Yep. I will only change the bounty board after an Admin statement. Would likely be necessary in this case because the choice of targets is a part of pvp and therefore it is something that needs to be clarified.
Posts: 3,334
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
(11-14-2013, 10:32 AM)Galactica Wrote:
Quote:What if... Liberty would pay LPI officers "bonuses" for doing their job in form of Bounties? Maybe we would see more LPI being in space and performing their role?
As a member of LPI I think that is a fantastic suggestion. Although I do log my LPI char quite often it would definitely give an extra incentive for others to log more or for indies to join LPI.
That's something the LPI faction itself could easily do. A board available to LPI members that pays them for whatever the hell they do. Not related to the OP, really.
The rule is the problem. Its a stupid rule that goes against RP. We should be able to identify the pilot from scans, period. Even NPC ships have pilot objects that are discovered on scan. But the player ships dont because some big-heads want this to be a LARP improv server instead of a roleplay server.
(11-14-2013, 04:10 PM)Ursus Wrote: The rule is the problem. Its a stupid rule that goes against RP. We should be able to identify the pilot from scans, period. Even NPC ships have pilot objects that are discovered on scan. But the player ships dont because some big-heads want this to be a LARP improv server instead of a roleplay server.
Invalid argument now, since most pilot "commodities" are not on NPCs.
Well, obviously first and foremost, the actual bounty board itself is frakked at this point, because it states:
Quote:Server Rule 6.10 states that player reputation and conduct must match player actions.
There is no rule 6.10 anymore - so it's little things like this that mean we need to have the bounty board rules re-written. However, there is no reason to throw the baby out with the bath water, either - simply take what's there and re-write it so that it (a) makes sense now in line with the rules and (b) doesn't give players the out that Sindy mentioned here:
Quote:all the complains I have seen about the bounty system seems to be made by people, who would love nothing more than to get away with hostile actions taken in lawful space.
So - let's take a look at the new server rules for a second:
Quote:1.3 Every player must have one ID equipped on their ship. Actual ID items do not exist in roleplay and players must be treated based on their IFF, however, every player should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
So it seems that the main complaint is pirates who want to have a get out of jail card - I'm a Freelancer! - while flying around with a Pirate ID so they can do unlawful stuff.
Now - realize one OTHER minor detail that IS still in the rules.
Quote:Official player factions have the right to bounty or attack any player who is using their technology and not using the faction ID.
That would tend to indicate that ID's DO exist somehow - otherwise how would you know who has stolen your technology.
Obviously, of course, the easiest solution is to simply eliminate the generic pirate ID. You want to be an unlawful, go ally yourself with someone who already is a pirate. Just because you want to be a crook doesn't mean you should get a free ride doing so - which is what you all seem to advocating for.
Okay, you don't like that? Then quit complaining because guess what? Just because your ID that says you're a pirate doesn't exist in role-play - your ship registration, your actual pilots license, or whatever papers you have to have your ship show DO exist in role play. Come on, you buy a car today the VIN number is etched all over the damn thing. You have to have SOME kind of transponder on your ship. While you can get away with some of it being false and hidden (your Freelancer IFF) - that doesn't mean that a more detailed scan of your ship and the information that your transponder is putting off doesn't mean that you don't show up as a pirate in the lawful database of the neural net.
That's why this whole garbage argument about ID's is, based upon canon RP, bogus. Everyone is hooked up through the neural net. You want to scan something with your ships sensors? You're going to immediately have similar to AFIS be searched by everyone who is lawful or a bounty hunter to see if the information available on the neural net shows that this person is unlawful and bountied. That's ALSO why we HAD to change the bounty system away from simply peoples names - once the renameme command came out, it was required that something like a blanket bounty come out. Ha, you bounty hunter, the posted bounty is on Carmen.SanDiego, and I'm Diego.SanCarmen, so you can't touch me!
In other words, quit complaining and just play the damn game. You want to be unlawful? Get over the minor detail that someone WILL hunt your butt somewhere, and deal with it.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
(11-15-2013, 04:18 AM)Agmen of Eladesor Wrote: Well, obviously first and foremost, the actual bounty board itself is frakked at this point, because it states:
Quote:Server Rule 6.10 states that player reputation and conduct must match player actions.
There is no rule 6.10 anymore - so it's little things like this that mean we need to have the bounty board rules re-written. However, there is no reason to throw the baby out with the bath water, either - simply take what's there and re-write it so that it (a) makes sense now in line with the rules and (b) doesn't give players the out that Sindy mentioned here:
Quote:all the complains I have seen about the bounty system seems to be made by people, who would love nothing more than to get away with hostile actions taken in lawful space.
So - let's take a look at the new server rules for a second:
Quote:1.3 Every player must have one ID equipped on their ship. Actual ID items do not exist in roleplay and players must be treated based on their IFF, however, every player should follow the restrictions and allowances listed in their ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
So it seems that the main complaint is pirates who want to have a get out of jail card - I'm a Freelancer! - while flying around with a Pirate ID so they can do unlawful stuff.
Now - realize one OTHER minor detail that IS still in the rules.
Quote:Official player factions have the right to bounty or attack any player who is using their technology and not using the faction ID.
That would tend to indicate that ID's DO exist somehow - otherwise how would you know who has stolen your technology.
Obviously, of course, the easiest solution is to simply eliminate the generic pirate ID. You want to be an unlawful, go ally yourself with someone who already is a pirate. Just because you want to be a crook doesn't mean you should get a free ride doing so - which is what you all seem to advocating for.
Okay, you don't like that? Then quit complaining because guess what? Just because your ID that says you're a pirate doesn't exist in role-play - your ship registration, your actual pilots license, or whatever papers you have to have your ship show DO exist in role play. Come on, you buy a car today the VIN number is etched all over the damn thing. You have to have SOME kind of transponder on your ship. While you can get away with some of it being false and hidden (your Freelancer IFF) - that doesn't mean that a more detailed scan of your ship and the information that your transponder is putting off doesn't mean that you don't show up as a pirate in the lawful database of the neural net.
That's why this whole garbage argument about ID's is, based upon canon RP, bogus. Everyone is hooked up through the neural net. You want to scan something with your ships sensors? You're going to immediately have similar to AFIS be searched by everyone who is lawful or a bounty hunter to see if the information available on the neural net shows that this person is unlawful and bountied. That's ALSO why we HAD to change the bounty system away from simply peoples names - once the renameme command came out, it was required that something like a blanket bounty come out. Ha, you bounty hunter, the posted bounty is on Carmen.SanDiego, and I'm Diego.SanCarmen, so you can't touch me!
In other words, quit complaining and just play the damn game. You want to be unlawful? Get over the minor detail that someone WILL hunt your butt somewhere, and deal with it.
Why is everyone thinking that I'm complaining because I was shot at by a merc? I was using it as an example. Damn people. I'm ok with people shooting at me. I tend to shoot back. With friends. What's even more hilarious is that while you guys are complaining that I am complaining about being shot is the fact I was on a tagged pirate faction ship.
You would think that an unlawful that knows his stuff would make sure to remove any indication he is an unlawful from databases. Scratching off VINs, Getting the Lane Hackers to wipe the factory data.
Your right. People will know. Which is why there should be some RP involved. Have a bounty board where people pay information on known pirates for money. The cop-out of saying "You pirate ID, you die" is feeble and not very conducive to the atmosphere of this server, which is Roleplaying. Sure. The Renameme plugin kind of makes this harder. But it's a whole heck of a lot better than the current ID being considered Quasi-inRP.
The Rules are contradicting themselves. They need re-writing. That's the point i'm trying to make.
And still waiting on an admin to pop their head in and give some sort of indication of well...life.
Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
The truth is that Dev/Admins are famous for failing big time with in-depth well constructed and balanced system between game mechanics and rules like this one or focusing on details like:
- The new scanner range and docking rule problem, the said scanners range and usefulness
- POB equipment
- Barge
- New Cap guns
- New Civilan guns that are better then many faction guns
- many other similar issues
I am still amused that you expect swift and adequate solutions from people that needed around 2 years in order to clean up major bugs and problems like Bombers TSing for example ( simple on/off plug-in 2 min job) among many others.
Meanwhile it is more logical to expect them to fail again like adding 1500 Range for Solaris GB guns and 2000 Range for normal GB guns and making the GB class OP vs all, oh wait...
The simplest solution is not to give a shit and move on playing your game as you see fit. In general the last 2 Mod versions are so lolwut made that it does not even deserve to give a shit.
It is sad that this fine mod is ruined by people that act without thinking much of the consequences of their actions but you are a player it is not your thing to fix other peoples fails so chill and play the game as long as it lasts since as player you cannot do anything anyway.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)