The flat maps of Sirius annoys me because space, obviously, isn't flat. So I made a 3D map of Sirius to see where systems are placed relative to one another. Here's what I came up with (staying true to the style of earlier maps):
The cube is merely a result of clustering similar and/or related systems together and assuming equal distance between them. Note that you shouldn't take these projected distances and locations as 'real' but merely a representation of relative distance between places. It's sort of tantalizing though because of all that empty space suddenly appearing out of nowhere, ready to be colonized.
I've already started on a much bigger version that includes the Discovery systems, so let me know if you guys are interested to see a finished version of that.
[11:20:20] aerelm: its not fl dev work if you dont have to power through the whole thing on your own
[11:20:32] aerelm: help is for pussy devs like in dota
Now someone needs to do this and upload to that site we use to show off models of our ships.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(09-19-2013, 07:01 PM)sindroms Wrote: Now someone needs to do this and upload to that site we use to show off models of our ships.
I have no idea how to even start with that. I have near to no experience with 3D modelling. Would give it a try if someone can point me to some good tutorials though.
Make a bunch of balls. Connect them with lines. Color code them or something. Dunno.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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