(02-28-2014, 07:05 AM)Gytrash Wrote: And it's a battleship. It doesn't suffer too much from not being able to move in a fight. The transport on the other hand needs to be able to run from pirates.
So first it needs to be able to fight, now it needs to be able to run? You can't have both
Well, he was saying neph could fight but not run.
Transport would not be able to fight and with it's little star trek looking wings, cannot run.
However, with the changes, now I see a point in being a Zoner. I hope there are people who think the same as me, and with this, you can gain more members to play with you and have fun with, in exchange for some capital ships you never get to use anyways.
(02-28-2014, 07:14 AM)Sol Wrote: Honestly, Zoners have never interested me before.
However, with the changes, now I see a point in being a Zoner. I hope there are people who think the same as me, and with this, you can gain more members to play with you and have fun with, in exchange for some capital ships you never get to use anyways.
You can't dock that lovely transport anywhere in house space anyway so what's the bloody point.
(02-28-2014, 06:57 AM)Gytrash Wrote: ...
Gameplay cannot accurately reflect lore and all that. It's a transport. We aren't going to bother trying to RP it as something it's not.
You are incorrect in stating that "gameplay cannot accurately reflect lore". Making that statement does not actually support your argument, and is in fact contradictory, since you should not be roleplaying the Nephilim as a Battleship anyway. (This would appear to be another instance of you misinterpreting and/or twisting my words to give you material to yell about.) It is more appropriate to say that gameplay is manipulated to portray lore to the closest approximation where possible. Sacrifices may have to be made for the sake of lore balance or gameplay balance depending on the situation.
Let me break this down a bit more simply.
Before:
The Nephilim is a battleship by game mechanics.
The Nephilim is a mobile colony ship by lore.
After:
The Nephilim is a (battle)transport by game mechanics.
The Nephilim is a mobile colony ship by lore.
As far as whether or not this change will be reconsidered; the Zoner leadership has not yet offered any substantial lore pertaining to their faction or ships which would justify them having semi-restricted or unrestricted quantities of these ships. Simply stating that your history and activity is dependent upon some very specific gameplay functions of these vessels is not a defense for their existence (or inappropriateness) in canonical lore.
(02-28-2014, 07:10 AM)Dead Reckoning Wrote: [quote='Reidft' pid='1491776' dateline='1393567655']
Well, he was saying neph could fight but not run.
Transport would not be able to fight and with it's little star trek looking wings, cannot run.
Anything can fight, you just need to have skill
I do not care if you and all the lovely buckets of skill you possess to have can outfight GOD with the transport.
The fact remains that inRP it's a transport, a ship primarily used for moving goods from place to place with minimal armament and not overlarge amounts of armour. I would not be RPing it to be able to fight a gunboat, a cruiser or a battleship. Even if I possessed the skill to do so.
(02-28-2014, 07:21 AM)Gytrash Wrote: I do not care if you and all the lovely buckets of skill you possess to have can outfight GOD with the transport.
>me
>skill
Yo unless I'm put in a Guardian I suck ass, go bug Jayce about being godly in a transport
Quote:The fact remains that inRP it's a transport, a ship primarily used for moving goods from place to place with minimal armament and not overlarge amounts of armour. I would not be RPing it to be able to fight a gunboat, a cruiser or a battleship. Even if I possessed the skill to do so.
Shire is primarily used for moving goods from place to place (i.e. a transport)
Shire was built for epic defense and offense, thus earning the class of BATTLETRANSPORT
You know
The same class that they're proposing the Aquilon be changed to
a