(02-22-2014, 04:33 PM)Wizard. Wrote: What about Rp consequences?
for example: our group-TCG have Neph made for us by Zoners,in full RP.
We use it as TCG|HQ,more as RP ship then fighting cap but now if you nerf it to the level he's got transport turrets then...what? Will our mighty HQ be abole to survive nomad npc's? Is that question we're suppose to ask?
Military headquarters are hardly battleships. Battleships are assets that are thrown into battle, and are knowingly put at risk of being lost. Headquarters are never put at risk of being lost, and are never sent into battle, unless its really the final all-deciding one. There's little point in putting huge guns that you're never going to send into battle.
Military headquarters are commonly buildings, sometimes even tents. Something that can logistically accommodate non-combat personnel. The new Neph concept seems to be even more suited for that.
(02-22-2014, 04:33 PM)Wizard. Wrote: Maybe restricting Nephs for indies could be done in RP or SRP rather then nerfing it to oblivion.
If you read the first post entirely:
(02-22-2014, 02:41 PM)Jinx Wrote: the leviathan:
right now the TAZ have one and the phoenix have one. those two ships will be converted to nephilims ( current ones ) - and the leviathan model will be removed from the mod. - they will become two actual military grade flagships - getting the current nephlims stats and model and serve as what the original intent of the juggernaut was for ( minus the lore of awesomeness and plus the stigma of balance )
There will be a non-nerfed Nephy version that will replace the TAZ and Phoenix's leviathan. It's safe to assume that the old Nephy can also be SRPed if that happens.
For all the others who are running amok and taking the occasion to lob insults or create words like "jinx it" and asking for removal from the dev team (yeah like there are too many devs)...
There were polls, countless discussions, and Jinx is presenting the concept beforehand TO BE DISCUSSED, instead of just implementing it. And the whole idea of nerfing zoners is not coming from Jinx, but from the rants and ganks justified by "Zoners cant have that" from some of the very same people who are now using this occasion to go ad hominem here.
You wanna thank someone if your favorite toy gets nerfed?
Don't thank Jinx, and don't only thank the "lolwhuts".
Also thank the people who formed gangs to stomp people who flew nephies into the ground, justifying their mob-mentality with "Zoners cant have that its OORP".
If you were part of those, or if you supported them, or if you didn't argue against their main argument of "Zoners cant have that" back then, thank yourself.
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(02-22-2014, 05:40 PM)Spud Wrote: Military headquarters are hardly battleships. Battleships are assets that are thrown into battle, and are knowingly put at risk of being lost. Headquarters are never put at risk of being lost, and are never sent into battle, unless its really the final all-deciding one. There's little point in putting huge guns that you're never going to send into battle.
Military headquarters are commonly buildings, sometimes even tents. Something that can logistically accommodate non-combat personnel. The new Neph concept seems to be even more suited for that.
Of course,but we had many reasons for that and all of them can be found in rp written when our HQ was made.
I'll be honest. I absolutely love the idea. Hopefully, this will push people to follow the Zoner lore more than they have in the past, instead of going militant like everyone else on Discovery. Allowing a more 'passive' approach to the game play.
The only thing I must ask, what is the point of removing the leviathan from the game? There are 'three' actually nowadays, one with the purposes of absolutely no military action. I can appreciate what is being done, but what will removing the model accomplish? I can't really say it would be for clearing up space that the game takes on a hard drive, is it?
The only thing I can think of is perhaps the balancing spree that has been going on lately.
At any rate, the rest of the changes I am in love with. Glad to see something like this go through.
Well, I am going to understand both sides some. In general the zoner shipline is a bit weird. Representing a peaceful and likely we are neutral to the most factions on the one side, but having ingame ships that are weaponary nailed to the maxium on the other side is by their stats is some strange.
The models by itself i think aren't the best...it's just my personal feeling but i still think about round and feligrin shapes just by the word zoners. These new ones looks far to much angular. Just my personal opinion. The current aquilon model is an example of how i think a zoner ship should look like.
What I totally don't understand it that there wasn't a prior permission of the officials. I think that's one of the reason to have officials to give off faction-content to a highly competent group of people.
Let me repeat Aerelm's warning since some of you are not getting it. Keep it civil. There has been one hefty ban come out of this thread already and I'm ready to write some more. Keep the language clean and the tone civil. Anymore personal attacks and accusations and people will be bowing out of this discussion for a while.
I'm all for future changes and evolving the Zoner cap ships, I like the new looks. But I wish it could be so that all newly purchased ships would be new and leave the ones that are out there as they are. I suppose that would turn all current nephs into Leviathans, if they're gonna be the same, then sure I'd accept that. In the end it probably won't happen and I just wasted a lot of cash and stuff on getting a neph to [maybe] actually fight with it as a BS (god forbid I know right).
There could be plenty of reasons how the zoners got their hands with big toys, namely freeport 7 - and that nothing is 100% perfect, perhaps they live in the omicrons so its not exactly "polite" in terms of firepower. Or the same reason that Red Hessians ( who are old miners ) have cruisers and battleships, a balance. In my mind I view it otherwise, In my mind it seems logical for the zoners to have big toys, accumilating wealth and messing with both lawfuls and unlawfuls is a risky thing, most people will attack any group that has wealth, power, and influence - because of jealousy, or a potential risk. I'd like to think that without these ships, any faction would have eaten the zoners - why paying them if they can grab it? - The fear of destruction is always there and its only reasonable for a large group of people, though dvided, to conjure something that they can all agree to, security. And it has been proven over and over again, even within the real-life, when push comes to shove, no one is going to help you out.
(02-22-2014, 07:25 PM)Tel-Aviv Wrote: There could be plenty of reasons how the zoners got their hands with big toys, namely freeport 7 - and that nothing is 100% perfect, perhaps they live in the omicrons so its not exactly "polite" in terms of firepower. Or the same reason that Red Hessians ( who are old miners ) have cruisers and battleships, a balance. In my mind I view it otherwise, In my mind it seems logical for the zoners to have big toys, accumilating wealth and messing with both lawfuls and unlawfuls is a risky thing, most people will attack any group that has wealth, power, and influence - because of jealousy, or a potential risk. I'd like to think that without these ships, any faction would have eaten the zoners - why paying them if they can grab it? - The fear of destruction is always there and its only reasonable for a large group of people, though dvided, to conjure something that they can all agree to, security. And it has been proven over and over again, even within the real-life, when push comes to shove, no one is going to help you out.
(02-22-2014, 07:25 PM)Tel-Aviv Wrote: There could be plenty of reasons how the zoners got their hands with big toys, namely freeport 7 - and that nothing is 100% perfect, perhaps they live in the omicrons so its not exactly "polite" in terms of firepower. Or the same reason that Red Hessians ( who are old miners ) have cruisers and battleships, a balance. In my mind I view it otherwise, In my mind it seems logical for the zoners to have big toys, accumilating wealth and messing with both lawfuls and unlawfuls is a risky thing, most people will attack any group that has wealth, power, and influence - because of jealousy, or a potential risk. I'd like to think that without these ships, any faction would have eaten the zoners - why paying them if they can grab it? - The fear of destruction is always there and its only reasonable for a large group of people, though dvided, to conjure something that they can all agree to, security. And it has been proven over and over again, even within the real-life, when push comes to shove, no one is going to help you out.
Red Hessians are the 3rd biggest unlawful faction. It's safe to assume their numbers are pitching the 500,000 people (basing on comparison with other unlawfuls and lawfuls), allowing them to actually pull the resources for such things.
You couldn't pick a worse example, as to why Zoners should, honestly.
Not that I support it, I myself in the belief that the only unlawfuls with Capital Ship access should be Sairs/OCs, but Hessians would definitely manage to spurt up some cruisers, maybe even a battleship or two. (Nothing that justifies them having it open to the public IMO, should just be SRP only BS).
That is something I cannot say about Zoners. Zoner numbers all together might reach around the same number, total. Over all of Sirius. In completely independent and often oblivious to other Zoners, communities.
And I am sorry if it doesn't match the Zoner ideal some players are having - but that's the faction lore. And if you cannot deal with that, I suggest you just make your own faction and make the best efforts to integrate it into the mod's lore.