(04-26-2013, 05:44 AM)Curios Wrote: Also about Hogosha. It's a nice faction but removal of it's special ability to pirate in house space rendered it kinda useless. Only thing left for them inside Kusari is flying around looking for a fight with GC\BD\OC guys. But it's easier to pick a KNF char for that.
Get the piracy back, it was fun and dandy.
How do you suggest we resolve the issue of a couple of Hogosha gunboats and a transport hanging at the last lane to Narita, going "drop all cargo or die"? That kind of behaviour got you the same restrictions as the Junkers.
If you want in-house piracy, you're an unlawful faction. Means blood-red rephacks to the house lawfuls.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(04-26-2013, 05:44 AM)Curios Wrote: Also about Hogosha. It's a nice faction but removal of it's special ability to pirate in house space rendered it kinda useless. Only thing left for them inside Kusari is flying around looking for a fight with GC\BD\OC guys. But it's easier to pick a KNF char for that.
Get the piracy back, it was fun and dandy.
How do you suggest we resolve the issue of a couple of Hogosha gunboats and a transport hanging at the last lane to Narita, going "drop all cargo or die"? That kind of behaviour got you the same restrictions as the Junkers.
If you want in-house piracy, you're an unlawful faction. Means blood-red rephacks to the house lawfuls.
And because of a few idiots abusing the Hogosha ID, playing a Hogosha is useless now.
(04-26-2013, 05:44 AM)Curios Wrote: Also about Hogosha. It's a nice faction but removal of it's special ability to pirate in house space rendered it kinda useless. Only thing left for them inside Kusari is flying around looking for a fight with GC\BD\OC guys. But it's easier to pick a KNF char for that.
Get the piracy back, it was fun and dandy.
How do you suggest we resolve the issue of a couple of Hogosha gunboats and a transport hanging at the last lane to Narita, going "drop all cargo or die"? That kind of behaviour got you the same restrictions as the Junkers.
If you want in-house piracy, you're an unlawful faction. Means blood-red rephacks to the house lawfuls.
Ban their hides for being asshats?
Worked in the past. Without killing a whole faction.
Didn't worked so well with the Indians though. I wonder why.
Just sayin'.
8|
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
Well, people are obviously opposed to limiting piracy demands,...and imagine the outcry when a few players get banned for behaving "badly". Especially when one faction is mostly involved as being their targets.
So, in the end a faction lost it's abilities due to a few abusing it. Something similiar happened with the H3 trade, South Shields and the Mollys, though here only the trade point was changed, removing the short activity spike for that trade route.
The problem is obvious. But what can you do against people behaving that way? They were still fine, going by the rules. But sadly rules don't include common sense and iRP common sense...
As you said, problem is common sense and a good nature.
Unfortunately we have them cropping up everywhere, abusing rules, abusing perks that the devs and admins threw at us.
So does the action of a few (not even officials, in the Hogosha case) creates such end-game decision?
In my opinion, ban the ones that abused. Not the rest that actually were active, decent and not abusing.
Ban why and how? Yes, the administration needs to follow the rules and guidelines they imposed on themselves.
But please.
If the ones abusing don't obey such rules and the whole "let us be cool to the other players" mentality we so much want here...
Why give them rights?
<3
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
(05-27-2013, 12:46 PM)Syrus Wrote: The problem is obvious. But what can you do against people behaving that way? They were still fine, going by the rules. But sadly rules don't include common sense and iRP common sense...
Yes. Sadly there is not much one can do about it with the rules Discovery have. But limiting the Hogosha ID in a way like this only because of a few peeps without a clue about the Hogosha RP, is wrong.
Indeed. So we're trying to patch the rules in a way that it prevents the majority of undesirable behaviour. Quasilawfuls behaving as criminals openly inside house capitols, and the official faction not doing a bloody thing about it? Deny that faction the ability to be criminals openly inside their own home, or offer them the option to go full unlawful and lose most lawful docking sites.
But yea, it remains patchwork. A more liberal enforcement of "must roleplay" and the old 1.2 for dealing with undesirable behaviour would be something I'm in favor of, but we'd need a whole lot more admins to pull it off - and those subject to it would cry favoritism louder then a Tsar Bomba shockwave. And personally, that's something I can do without, as us admins do this for fun too.
[Edit] @Below: Again, how do you resolve the gameplay issue of them sitting near Narita (or Deshima, or even New Tokyo/Roppongi itself), blowing up inbound ore transports, then selling the stuff themselves, while remaining "lawful" when the KNF comes around to put a stop to it? If that issue can be solved, then the Junkers and Corse can be pushed under the same fix.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.