So, want me to help make a list of all the fun things our post 85 members would never have known? Post yours and they will be added to the opening post:
Did you know that...
...back in the day we were not allowed to engage cruise during combat? The moment the player engaged their cruise engine mid-pvp (group battle or one on one) they were forced to leave the system for four hours?
...we could not have more than one battleship per account? There was a rule about it, yes, but nobody really gave to shaits.
...bounty hunter capital ships were a normal sight in New York and they were more hated than the LNS?
...said bounty hunter cap ships were starwards improrts:
...bombers were capable of mounting two mini razors and the most dreaded of them was the ''red cat''
...the now outdated name of the Roc being the Preagle, because the old model looked like a pregnant eagle.
...the Phantom shipline containing the Shadow, Penumbra and Umbarge were orignally then Ravenclaw (LSF), Slipstream (Lane Hackers) and the Huntress (Corsair).
...the Ravenclaw originally had two thrusters, allowing it to accelerate to near-cruise speed?
...trade lane turrets were destructable, but any ship passing through the lanes with distabled turrets would crash to desktop as soon as they tried to dock and would end up at their starting location as soon as they logged back in?
...ship prices were much cheaper. A gunship would cost around 18 million credits, while a cruiser was near 120 million.
...New York was often only the second system in terms of activity, the first being Sigma 13. It was a chokepoint for a very lucerative Diamond-Niobium run and attracted KNF, RM, Outcasts, BHG and Corsairs alike.
...Junkers were allowed to pirate in house space and often were trated as criminals by house police even though they were neutral to their NPCs.
...Connecticut had a jumphole entrance from New York, next to Fort Bush. New York had at least five or six odd visitors every day such as corsair dreadnaughts.
Some players actually went there using Conn as an excuse, eager to be attacked by LNS ships, against which such ships would be OP. We actually had a rule preventing people from running to Connecticut from PVP.
...Fleeing rules also forbidden you from jumping to another system while engaged. It was a normal tactic to try and thrust-flee to the nearest jumphole and fly through it without docking, making your enemy dock and involuntarily forfeit the battle.
...Transports were allowed to mount fighter turrets, which made some of them even deadler. I was the proud owner of a Junker Ptransport with Krakens, for example.
...Battleships were able to mount Class 3 freighter shields. There was also a lag-based delay between the shield disappearing and the ship starting to take damage, allowing players to survive minutes under admin fire without dying just by spamming F. This was the very reason why we cannot do that anymore.
...We had a player named Yoda[T], who traded in a Battlestar II and was a common sight and nobody ever asked any questions.
...Admin shields had smaller regeneration, meaning that they could be killed just like any other player.
...The Zoner Guard was probably the most difficult reputation to get, apart from the Freelancer IFF.
...Capital ship missiles did not take energy to fire and the most hated gunboats were those with four solaris turrets and dual dragonfly missiles.
...we had an actual '''civilian'' cruiser named the Talarca.
...you were able to lagmount multiple weapons on the same hardpoint if you had a torrent running. Ever faced a guardian with 16 magmahammers?
...the SOLARIS codename had unique stats (Ones I cannot accurately remember, but the speed was around 1500m/s)
...the Order Osiris turrets were once sold on California Minor.
...all vanilla ships had an inherent weakness to explosives because of their models consisting out of smaller parts. The Sabre was made up of 16(?) parts and could be instakilled by a single nukemine because every part registered the explosion and would multiply the damage.
...we had a Civilian, Vigilante, Reasercher, Mercenary, Trader, Slaver IDs, which were all unified into a Freelancer ID that all new players start with.
...the ''lunchbox'' was a pet name for the old Corsair Gunboat, because of the handle-like pipe connecting the front to the rear.
...we had an Arwing before we could Barrel Roll?
...we did not have a ''local'' chat channel. Every post you made was system-wide.
(09-04-2013, 11:24 PM)Crackpunch Wrote: Freelancers were once outlawed in Liberty.
(09-05-2013, 12:44 AM)Hone Wrote: New York used to be a pvp free zone.
Gold Mining used to be about 3X as profitable
Pennsylvania used to be the busiest ore mining system in the game
CR Used to be a skypefriends Only direct BSG import closed faction, at war with Bretonia.
Igiss said himself, this mod will NEVER have cloaks.
(09-05-2013, 01:56 AM)Kazinsal Wrote: getting Order rep was a pain in the arse, and being even related to any of the nomad/infected factions meant you were a real special snowflake.
(09-05-2013, 02:14 AM)aerelm Wrote: - Bombers mounting fighter guns
- 150mil/hour ore mining profit
- Purple Goddess being a "codename" sold in Kappa.
- no /droprep
- Lootable nomad turrets
- 16.67 refire chainfuns
- fighters mounting nova
(09-05-2013, 02:18 AM)Hone Wrote: Gallians wernt allowed to leave Gallia.
(09-05-2013, 02:18 AM)kikatsu Wrote: Bounty hunters did not need a bounty to shoot you. They just could blast anything that was criminal.
Nomad turrets for gunboats and larger were available to the Order.
There were big conspiracy posts about who the spies for Gallia were, blaming people from the Corsairs to Zoners.
People were not playing screencap lancer and did not care as much about mercenaries working for different sides.
Coalition flew GMG bombers (The Taiidan bomber) with Xenos IFFs
The Southern Alliance was a thing
The Phantoms were a thing, and flew around without tags but everyone kind of knew who they were anyways.
Swarm missile pods
(09-05-2013, 03:00 AM)Saronsen Wrote: Certain transports could once mount gunboat turrets.
You could take Passengers to Crete and Artifacts back to Manhattan through Alaska for maximum profit. The Corsairs ate them.
Vanilla ships were made of pure Explodium, and would detonate when one or two missiles, or a single mine hit them. Instant death.
Transport turrets used to be good.
(09-05-2013, 04:42 AM)Mickk Wrote: Being able to mount looted Nomad weapons of any type.
This was a very long way back in time.
(09-05-2013, 05:04 AM)Hone Wrote: You used to be able to cruise without your power dropping.
(09-05-2013, 05:54 AM)Beauregard Wrote: If in formation with a big ship while you were a big ship (Not sure exactly which ship combo), when entering a jumphole, you would explode.
(09-05-2013, 06:39 AM)Hone Wrote: Liners used to be a seperate class from transports. If you flew a Liner as a freelancer, you'd get sanctioned.
(09-05-2013, 08:35 AM)Syrus Wrote: - shooting small rocks would drop the ore in space instead of filling your cargo hold directly. This would often lead to miner creating massive "ore clouds".
- such ore clouds would often be blown up by "pirates" (or just stolen by a transport flying through them and tractoring everything).
- mining with a bonus was possible with any weapon, as long as you had one mining turret mounted (and a miner ship+IFF+ID), this would mean that many people had 1 mining turret and 1 Bluebell Chaingun (16.67 refire).
- snub miners would get a bonus compared to transport miners.
- Mafics (nowadays replaced by the Arrastra) were absolutly deadly.
- IMG once used CR ships.
- Zephyr.
- CR was once allied with Corsairs. So was the Order.
- Dublin was once one of the busiest systems.
- T23 was almost every day raided by OC dreads. They often sat around Java, since the old base couldn't hurt them.
Guess I haven't been around for too long, so, just some .85 stuff that I remember.
(09-05-2013, 09:11 PM)Kazinsal Wrote: We used to run events on a second server.
(09-05-2013, 09:18 PM)Hone Wrote: The rule used to be that you could use any tech you wanted with no Nerf, as long as you wrote an RP story for it.
(09-07-2013, 01:08 PM)Zynth Wrote: Gunboats could use fighter turrets.
Mining did not require mining turrets. The miners once used eco chain guns to create gigantic clouds of ore. Oh and the ores dropped in space instead of in your hull.
We had Battlestar Galactica imports like the Charon (a Viper) and the smexy Viper Mk II.
You had to buy a Battleship License worth 200 million in order to fly a capital ship. It is now known as a "Battleship Scanner".
(09-07-2013, 03:53 PM)Dancing Lady Wrote: Xenos in Taiidans (A GMG bomber) were a common sight.
(09-08-2013, 10:41 PM)Gforce Wrote: The LSC used to be able to permafire its main gun.
New York - Magellan locked jumpgate.
(09-08-2013, 10:45 PM)Govedo13 Wrote: Rename certificates were sold on major capital planets, one needed to buy it, then catch up admin in order to manually rename his ship for him.
There was no ship sales command set, the best way to share/sell ships was to keep each single ship on single account.
MIner IDs were not rephacked but allowed to pirat other Miners.
Dusty made troll group flying Miner IDed BIg Dragoons pirating the ***** out of nub Penny Silver Ore miners.
Snac/Inferno 4 Codes barghest was scary ship. SNAC/Inferno bomber combos were op because they were short simultaneously and due to the better speed of the Inferno if both hit fighters got instant killed even on full hull and shield, and this was after the double nova bombers from 4.84 that were even more OP. Inferno on heavy bomber was taking so little energy that it could be enabled among the 4 codes group and shot on refire rate speed, same story for the codes. Double razor bombers were inferior compared with SNAC/Inferno bombers.
Smuggling was actually profitable and fun, there were big Alpha-New York smuggling convoys protected by cruiser and fighter escorts, killing the navy protecting the Planet was the way to deliver the Cardi.
Not skilled 4.85 Solaris/Razor/Missile Osiris were able to kill 4-6 fighters/bombers alone.
(09-09-2013, 04:42 AM)Kaiwren Wrote: ...mercs used to be illegal in Liberty?
..there used to be a "tech chart," meaning that you had to have permission from a faction to use their gear, and there were no tech nerfs, so you could occasionally have combos like mercenaries in Sabres with Xeno and Corsair guns at the same time at full energy efficiency? (*cough*reavers*cough*)
...the Reavers used to be something to actually be feared?
...the Coalition used to use then-IMG ships with Terrorist IDs and Xeno IFFs, allied with the Corsairs?
...the Artificial Intelligence ID used to be SRP-only?
...there was a planet in Tau-31 with a misaligned docking ring, so if you tried to dock, the atmosphere would instantly kill you?
...RP used to be optional on the entire server, and even after the server became strictly RP-only, it was still only optional in New York for awhile?
...the only way to get to Connecticut was through a jumphole in New York?
...Discovery was originally a Star Wars mod (hence all the imports we used to have)?
...the Outcasts used to have multiple official factions, including the Blue Lotus Syndicate and Shadow Outcast Brigade, amongst others?
...the original creator of Discovery, Igiss, is Russian, and the mod has been featured in real-life Russian gaming publications, leading to occasional influxes of players who speak no English?
(09-11-2013, 04:38 PM)Safe Haven Wrote: Outcasts and Corsairs used to be really active, leading to multiple raids a day on each other's home system
(well OC are alive again thanks to the civil war, but more active in .85 yo)
The best way to fly a gunboat before TS was pulse/razor and flying like a fighter
(09-12-2013, 05:35 AM)SMGSterlin Wrote: ...That using cruise used to not drain your powercore.
...That you could get a full set of 4 decent codenames for under 30 million credits.
...That you could go to O-74 and no one would give a crap.
...That you could fly fairly safely through the Nomicrons (Kappa, Delta) in any ship.
...That there used to not be a single Barge in existence.
...That pirating in anything bigger than a gunboat was against the rules.
The list goes on and on... I miss old Disco.
(09-12-2013, 05:39 AM)Kazinsal Wrote: ...asteroid fields used to be almost literally impossible to navigate in battleships, instead of just a really really bad idea, because you'd be flipping all over the place. Literally.
(09-13-2013, 04:17 AM)Safe Haven Wrote: Eta was active and had a jumphole to Alpha and Theta
(09-15-2013, 01:00 AM)Calmodulin Wrote:
Igiss Wrote:Cloaking is cheating. Ultimately if any ship will have a cloaking device it will be impossible to destroy, and it won't be important how much energy the device consumes. Several seconds cloaked - and you'll be able to escape any chase.
Igiss Wrote:20 million? A single piece of equipment cannot cost more than 10 million.
So, once upon a time, cloaks were regarded as the bane of FL.
(09-23-2013, 04:54 AM)Coin Wrote:
with all the pirates parked in s13 taxing the noob run, it was a traders dream - i got from a starflea to a lux liner in a day.
gamma/alpha raids were normal, as was order raids on liberty
there was a dude called monstar, who (hopefully) RP'd a psychpath. if he caught your little fighter, then you were dead.
Yoda[T] ragequit cos sanctionlancer
trading was so profitable, you could earn millions in a camara
(09-23-2013, 05:07 AM)Safe Haven Wrote: Scyllas used to be SRP only
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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I remember when getting Order rep was a pain in the arse, and being even related to any of the nomad/infected factions meant you were a real special snowflake.