' Wrote:Well hey how about that, create house BH id's!
For example: Liberty Bounty Hunter Id. It would be like a normal Id but the player would be allowed to fly lib gb's and cruisers, but therefor should stay in lib space and be considered an enemy of the enemies of Liberty. Again though, no house battleships could be flown with the ID as house battleships should solely be for militaries. Now the player would still be free to fly a bh bs.
Make the house bh id cost around 1 or more mil. The high cost would be for the right to fly lib caps and then..as an added part, make the id only sold in say...Virginia. If they have to buy it from the military guard, it will show all that they have done much for Liberty.
Just an idea...but hey I like it!:yahoo:
My question is simple: Why?
BHG has a complete line of ships. Why on Earth (Sirius) would they need to fly House ships. If they are all about money, surely it's cheaper to maintain a ship of your own design than always requiring maintenance from outsiders.
Why on Sirius would the Houses military let them? The way I see it, the BHG is only somewhat accepted to operate because they are perhaps a necessary evil. As far as the Houses are concerned, the BHs are barely different from criminals, but they do help keep criminality at bay. Don't overstretch that trust into believing the Houses would actually allow the BHG to acquire House war material.
I don't know about the larger ships, but the BHG has one of the best of each VHF/Bomber/Gunship (those were the ones I've flown myself).
Well already it seems that many bh will fly house caps regardless, if we can't make them not fly them, my idea is just simply a way that they would have to work a lot for it.
But if the server rules could mandate they only fly bh ships that would solve it all.
Personally I think the bh ships look cool, so if I were ever bh I would stick with those. I say they have plenty to chose from. I also say if they want to fly house caps...well join the house military!
Simple point is, many bh do fly house caps so I am suggesting a lot of restrictions to make it harder to do so.
' Wrote:It's all been said before, can't do nothin without a rule change, so let us hold our tongues until a rule passes limiting BHG to BHG vehicles.
and if BHG thinks their ships are superior (which they do) why the hell is bretonia or liberty ships a better choice?
So this means nothing?
Quote:6.2 Out of Roleplay (OORP):
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'Police' tag and 'Pirate' ID.
Equipment used must match tag and ID as closely as possible. For example, it is not allowed for Corsairs to use Outcast ships and guns.
BHG have the most complete line of ships out of every faction. 2 (3 if you count the Tigershark) LFs, 1 HF, 2 VHFs, 1 bomber, 1 gunship, 1 gunboat, 1 destroyer, 1 battlecruiser, and 1 battleship.
12 of the best ships in Discovery belong to them; there's no reason for them to use house ships.
I hate to say this to all the people who doesnt believe nerfing it down is not the solution.
Let me explain my vision in a very simplified method. If you recall, navy/military ID used to allow up to battleship (correct me if I'm wrong). When it was nerfed down, people in the ID with big ships were forced to either upgrade down to gunboat, or change ID.
I personally, picked Rheinland Military - anyhow, I wasnt sure what military ID allowed at all at the time, and anyway always stayed in rhienland space so really, it didnt made a big difference to me.
But, to many of the cap driver who just want to go anywhere they want farming npc and picking off vhf for fun, I believe Bounty hunter was jsut as good a solution.
When we'll have nerfed down BH ID, they will be forced with the interesting following choice:
-Downgrade to gunboat: well, it's much less annoying.
-Change to house faction ID:
Well, if the houses follow Liberty exemple at registration or get lost, these people will be forced to register to forum - because I'll bet not even 75% are registered on forum, will be forced into some kind of RP, and will be overall controlled by the ruling house faction. Plus, they won't be able to just run anywhere they want.
I don't really think Bounty Hunter Caps are needed, even for the Guild Core fighting in the Omicrons. Gunboats and gunships should be able to take care of most of that.
I like the BHG capships, and I say keep them in the mod, BUT:
Restrictions would be good. Something to go along with the Clan Battleships Only mentality.
I would, again, like to whine about Rostock being too small to produce capships again...the Ft. Bush model was too small in the first place, this downgraded version needs to go...
The BHG have the resources to build capships, even that Battleship. Hell, everything they build is small for its class except the Orca. Seems like a pretty good and legitimate use of resources to me, and I don't see a reason why they shouldn't have a Light Battleship and a Battlecruiser. Hell, those Battleships could even be sold to corporations in need of a private army or mercs, and indeed I have roleplayed such with my old one. I DO say restrict them, though.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
well, eppy, the bounty hunter certainly has the wealth to produce them en masse. The thing is, when you think bounty hunter, you think usually of lone pilots, or band of pilots that says, goes up to 100 people or so, or 100 hunters, soldiers, whatever. They are soldiers of fortune. And certainly if all these guys united themselves together, they certainly can produce battleships. The thing is, I can't see why they would - it's all about a market of competition, lesser number you are, bigger the prize. They are all individualist, coming from the lowest - ex criminals count for an important proportion of their population.
A large BHG coalition could buy battleship, thats right, they'd have plenty of men to man it beside that.
But little clan of 100 men at max, would get you in the range of cruiser and below - but then, I believe 100 is very extravagant like number. more like a 50 maximum.
The thing is, descriptively speaking, I believe logically, it's the merc who should be allowed larger ships, as they could be ex warship crew that has all defected with their ship for instance. But a simple swap of ID restriction is really not the good thing to do.
As to restriction, well, as I said, anyone with a minimum of patience to harvest a billion, has the patience to farm npcs (if guard thingy was your idea as it seems to be the most popular one around). killing npcs wouldn't improve their RP, nor get them to forum.
' Wrote:As to restriction, well, as I said, anyone with a minimum of patience to harvest a billion, has the patience to farm npcs (if guard thingy was your idea as it seems to be the most popular one around). killing npcs wouldn't improve their RP, nor get them to forum.
Ok this may be a tad off-topic but in line with the above. Make a cruiser license and then make the bs and cr licenses something only the admins can give out. It would still require money and the admins could deduct it from the player. The thing is, the player must be registered on the forums and have 50 posts minimum for a cr and at least 100 posts for a bs.
I know it sounds crazy and far-fetched, but I will bet that it will keep large caps out of the hands of those that don't rp. Frankly I see a lot of good rpers on the forums...sadly not enough in-game. It would also cut down on cap-ship whoring as well.
So for example, at present I just have a little over 50 posts, so that way I would be allowed to fly a cruiser but no bs yet.
Again this is just an idea....basically I am thinking out-loud.