i suggest some kind of ginormous one-man fighter, which is the logical alternative to one man caps as it is actually designed to be manned by a single player.
EDIT: op edited for more "realism"
This obviously needs balancing, but general Ship characteristics:
-Same size as large transports/cruisers/liners/bs depending on design, with the forward facing hitbox of a BS
-But looks like a fighter, with one cockpit and a crew capacity of one or two people.
-Very High speed, maybe cruiser maneuverability.
-Forward firing guns/turrets only, not designed for ts/tz, and designed to take out nothing more than a gunboat/cruiser depending on design
-Also an explosive kamikaze forward firing weapon (essentially self destruct) with very high damage, requires 1 expensive $10 mil ammo (and is limited to one ammo only), drains so much core to the extent that it has to shut down its shield before firing, and that only has a range of 100Meters (which would most certainly kill the firing ship within its blast radius)
-Has support for light cloak, has a HF cargo hold
-HF hull and trans bot count, max. bs shields
-As expensive as a CAU8 BS
RP context: A faction designs a ship with a focus on speed and survivability, as it is running out of members and the remaining are becoming increasingly valuable which it cannot afford to lose, therefore the standard cap ship design has become impractical for it as it hasnt the manpower to man a cap ship. The ship is designed to outrun everyone, outgun light ships, and at least try to take out a cruiser with it if it somehow must die. A favorite amongst the richest of individuals, it is also the ship of choice for open confrontation between elite pilots because factions need their best pilots alive. And only the best pilots can pilot this ship as it requires a very high tolerance for the G-force produced by its acceleration. It has little hull and no agility.
The concept of the ship centers on individuals, with its emphasis on speed and agility achieved by making the ship one giant cluster of power cores, thrusters and propulsion. Since its propulsion systems consumes a great amount of power in order to achieve a faster-than-LF-speed, what little residual power core is only adequate for the sustained firing of a number (8-10 perhaps) of maybe gunboat turrets or its suicide meelee attack. It is not designed to survive direct confrontation with Capital ships. Since the ship is more than 80% power core, it becomes extremely vulnerable and volatile once stripped of its shields, after all its armor has also been stripped to give it maximum agility. Inrply the ship has the core of several battleships combined, but the "residual" core is only that of enough to power its gb turrets.
tl;dr Cap ship sized fighter
No atmosphere? GTFO.
The propeller is the greatest invention of all time.
(10-09-2013, 10:38 AM)Syrus Wrote: Not sure if you are serious or not to be honest...
Yes I am.
(10-09-2013, 10:38 AM)Syrus Wrote: I'll just go with "no". I don't think I need to comment on why, well, alright:
You commented why, and your reason sucks:
(10-09-2013, 10:38 AM)Syrus Wrote: "hitbox of a barge" "more agile than a LF", that is all.
1) Have you noticed how most if not all lf only have a single engine on their ship model? lt may be light and fast sure however I don't think it will be more agile than a ship that has full size thrusters actually dedicated to RCS functions.
(10-09-2013, 10:38 AM)Syrus Wrote: "hitbox of a barge" "more agile than a LF"
2) Large ship = faster ship provided same scale. Only in some kind of enviornment with resistant forces such as air resistance/friction/gravity would the larger ship be the slower ship.
3) Let's say that 90% of a barge's mass is dedicated to cargo, and 10% to the rest of its systems, incl. propulsions. of course it will be slow and low performance. Let's say your average LF is probably 40% mass dedicated to cargo, leaving 60% mass for other systems and therefore it will naturally be faster in performance. But the ship I'm proposing is with less than 5% volume dedicated to cargo. Do the math.
(10-09-2013, 10:38 AM)Syrus Wrote: well, alright: "hitbox of a barge" "more agile than a LF", that is all.
(10-09-2013, 10:30 AM)lIceColon Wrote: This obviously needs balancing
...
hitbox of a barge (okay maybe not neccesarily a barge, but you get the idea)).
(10-09-2013, 10:43 AM)Mister_X Wrote: Why is this not in Flood?
Just because you find it ridiculous, doesn't mean it is ridiculous. It just means you have a closed mind.
No atmosphere? GTFO.
The propeller is the greatest invention of all time.
You have a massive object. A massive object needs a massive amount of energy to be moved, even without air/water/etc(/solar wind?!) resistance (-> space). A massive object also requires massive amounts of ressources poured into it for it to be build. The energy to get it moving is also required in form of ressources. Also, light fighter agility would mean a massive object like that would probably just tear itself apart, and, yet again, require big amounts of energy.
Now, Freelancer is obviously not the most realistic game, I mean, sun isn't just a few hundred kilometers from earth and obviously the sun is a little bit larger than a planet and a planet is a bit larger than some space stations. But still this should be kept in mind.
Besides that, there's also the question as to why any government would use their valuable ressources for a massive glass cannon / suicide "fighter", when they could rather build two or three new cruisers or even a battleship. Man power is obviously not a problem, even in the low-population-growth Outcastia, which is probably the smallest "house" in that regards. Especially considering the probably extensive use of "AIs" or as Mass Effect puts it better: "VI" - Virtual Intelligences, which don't really think for themselves but do their tasks.
HF hull....with a freighter shield....the size of a cruiser...speed of an LF....
Oh god no please. Do you now how funny a cruiser sized ship flying around at 300m/s looks like? I've seen the DPC fly around in their weird "Nomad Weapons Platform" at VHF speed and the speed just makes it look damn weird. Now you're talking LF speed with 300m/s thrust?
Plus, not to mention that this thing will be easier to SNAC than a damn Spatial. An average bomber pilot can hit it. Making the entire ship itself a redundant class that nobody would fly.
Just...no....it's not a case of whether it's a good idea or having an open mind, it's a case of "this idea is ridiculous". Like telling somebody it's a good idea to mix marmite and coke and use it as pasta sauce. No it just doesn't work....
EDIT: Also, wrong section. This section is for completed ship submissions, not suggestions. Oh well....
(10-09-2013, 11:39 AM)Syrus Wrote: You have a massive object. A massive object needs a massive amount of energy to be moved, even without air/water/etc(/solar wind?!)
Thus the additional power cores that magically "materialize" energy.
(10-09-2013, 11:39 AM)Syrus Wrote: A massive object also requires massive amounts of ressources poured into it for it to be build.
Did I mention the cost of the ship? Therefore.
(10-09-2013, 11:39 AM)Syrus Wrote: The energy to get it moving is also required in form of ressources.
I've never had to buy fuel for anything except when jumping and cloaking. I just assumed that you too would conclude that whatever energy would come from the magical power core, double the power core means roughly double the available energy.
(10-09-2013, 11:39 AM)Syrus Wrote: Also, light fighter agility would mean a massive object like that would probably just tear itself apart, and, yet again, require big amounts of energy.
How do light fighters get their agility and why arent LFs tearing themselves apart? We've already established that FL physics aren't regular physics. Also, how does any ship accelerate from -140 (drifting) to 140 in just 2-3 seconds, isn't it just as ridiculous?
Let's say we take an arrow and magnify it to be 10x size. If you get the proportions right it should be able to maintain its agility whilst accomplishing 10x more.
(10-09-2013, 11:39 AM)Syrus Wrote: Now, Freelancer is obviously not the most realistic game, I mean, sun isn't just a few hundred kilometers from earth and obviously the sun is a little bit larger than a planet and a planet is a bit larger than some space stations. But still this should be kept in mind.
I am playing by Freelancer physics rules. are you?
Somebody didn't read my OP, tsk tsk. As I state clearly, the kamikaze only happens when there's no alternative.
(10-09-2013, 11:39 AM)Syrus Wrote: Man power is obviously not a problem
bs blows up -> hundreds die/ get captured.
fighter blows up -> One person dies/gets captured.
Time+life+money Cost of training a BS full of soldiers,medical personnel etc> cost of training a single elite pilot
Some governments might at least try to act like they care about the lives of their troops, Capiche?
(10-09-2013, 11:39 AM)Syrus Wrote: Especially considering the probably extensive use of "AIs"
If there really was an extensive use of AIs, the average fighter would have automated chainfire.
(10-09-2013, 11:50 AM)Zynth Wrote: HF hull....with a freighter shield....the size of a cruiser...speed of an LF....
Oh god no please. Do you now how funny a cruiser sized ship flying around at 300m/s looks like?
Cruisers already do fly at 300ms albeit in cruise.
(10-09-2013, 11:50 AM)Zynth Wrote: will be easier to SNAC than a damn Spatial.
1. not unless the guns get to you first, 2. then buff the concept. buff it all the way to gb/transport shields, nerf its thrust to 200ms, the central concept still stands.
No atmosphere? GTFO.
The propeller is the greatest invention of all time.
But let's be serious for a moment and consider already valid points made by Syrus, and build on them.
Short summary:
Freelancer is not to scale.
Freelancer is also not the most realistic.
Basically, if Freelancer was to scale, those planets you see, the bases, and the stars, would be some tens, hundreds, or maybe even a thousand times bigger, and to the same effect, apart from each other.
Trade lanes wouldn't be the length of a few 10k from one end to the other, they would have to be some million kilometres between each point of interest (probably a LOT more trafficked, too, but at the same time less noticable because of the scale)
These things considered we still have:
The law of conservation.
Energy requirements.
Just the same as you have the ability to thrust, you need the ability to not spiral out of control.
The law of relativity.
Basically, if you have something that big, even in the vacuum of space, the faster such a thing goes, the harder it is to turn it. Believe me, I've done my astrophysics homework.
If your own arguments are to be taken seriously, the fact that your ship moves that fast means that it would take just as much just to SLOW DOWN, and then even more to turn it. Therefore having more speed on a large, cumbersome ship (by this I mean it's a long/wide/whatever ship, so turning it is gonna take a while, for obvious reasons) just makes it even less agile.
It's a concept that works with most vehicles, space or not.
The faster it goes in one direction, the less -likely- is it that it will turn on a dime. Especially when speeding.
So aside from how ridiculous your arguments end up being..
Am I supposed to advocate we get maps that are so large that traders will never be truly safe and distances will be boring to cover due to scale?
No.
Edit:
Tl;dr it kinda just sounds like you want a cure-all for your own hubris.
Go fly a bomber. Should solve your problem.
Would also give me something to kill with my LF or VHF
Dat's rite, flying LFs like a boss.