poole-Cambridge one. Definitely removing the idea of that as the BPA Guard system then.
Dundee gets a Faroe hole added, Dublin has no changes in connection at all actually.
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Oh right, Londonderry, I take it that the "unstable jump hole" I recall from a few months back (It's still there I guess?) will simply collapse as New Cambria and Anglia are not being added.
Yea, Cambria and Anglia are the only systems that get physically removed from the mod. Other systems may get shuffled, but nothing else is outright deleted. Personally, I'm not happy with the amount of pruning (or lack thereof - the amount of systems is still way too high in my opinion) but it's a start.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Update: Still working on the system infocards. Done with the edgeworld (EW**) ones and now handling the Gallic ones. Which... are a mess. Spelling/grammar errors, incorrect system cards, idiotically high station populations... It'll be slow, but steady work to fix all this. People have been signing up for the rumor infocarding, which is good. Should cut down on the time needed to get those done.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
"Just a thought" posts can go into the suggestions thread as well, thanks. When looking to handle suggestions, that's where devs look, not in the "this is what we're up to" thread. Ideas posted here are likely to be forgotten about by the time we're ready to handle them.
As for the systems below Penny, they've always been there. The connection you're seeing there is the one way transfer from the "Unknown System" where you can turn into a Nommie, to Pennsylvania. No changes there, just some slight shuffling of Kansas, Vespucci and Humboldt.
Update: Still sanitizing the various base infocards. Went back and added a some indications of populations to the planet infocards. Using some rough assumption I'm putting the house populations around 20 billion for each house. This assumption is based on:
- 300.000 survivors made it through cryostasis on each sleeper ship (except the Hispania which was crippled enroute). I've looked for in-lore references to the headcount on the sleeper ships but was unable to find any.
- The population increases by 50% every 30 years - an exponential expansion. The assumption is that a generation for a human population that is trying to colonize worlds, is shorter then that of earth. The early governments would have promoted population growth.
To bases and planets, the following population ranges are assigned:
- House Capitol: 15-20 Billion
- House Core World: 1-5 Billion
- Industrial world, or unpleasant climate: 1 - 500 Million
- Fledgeling Colony: 0.1 - 5 Million
- Mining/Terraforming Colony or Hostile Climate: 1 - 250 Thousand
- Civilian Space Station: 500 - 2000
- Industrial Station: 250 - 1000
- Mining Base: 100 - 300
- Outpost (small police base etc.): 5 - 200
These numbers may not be perfect and the template will need a bit of tweaking to tailor them to each faction (IE Kusari planets are less suitable for large populations - New Tokyo would have less people, but planets like Honshu and Kyushu would have more - there'd be a greater distribution but still roughly the same total) but the overall point will be that each house can have at most around 22 billion people combined. Any more would mean the birth rate has been so high that the women would literally be reduced to human incubators, or some weirdness like cloning would come into play. Neither of which I think would be well-received by (at least half) the colonists...
Note also that the amounts of casualties from wars and other calamities such as the Nomad invasion, are insignificant to the total population count. Even if there were as many as ten million dead in each house during a war, it would only reduce the total population by 0.1%.
Note also that the various unlawful factions tend to draw recruits from the house core worlds - from the civilian populations.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.