Ok this isn't relevant at the moment, but how about some more variety in generic transports, rather than having to make a new transport for each and every faction that can use one?
I'm thinking more generic transports with CD's and good arcs/plenty of turrets, and sub 5K'ers that can mount toys - survey modules etc - so rich Freelancers can have their "bling" too?
And another thing, when you balance the new OC fighter can you please make sure that it follows the same doctrine as the Sabre so Outcast pilots don't have to "re-skill" to use it? That would make sense from a roleplay perspective too.
Update: Few minor tasks handled.
- Some minor changes to systems by Echo77 were merged in. Mainly tweaks to various bases.
- Admin central mentioned the Fighter Torpedos pop to a single CD. They should not. Hitpoints for the fighter torpedos (starkiller/sunslayer) have been raised to 300, which means they'll survive one CD - but pretty much anything else will destroy them. Also raised hitpoints of the Incapacitator torpedo. No, didn't touch the stats of that one yet, but the damned things definately need some adjusting...
- Began a walk of all "News" items to check if those are still valid. 15% done, will take a while.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(04-24-2013, 03:19 PM)sindroms Wrote: What about an OC transport?
OCs use the Borderworlds line. So - BWTrain suits them. Not the best attack ship though... Corsairs on the other hand don't use the Rogue or Borderworld line much, so the PTrain and BWT do not suit them. Also, OCs did not ask for an attack transport of their own. Sairs did.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Small update:
- Fixed Nomad Cruiser going faster then it should. Faulty engine definition. Maneuverability and accelleration is not changed, only top speed and thrust top speed (which is now equal to transport/cruiser standards)
- Also fixed Nomad Cruiser texturing.
- Fixed AI Cruiser occasionally not wanting to tractor stuff in by removing a ton of barely visible lights.
- Checked all news entries against current mod, updated or deleted as neccesary.
- Added a special news entry for the mining factions detailing where to find the main mining operations for that corporation. Mainly a courtesy to new players.
Currently working on: More infocards.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(04-21-2013, 09:21 PM)AeternusDoleo Wrote: I have no idea, I've never tried to render new planetary textures or nebula textures. If someone wants to give it a try, go ahead, but I've got no further info on it.
Update:
- Done with the base and system infocards. Big job, but needed doing.
- Implemented the Corsair attack transport.
Size comparison to the Osiris and Corsair GB: http://www.xs4all.nl/~hendrik0/pics/Dev/...rans_2.jpg
It's an 8 gunner, with 4 guns able to reach aft. I've got it set at having a bit more hull then the PT since it's a bit bigger. Also more B/B's and more cargo space then the PT. The model was designed by Jinx - slightly tweaked by yours truly to make it work. It'll be sold from Tripoli.
(04-25-2013, 04:03 PM)asgaron Wrote: Focus on legal stuff.
Would you care to elaborate on this comment? If you mean "I would like you to focus on content for lawful factions", then I would say that every faction gets examined, but from different angles.
This is not a thread in which you may make requests, outside of discussion immediately relevant to content displayed. (To clarify, Aeternus is under no obligation to act on requests made here, but may do so of his own volition.)
(04-25-2013, 04:09 PM)belarusich Wrote: 1. Which program was used to do ship?
2. Do you have your own test server?)
1. That's a question for Jinx or AD.
2. Yes, we have a test server, and no, it's not open to the public. You won't be able to fly that ship until the open beta (if there is one) or the formal release of v4.87.
Quote:2. Yes, we have a test server, and no, it's not open to the public. You won't be able to fly that ship until the open beta (if there is one) or the formal release of v4.87.
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(04-25-2013, 03:50 PM)AeternusDoleo Wrote: - Fixed Nomad Cruiser going faster then it should. Faulty engine definition. Maneuverability and accelleration is not changed, only top speed and thrust top speed (which is now equal to transport/cruiser standards)
Thrust top speed changed? Might want to double check that - I believe it was always in line with other cruisers. Only its impulse speed differed.
(04-25-2013, 03:50 PM)AeternusDoleo Wrote: - Fixed Nomad Cruiser going faster then it should. Faulty engine definition. Maneuverability and accelleration is not changed, only top speed and thrust top speed (which is now equal to transport/cruiser standards)
Thrust top speed changed? Might want to double check that - I believe it was always in line with other cruisers. Only its impulse speed differed.
now Irra has 120 impulse speed and 140 thrust, as i understand it will be as all cruisers: 80 impulse, 140 thrust
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Mhm. I'm just saying that thruster speed never was "abnormal", so if it was changed, what was it changed to?
Another thing to note: K'Hara thrusters have no "Capital" variety. I've had my thruster blown off my Irra dozens of times, and the impulse speed sort-of compensated for this. A high-hitpoint, purple "Capital ship thruster" clone would be nice.