(11-05-2013, 12:38 AM)Doomfrost Wrote: Hi, I notice that when encountering the NPC Freelancer faction they identify themselves as Zoners. They can actually refer to themselves as freelancers using gcs_refer_faction_player after msg_id_prefix. Thanks.
Because there isn't actually a recorded voice for "Freelancers", that won't work very well.
(11-05-2013, 12:38 AM)Doomfrost Wrote: Hi, I notice that when encountering the NPC Freelancer faction they identify themselves as Zoners. They can actually refer to themselves as freelancers using gcs_refer_faction_player after msg_id_prefix. Thanks.
Because there isn't actually a recorded voice for "Freelancers", that won't work very well.
You're meaning the id used for bases right? I was referring to the space id.
(11-06-2013, 09:47 AM)Tibbles Wrote: Not sure if that would be a good idea, but what about
/deploy BS
delay time; 30 seconds.
When used on a battleship, it loses the ability to move but the shield regeneration is doubled.
/end deploy
delay time: 30 seconds.
Returns to the normal controls
That would allow to RP the switch of energy from engines to shields.
Numbers to be balanced of course
This would just make the BS even more useless than it already is.. 2x shield regen isnt going to save you from all the extra damage you're going to take because you can't strafe dodge anymore. Furthermore it would allow bombers to just park themselves in your blind spot and pewpew.
Battleship is okay-balanced vs bombers tho. The thing it needs help against is cruisers. They need long-range(4.5k), high-projectile-speed sniper turrets so they can reliably hit cruisers that are sniping them from beyond cerb/mortar range. These turrets would have slow rotational speed to prevent them from being effective against bombers.
Battleship is okay-balanced vs bombers tho. The thing it needs help against is cruisers. They need long-range(4.5k), high-projectile-speed sniper turrets so they can reliably hit cruisers that are sniping them from beyond cerb/mortar range. These turrets would have slow rotational speed to prevent them from being effective against bombers.
Is there any cruiser who can snipe you from beyond BS cerb/mortar range? I want one too.
Battleship is okay-balanced vs bombers tho. The thing it needs help against is cruisers. They need long-range(4.5k), high-projectile-speed sniper turrets so they can reliably hit cruisers that are sniping them from beyond cerb/mortar range. These turrets would have slow rotational speed to prevent them from being effective against bombers.
Is there any cruiser who can snipe you from beyond BS cerb/mortar range? I want one too.
Yes, all of them.
First of all, BS missiles (of which you can only carry 20, far less than the number of CMs the cruiser has) only reach to 5k. Cruiser missiles (I am going off the cruiser heavy turret wiki page - I assume its information is accurate as of now) reach beyond 5k, up to 6k.
Then, cruiser mortar reaches to 4k. Now that's fine for them because you, being a battleship, are a much bigger, slower target. The other way around, though... good luck hitting a cruiser at that range with a mortar. They will have moved well clear of it by the time it gets to them.
BS Cerbs? Forget it, those only reach to 3.5k.
There's also another factor compounding these issues, and that is the fact that when a weapon lists its range, that is the range the projectile will travel FROM THE TURRET. This is different than the range your HUD says the target ship is at. So if your battleship is 1k long and your turrets are all in the middle of it, you have to get 500m closer before your turrets are in range of the enemy. Or to put it another way, this gives the cruiser's turrets a 500m buff.
Those 5k Battleship missiles? I have to get within 4.5k before the red + appears and my missiles will properly track the target. If I fire them when my hud says 5k they just fly off in some random direction.
Good luck getting that close to a ship that is faster than you and wants to keep you at long range.
There are only 3 things BS are good at killing right now.
1. Other battleships
2. POBs (How often are most people going to kill a POB really..)
3. Noobs that are nooby/afk enough to intentionally fly close to the battleship.
And I think that should change. Surely it should not be game-breaking to give BS a gun that is specifically designed to hit cruisers at long range? It doesn't need to be high damage, even.
Battleship is okay-balanced vs bombers tho. The thing it needs help against is cruisers. They need long-range(4.5k), high-projectile-speed sniper turrets so they can reliably hit cruisers that are sniping them from beyond cerb/mortar range. These turrets would have slow rotational speed to prevent them from being effective against bombers.
Is there any cruiser who can snipe you from beyond BS cerb/mortar range? I want one too.
Yes, all of them.
First of all, BS missiles (of which you can only carry 20, far less than the number of CMs the cruiser has) only reach to 5k. Cruiser missiles (I am going off the cruiser heavy turret wiki page - I assume its information is accurate as of now) reach beyond 5k, up to 6k.
Then, cruiser mortar reaches to 4k. Now that's fine for them because you, being a battleship, are a much bigger, slower target. The other way around, though... good luck hitting a cruiser at that range with a mortar. They will have moved well clear of it by the time it gets to them.
BS Cerbs? Forget it, those only reach to 3.5k.
There's also another factor compounding these issues, and that is the fact that when a weapon lists its range, that is the range the projectile will travel FROM THE TURRET. This is different than the range your HUD says the target ship is at. So if your battleship is 1k long and your turrets are all in the middle of it, you have to get 500m closer before your turrets are in range of the enemy. Or to put it another way, this gives the cruiser's turrets a 500m buff.
Those 5k Battleship missiles? I have to get within 4.5k before the red + appears and my missiles will properly track the target. If I fire them when my hud says 5k they just fly off in some random direction.
Good luck getting that close to a ship that is faster than you and wants to keep you at long range.
There are only 3 things BS are good at killing right now.
1. Other battleships
2. POBs (How often are most people going to kill a POB really..)
3. Noobs that are nooby/afk enough to intentionally fly close to the battleship.
And I think that should change. Surely it should not be game-breaking to give BS a gun that is specifically designed to hit cruisers at long range? It doesn't need to be high damage, even.
First of all missiles thing is not sniping at all; Launching missiles is Launching missiles...no skill, no need ....of Anything...just push an Alzheimer's button; about the center-hitbox and the actuall turret point of firing of the CR vs BS dont you think is totally the other way around? since a BS is 4,5...times bigger than a CR therefore the weapon placement is wider? Yes it is;
Good luck hitting a cruiser at ..k range? CR mortar will hit a BS of which player doesnt know yet that it can strafe and so it stands still, meaning: Mortar is a weapon good at killing noobs that have being playing farmerama..and now they try This; Mortar is good at shooting planets and killing npc station for roleplay(lol?)...not a viable pvp weapon (mortar vs strafe of a BS u say?);
CR having more CMs than BS missiles? yea you got it, no more I Win be Cause I have Big Ship; BS missiles are not flakable and weren't promoting not even a degree of skill(all missiles frankly).., on the other hand cruiser must launch multiple CMs due the percentage of fail to atract missiles and simply be cause in TZ is very easy to mistake the distance from missile unless you click it!!! doing this while continuously hitting the directional keys(some very short reverse), watch the thruster,change wep group.... all this under the heavy fire/damage of the BS; still Yes BSs are of no good at all ...one can simply stay at range and throw rocks at it, spit all over and curse it's aunt...)), but missiles is not the way to go, they already have the longest range weaponry...the solution to this is to increase let's say by two the number of primaries;
on BS be cause of speed difference but long range, cerbs combined with prims do area Hdamage(valor best example) thing that you cannot say about no cruiser,BC whatever..
basicly what i'm saying is: snipper cruiser vs battleship is not an option solo Unless is a cruiser with broken hitbox that for some reason are being kept ingame(AI cruiser), with a cheaty hull shape or size( kudessie,corvo,even bretonian) or some with gunboat agility...pff so balanced True.
Something that should help, take your needed time.
(11-07-2013, 12:13 PM)Pilip Wrote: First of all missiles thing is not sniping at all; Launching missiles is Launching missiles...no skill, no need ....of Anything...just push an Alzheimer's button; about the center-hitbox and the actuall turret point of firing of the CR vs BS dont you think is totally the other way around? since a BS is 4,5...times bigger than a CR..? Yes it is; Good luck hitting a cruiser at ..k range? CR mortar will hit a BS of which player doesnt know yet that it can strafe and so it stands still, meaning: Mortar is a weapon good at killing noobs that have being playing farmerama..and now they try This; Mortar is good at shooting planets and killing npc station for roleplay(lol?)...not a viable pvp weapon (mortar vs strafe of a BS u say?); CR having more CMs than BS missiles? yea you got it, no more I Win be Cause I have Big Ship; BS missiles are not flakable and weren't promoting not even a degree of skill(all missiles frankly).., on the other hand cruiser must launch multiple CMs due the percentage of fail to atract missiles and simply be cause in TZ is very easy to mistake the distance from missile unless you click it!!! doing this while continuously hitting the directional keys(some very short reverse), watch the thruster.... all this under the heavy fire/damage of the BS; yes BSs are of no good at all ...one can simply stay at range and throw rocks at it, spit all over and curse it's aunt...)), but missiles is not the way to go, they already have the longest range weaponry...the solution to this is to increase let's say by two the number of primaries; on BS be cause of speed difference but long range, cerbs combined with prims do area Hdamage(valor best example) thing that you cannot say about no cruiser,BC whatever..
basicly what i'm saying is: snipper cruiser vs battleship is not an option solo Unless is a cruiser with broken hitbox that for some reason are being kept ingame(AI cruiser), with a cheaty hull shape or size( kudessie,corvo,even bretonian) or some with gunboat agility...pff so balanced True.
Your post is a mess. Please edit it into something I can read without my head exploding, and then I will respond.