The Corsair Transport was made by Jinx. Not sure what he's using to model stuff in. I myself use Milkshape mostly - but I usually only do the hitboxes, which are not as complex as the actual models.
Nomad cruiser will drop to 80 impulse, 140 on thruster. Capship thruster is a reasonable request for the Noms, although it is probably easier to just make the standard Nomad thruster a bit more resilient. I'll get with Blodo and see what the best option is.
And yea, I do periodically run a test server myself when testing stuff. But that server doesn't get posted to the internet and tends to be running only when I need to check models and the likes.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
As already stated numerous times in the past, this is not the place for discussing new models. Since there was no thread regarding the new Sair transport, all the related posts are moved to this thread.
The linked thread is the place to post if you want to discuss the model.
No. Schwerin relocates to Omega-7, Bornholm is renamed and relocates to Saar. Rostock is renamed and relocates to Saar.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Jumpholes destabilising, making the system inaccessible. It'd still be there IRP, but a return trip would take months.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(04-26-2013, 07:29 AM)AeternusDoleo Wrote: Schwerin relocates to Omega-7
More stationary BS pls
Edit: Also, wait. How comes the Military BS going to duck around the independed system between the Bretonia and Rheinland just like that? Anyway, from my opinion, the work must be done towards reducing the amount of stationary crap, defenetely not on increasing, moving them anywhere. I'd even nerf guns on the existing ones down to oblivion but who's listening to Ol' Curios?
(04-26-2013, 07:29 AM)AeternusDoleo Wrote: Schwerin relocates to Omega-7
More stationary BS pls
Edit: Also, wait. How comes the Military BS going to duck around the independed system between the Bretonia and Rheinland just like that? Anyway, from my opinion, the work must be done towards reducing the amount of stationary crap, defenetely not on increasing, moving them anywhere. I'd even nerf guns on the existing ones down to oblivion but who's listening to Ol' Curios?
Yes, yes, and Bretonia gains a docking ring on Planet Sprague. A battleship only serves as an area denial base. Frankly, I'm of mind to upsize all base weaponry to that kind: Heavy and long-range, so that any enemy capital ship or transport that gets it in their head to approach a hostile base leaves in only small pieces. They're called bases for a reason: Heavily fortified positions, generally. Just haven't gotten around to redoing the various base loadouts yet. That's on the list for after the first player beta.
Update: Handled rumors for Tohoku, T-23 and Pennsylvania. Still well over 500 bases to go but the infocarding team is getting their stuff together.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.