And what would be the function of said 'power generators'?
Shoot em of another ship so their energy wont recharge anymore?
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Nice idea, how you intend to balance it Osama?
What the ships with this addtional core would loose in exchange? Armour update perhaps?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
What you can try with caps is to put full Cerbs on the heavy slot.
They pwn everything really if you got the right aim.
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
i think this could be useful on battleships with the following mechanic:
- it needs to be activated via command OR some key bound trough the control options
- it disables your shield when activated, thus all power goes to your weapons
- it takes up a lot of cargo space, no CAU mk8 would be possible
- shield regen start time after deactivation would be 2 minutes to avoid on-off abuse
Assaulting player stations with this, coupled with repair ships, could be interesting.
And if the base defenders undock, they can still defend, given that the enemy has NO shields whatsoever.
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