I ask the question because there seems to be little if no interest in maintaining the Cap vs Snub balance lately.
Ignoring the major DPS boosts with zero drawback with the previous snub gun update, there's been buffs to bombers and fighters across the board with additional DPS boosts in the form of new code names for bombers and LF's, and now a speed boost - which means that caps have ZERO chance of losing a fighter tail, on top of already having ZERO chance of downing a fighter/bomber that doesn't want to fight, ZERO chance of engaging a fighter/bomber on its own terms, and having a near certainty of being disrupted by a fighter (at no risk to the fighter) until its reinforcements arrive.
The unwarranted DPS buffs for the sake of simplifying snub combat (which could have just as easily been done with snub regen/hull/shield nerfs internally) can be tolerated, but having caps completely and utterly more screwed than they were before with the speed difference is just silly.
Please remove the snub speed buff, and also make sure that updates include complementary balances for caps.
If there isn't someone that's doing cap balance, or the person that's doing it is inactive and not doing their job, I'd be more than happy to step up.
Well, this should help discourage folks from flying BSes solo (not really a bad thing, considering all the complaints heard about OC capspam in NY) and encourage diversification of fleets. But, I also wouldn't mind seeing BSes get a bit of a Hull boost, maybe? Otherwise, I don't exactly see what kind of complimentary BS boost you would expect.
Yes....snubs are faster and more agile than you. You could also instakill them in 1-2 lucky hits, whereas the opposite is never possible. BSes are not the end-all of combat.
(05-19-2014, 03:07 AM)Highland Laddie Wrote: Well, this should help discourage folks from flying BSes solo (not really a bad thing, considering all the complaints heard about OC capspam in NY) and encourage diversification of fleets. But, I also wouldn't mind seeing BSes get a bit of a Hull boost, maybe? Otherwise, I don't exactly see what kind of complimentary BS boost you would expect.
Yes....snubs are faster and more agile than you. You could also instakill them in 1-2 lucky hits, whereas the opposite is never possible. BSes are not the end-all of combat.
Actually, BS's are the nothing of combat.
The only thing that BS's are useful for at the moment are:
Jump trading
Base sieges
Bot feeding
Exploding in pretty pyrotechnics
Cruisers destroy battleships easily, but are in turn destroyed by gunboats, fighters, freighters, light transports, and bombers easily.
Gunboats can kill cruisers and transports relatively easily, but are pretty screwed against everything else in groups greater than two.
At present, there's little reason to field anything more than snubgank, unless the intention is to jumptrade.
Also, in space, bigger engine = faster practical top speed - smaller ships might be able to accelerate faster, but should have over all lower speeds than ships with engines that are orders of magnitude larger.
Quote:Also, in space, bigger engine = faster practical top speed - smaller ships might be able to accelerate faster, but should have over all lower speeds than ships with engines that are orders of magnitude larger.
This ignores mass. Bigger engine is needed to move bigger mass, which doesn't necessarily translate into faster top speed.
Look, I can appreciate your desire to have a more fully implemented titan of a Battleship. I think a decent compromise might be to increase BS secondary turret ranges so they can reach cruisers outside of their effective range, and increasing their hull strength by about 1/3. But other than that, I find the diversity of ships and ship usefulness very appropriate. Each ship serves its function. You also forgot to mention that BS are also good at killing other BSes...and can do so quicker than Destroyers/Cruisers can.
again...this boils down to DON'T FLY YOUR BS SOLO and except to roflstomp everything that you come across. A lone BS should rightfully be killed by a bomber squad if it is caught without support.
(05-19-2014, 04:22 AM)Highland Laddie Wrote: This ignores mass. Bigger engine is needed to move bigger mass, which doesn't necessarily translate into faster top speed.
Look, I can appreciate your desire to have a more fully implemented titan of a Battleship. I think a decent compromise might be to increase BS secondary turret ranges so they can reach cruisers outside of their effective range, and increasing their hull strength by about 1/3. But other than that, I find the diversity of ships and ship usefulness very appropriate. Each ship serves its function. You also forgot to mention that BS are also good at killing other BSes...and can do so quicker than Destroyers/Cruisers can.
again...this boils down to DON'T FLY YOUR BS SOLO and except to roflstomp everything that you come across. A lone BS should rightfully be killed by a bomber squad if it is caught without support.
Actually, I'm more concerned on the smaller end of the cap spectrum.
Gunboats are getting pretty irrelevant now, since they can be easily avoided by the ships that most people fly - or can be downed with just as much ease.
Cruisers have always been susceptible to anything more than two snubs, even before the massive DPS buff - and they're just about only good for taking down battleships, which are incredibly rare now.
The lack of cap support is more or less killing a full three classes of ships, which are also the ship classes that people flock to when they can't fly fighters anywhere nearly as well as demanded by competitive snub populations.
It makes the mod less fun, and gives people less reason to play it - and it's not that difficult to fix.
Majority of people voted that increasing snub speed is better idea then leaving it as it is. Balance team decided on exact values.
Capital ships were never survive all, beat all, escape all vessels. They have their weakneses of needing antisnub support. Now, snubcrafts are able to intercept slower ships and wait stall for reinforcements. Capital ship can call for reinforcements too. Good lord, this leads to possible interaction between capital ship and others. Is that so damn horrible?
EDIT: You will see that fighter codes became worse.
Guys, you're really doing something wrong. Caps are still strong.
One of my last encounters: tried to kill battleship with cruiser, GB and bomber. Took us over 10 minutes to do it. Cruiser alone was nearly unable to breach BS shields.
Gunboats with those razors are extremely deadly. And can be SNACed only from the VERY close distance.
There is a pervasive school of thought that capital ships, and in particular, heavy battleships, are intended to be pinatas for everyone else to smack around. To these people, they are intended to fight other heavy battleships and bases, and that's it.
You will get the same old tired retorts from the community over and over. "Fly with escorts". "Battleships are 'area denial'". "We don't want to make caps OP". All of which have logical holes.
Suggestions that would make caps more offensively useful without being overpowered have been posted, debated by the community, and ignored by the dev team.
P.S. AFAIK the person who's officially the head of cap combat is Blodo.