• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 129 130 131 132 133 … 546 Next »
Zoners

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (11): 1 2 3 4 5 … 11 Next »
Thread Closed 
Zoners
Offline Sabru
12-13-2013, 07:48 AM,
#1
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

Since the FP7 thread was being hijacked, lets shift the stuff to here.

(12-13-2013, 12:33 AM)Trogdor Wrote:
(12-12-2013, 02:35 PM)Echo 7-7 Wrote:
Quote:Who owned them before? Neutral NPCs (Therefore, the whole faction).

ಠ__ಠ


Identifying as a Zoner indicates subscription to that particular lifestyle, not a hierarchically structured organisation with unified asset management.

If that were true, what justifies the 'Zoners' having ships of their own at all? Why would we have "Zoner" fighters, let alone transports and capital ships and faction-specific guns? And even if they did, would make their tech any less ubiquitous than civ or borderworld tech?
You make the Zoners sound a lot like Freelancers. Less interesting Freelancers. And this scares me because you, being on the dev team, have the capability to completely ruin this faction that I enjoy so much. :B

I think roleplaying a faction that's trying to become its own house, one based on freedom and equality, is much more interesting, and so this is what I push for. Furthermore, the tech (which I'm grateful we still have) makes more sense my way.

(12-13-2013, 12:33 AM)Trogdor Wrote: I think roleplaying a faction that's trying to become its own house, one based on freedom and equality, is much more interesting, and so this is what I push for.

(12-13-2013, 12:33 AM)Trogdor Wrote: a faction that's trying to become its own house,

(12-13-2013, 12:33 AM)Trogdor Wrote: become its own house

wait, wut?

[Image: 9KgNaeX.png]
Offline Remnant
12-13-2013, 07:53 AM,
#2
Member
Posts: 2,206
Threads: 248
Joined: Apr 2012

Honestly, is it really worth debating over? People have lost sight on what it means to be a Zoner. There will always be one person saying it should be another way.

No real answer will come from a thread like this, they never do.
Online sindroms
12-13-2013, 08:00 AM,
#3
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Zoners are the same as Junkers and Freelancers. A Group large enough to be identified under one name, but the participents of which have their own goals. The mix of all those individuals and their goals make the Zoners. Most of which are people, who have evacuated from house space due to whatever reason.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline tothebonezone
12-13-2013, 08:05 AM,
#4
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

There's no such thing as a Zoner house.

And as much as Trogdor/Tel-Aviv/Every other ZA wants it, there never will be.

Sorry.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
Online sindroms
12-13-2013, 08:09 AM, (This post was last modified: 12-13-2013, 08:10 AM by sindroms.)
#5
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

To be fair, the whole Tel Aniv mess, I can understand how you want to make your NPC faction into something more awesome than it give your faction something more awesome to play it than it already has.

Maybe zoners DO need a bit of shaking up? They have a while shipline they do not use after all.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline Curios
12-13-2013, 08:10 AM,
#6
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Is it the cow shaet about the Zoner POWAGH again?

Man, make Freeports into Freelancer bases and remove zoner caps so they stop that

[Image: bhglogo.png]
Online sindroms
12-13-2013, 08:15 AM,
#7
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Naahhhhh, that sounds a bit of a lazy way to deal with this. Without Freeports, Zoners are pretty much just indie traders IDs with a 3600 cargo limitation and who are bound to non-house space routes because of their RP.

Dunno, how else can we change the ID and the ships to make them worth having in the first place.

I mean, complain about zoners all you want, but can you imagine Delta without the freeport there? Meh.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline Curios
12-13-2013, 08:18 AM,
#8
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Zoner players actively RPed freeport independent diplomacy for like 1 month or so for a whole disco time. I don't think it's worth bothering to have all those random people w\o any idea about the zoner lore rofling around with caps claiming they are a house.

[Image: bhglogo.png]
Offline Druen78
12-13-2013, 08:20 AM,
#9
Member
Posts: 330
Threads: 17
Joined: Sep 2010

(12-13-2013, 12:33 AM)Trogdor Wrote: I think roleplaying a faction that's trying to become its own house, one based on freedom and equality, is much more interesting, and so this is what I push for.

That's the Vagrant Raiders, not the Zoners.

In my opinion, Zoners were ruined the moment official Zoner factions started to exist. it completely distorted the spirit of the original NPC faction. A Zoner is a Zoner, wherever he lives. Instead, now we have TAZ Zoners, OSI Zoners, Phoenix Zoners, and whatnot. Makes. No. Sense.

I don't seed a signature.
Offline Thyrzul
12-13-2013, 08:32 AM,
#10
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(12-13-2013, 08:15 AM)sindroms Wrote: Zoners are pretty much just indie traders IDs with a 3600 cargo limitation and who are bound to non-house space routes because of their RP.

Hey, isn't what they are intended to be in the first place? That, and massive RPwhores. Plus the Freeports of course.

(12-13-2013, 08:20 AM)Druen78 Wrote: In my opinion, Zoners were ruined the moment official Zoner factions started to exist. it completely distorted the spirit of the original NPC faction. A Zoner is a Zoner, wherever he lives. Instead, now we have TAZ Zoners, OSI Zoners, Phoenix Zoners, and whatnot. Makes. No. Sense.

Not really. All these different kind of factions just add to the diversity of Zoners. CW should be official too, the more diversity we have the better it is.

Also, posting in a ZONERZONERZONER thread. Trying to be a House? Really...?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Pages (11): 1 2 3 4 5 … 11 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode