Just for the sake of....*insert word* play game and have fun. Yeah, Discovery has lots of minuses, who doesnt have them anyways? But we still loging our chars, comming to play, pewing (alright, being pewned) and having fun more or less. All such discussion, after few couples of pages turning into mess. Everybody giving examples, how would he do.
Giving death penalty like on DoD- sure. Just check how popular it is now. We want this server having same picture?
Restricting lots of stuff. Yeah, that would make game more competentive, no doubt, but as ppl told, new players will screw it, and leave it, because, to get acces to ship X you need to read tons of bullcrap.
I think, in current situation, we are merely balanced. Some things could be a bit challenging to get, however...Server didnt died so far, seems that ppl who rolling wheel know what to do. May be.
No. Not all of us can fly snubs, and quite a few of us enjoy flying caps. We've got just as much right to enjoy the game as you do, and if you think it's fine to alienate an entire playerbase just because you are under the delusion that caps are the exclusive source of lolwuts, and because you can't handle a few of them on the server, you can go take that holier than thou attitude and shove it. Preferably in a place far out of sight so you can formulate a better outlook that doesn't involve wrongfully making the game inaccessible for a lot of people just because of a few.
Penalties for dying in caps, will only make things worse by A) make people take dying even more personally and cause MUCH more bad blood on the server, B) make disco a second job, and C) will drive players away.
After that, you can go notice all the lolwuts and the trolls that have been flying in snubs the whole time, and perhaps more that have been driven from caps, in your depopulated server. Hell, you could even impliment the same stupid idea on snubs so that everyone will fly around in hegemons, since they're so well balanced against each other.
Telling majority "you cannot enjoy the game your way anymore" because you are pissed at minority occasionally ruining your experience? I am wondering how that could end.
Oh, wait, DiscoUSA.
DiscoUSA had "problem" with caps, so they removed caps from indies. Two months later server was history... because why should I play on server that slaps me in the face for something somebody else did? I pack my stuff and start again on new place.
What DUSA missed was that ton of those folk were not just caps. They traded, they mined, they flew fighters, bombers, gunboats... finally, they RP'd. You could fly your ship without fear of angry red capship firing at you... too bad your friend too felt hit by new decision and left as well and you have less interaction than before.
Just beause you probably got killed by a cap lolwut you shouldn't go yelling restrictthecapsrdai. Caps won't be restricted, it was said so many times before, deal with it.
As it seems you all missed the point that with the great power comes great responsibility, together with the point where cap ships have no chance to kill skilled snub pilot.
I am not talking about restricting caps to officials only but changing the caps- making them stronger vs snubs and more durable in battle at certain price.
Officials might get some side bonus with even higher negative side as well- just to justify their worse position.
If one player using one ship have tactical advantage that exclude skill and does not mathematically allow 2 or more players to kill him then he have to pay with something for this advantage.
If there are 5 bombers needed to kill a cap instead of 1-2 then the cap pilot must pay for the difference in people involved somehow right?
Now it is idiotic- caps die a way too easy and they are also a way too easy to be obtained. Funny thing is that for example resupplying bomber or fighter costs more then resupplying gunboat because of the mine prices If we include novas and hellfires then one bomber could cost more then cruiser to resupply.
Quite idiotic right?
I find funny that caps people prefer to use unrealistically nerved ships that die in 1-5 min under proper fire and have fun killing incapable to fly nubs. About the snub fights- well one should not divide them from cap fights.
Snubs also should receive dead penalty but smaller, they also should not be able to receive bots from transports and caps, the biggest ship that could feed should be GB, also carriers should sell bots and bats for 10k per unit. Adding the bots and bats in the hull of caps and transps and buffing the shield would fix this.Also there is no need to enable fighters to do 100% dmg vs cap shields- you can easy restrict it to 50% Right now 3 fighters kill a cruiser, with the proposed change 10 fighters would be needed to kill a cruiser.
With fixed bot feeding and buffed fighter guns 2200-2600 DPS instead the current 1800-2400 DPS the stuff can work quite nice. Also bombers that can hurt seriously caps need to be heavy ones- just add proper shielding to caps with proper high recharge rate- then light bombers with snacs would not be able to do much- they however should have their role vs GBs.
GBs should be devastating vs fighters and bombers while tragic vs transps and caps, just remove the primary guns completely, buff cerbs, razors and pulses and add 50% reduction in DMG vs caps.
The worst thing right now is that the devs does not have any means to balance class vs class without hurting the balance vs other class. Dev thinking is that if they make GB pulses and Razors more energy effective and faster then the GBs would be a way too good vs Caps. They just forget that they could use the basic shield multiplication to reduce the effect, assiging the Razors and Pulses in group that do only certain % damage vs certain class shield type fixes it.
Shield based balance can change the server for good by individually shaping each class without having the second thoughts and flaws like now. Now one snub can make brutal amount of damage to any cap using its guns- one MR shot 3 -4 times do almost the same Damage as Snac but the fighter can dodge better meanwhile. If the cap shield absorbs let say 50% of the damage then fighters wont be any danger for caps.
The list can include all kind of ship classes vs all kind of ship classes.
Quite easy actually.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Nothing need to be restricted, and no penalty should be added. The only thing, what should be made- another control pull. When offical faction has a control over it's indie capital fleet, and has GOOOOOOOOOOOD communication with it, (awesome, if few players are in both groupes, making something like bridge between fleets.) then there is no problem with it. Now, indies just laugh on fighter or bomber, who telling his capital ship what to do. Offical faction should have some pulls over indies. May be add another faction right, to downgrade ship. (with partrial refund?) In RP- ship's captain, was dismissed from commanding duty, or demoted. Something like that.
Official factions that official faction this..
What if the said official players are bad apples?
What if they abuse their given rights?
What if they refuse to "communicate" with people that they does not like?
I never said anything about restriction anywhere- everyone should be free to produce whatever cap he wants. I just want higher stakes- more powerful cap as bonus and penalties as negative side of having more power then the casual snub.
The only reason why admins and devs haven't given more stuff to faction control is because the official factions proved themselves incapable of controlling themselves and not abusing their given powers. In 4.85 factions gave permissions to use gear so then some deals were made quite tragic in both RP and PvP aspects. Faction leaders failed in general in the task of controlling their own guns and ships to third party players. Giving them full control of caps would be disaster and would create even more problems. Y
Note that I am up to give factions better caps then the normals-2-3 flagships max. Also official factions can be in control of POB creation allowances- in my proposed ships all bigger then GB is produced in POB. If the officials have some reasonable RP they can just declare the POB rogue and kill it.
You all people need to put the simple truth in your heads and roll with it:
Anything left in direct player control where the players take the decision without mechanism to counter it turns to be disaster. So less rules less player X have control over Y more game mechanics.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(06-26-2013, 04:04 PM)Govedo13 Wrote: What if the said official players are bad apples?
Nobody is saint. At least, offical faction players know better what happening with their faction, diplomacy faction running now, and so on. The most problematic indies on caps, for example, on Corsairs Dreadnoughts attacking zoners, and working with Outcasts. Even BAD BIG offical faction know their diplomacy better and can appoint player to right way.
Quote:What if they abuse their given rights?
Same, what will be, if they do it with their current rights. If admin team find faction's request has weak base, they will deny it. In case, faction is abusing their rights to freequently, they can be warned, and their status of being offical can be moved under discussion. IMO, some rights can actually make faction more "good guys", rise some activity, appoint direction for action. Yes, that will request some time, but hell, faction should not be active only when there is something to pew.
Quote:What if they refuse to "communicate" with people that they does not like?
Nothing worse, than we have now, when faction doesnt give a frag about their indies. Indies will just come with 12 cruisers to system and engage 3 VHFs and 5 transports, offical faction will keep pewing trainings in their guard system.
It's worth remembering when talking about Indies in a "separate way" from official faction members, trying to treat the two differently from one another. That many Indies also play official faction member accounts, they run multiple ID's on the game server.
(06-25-2013, 12:35 AM)henriking Wrote: Surprise inde are much more than you and your group who wants Book sized RP
Yeah, I see what you mean. Waaaaaay more effort put into RP here than whatever effort I've ever put into this game so far, right? Next time try to claim valid things and then back them up with evidence as well. That way your personal crusade against an other member of this community may not be as obvious and visible as it is now.
Or were you referring to yourself as the indie being "more"? Tell me in what you are better, prove it, and convince me that that specific attribute makes you really better than me with my so called "Book sized RP".