(05-30-2014, 02:58 PM)Sabre Wrote: if by "well armed" you mean enough firepower and armor to rival the biggest things in house navy arsenals, then sure its just a misunderstood really well armed liner.
oh yeah im sure numbers don't matter. I'm sure 1 guy with a 50 cal is threatening to an area full of other guys with 50 cals
(05-30-2014, 03:03 PM)Tonto1911 Wrote: So a demilled Tank is really a heavily armored Ford.
No, its militant but defensively so. CONTEXT, man, if RL were more like Disco you'd be suicidal not to drive around in a tank.
(05-30-2014, 03:39 PM)rainth345 Wrote: Everytime I catch them in my [LN] I reply, "Captain, if you're here to watch/sightsee, why not hop in a personal ship, a fighter for example."...
Because my crew want to sightsee as well and if would just be simpler if we took our own tour bus.
(05-30-2014, 03:03 PM)Tonto1911 Wrote: As for your Shallow space thing, its been explored. Hell, it's been claimed and colonized. They should have no reason to want to explore it, it's already been done. Find greener pastures with your massive colony ship.
It's called tourism, sometimes just a plain simple shore leave or refit. It may have been explored, but you haven't explored it yet. Adventuring tourists might wanna join Zoners because they're the full package - heavy duty protection, a big comfy ship, neutrality to potential criminals, an ship-wide community and exploration of everything from the orbit of a house moon to the furthest end of deep space, that is something the OS&C cannot say they offer.
(05-30-2014, 02:52 PM)Savas Wrote: But considering the amount of damage battleship guns can do to things iRP, and the strong armor value of the Nephilim, the Houses that govern their respective space are entirely justified in not permitting them there. Perhaps a Nephy should be able to travel through house space if it chooses to eschew its guns and stay away from trade lanes while traveling through. Otherwise, no sane government iRP would allow them in their territory.
That would be the case if zoners were just a random freelancers who have no prior reputation whatsoever who suddenly poped outta nowhere with their immense firepower. But the Zoner IFF is at least to a certain extent supposed to be a symbol of non hostility, and given the (in LORE) rare occurrence of zoners initiating hostility, they should have the diplomacy and reputation to allow them to pass through house spaces by default.
Besides, that is an inrp law, unrelated to the oorp restrictions proposed.
(05-30-2014, 03:51 PM)Sabre Wrote: because caps dont need to go to places like FP2 and ames. same as caps dont need to go to penn.
Who are you to dictate that? Who are you to say than an indie capship's RP cannot compel it to go to those places?
So why didn't you also colour in the places that they can't physically reach unless they somehow jump there?
How will they get to places likes Ames? Or the Freeport in Bering?
[/quote]
The problem we're having here is the zoners using caps in house space (the 2 nephs for example) were bringing them there just to rouse the house military and get a pew. A cap 8 Lib Dred dented the neph. But ended up dead shortly after.
They were asked to leave but refused. In such, they get the pew they want and a couple big cap kills or snubs before dying. However, by legit RP, they way they would get to ames and Freeport 2 is ASKING PERMISSION TO ENTER HOUSE SPACE UNDER ESCORT as is directed by Liberty Law. Foreign caps are not permitted in house space, however by RP we can escort them if that's where they wish to go. Refusing to leave house space, putting civilians in jeopardy, refusing to cooperate with house military, not a zoner thing to do by RP.
Was a couple of days ago we had a zoner fearless trying to deliver blood diamonds to Bethlehem. Found him in New York. He would have been permitted to do so, providing he asked house law enforcement first. Thankfully he cooperated and we escorted him to Cortez.
The.Cincinnati - Maverick O'Howell, Sylus, and 199 Family members.
(05-30-2014, 04:02 PM)lIceColon Wrote: *non-sensical rambling about how zoners are OS&C but better and with capital ships and how... actually thats the only thing i could make sense of.*
2 Zoner caps a few days back, and ones that were played by newbies just blew away 2 Liberty caps without getting their hull scratched.
Fun fact: They didnt even TS/ Strafe.
The houses would not look down on caps which can outnumber thier caps easily trading into their house space so easily.
And tel, just go away. You dont make more sense than a newborn...shooo.
IIcecolon, this simple change wont damage your elitist Zoner Nehpilim RP in anyway. But if it stays as it is, it will affect the houses in a huge scale, just like the moronic 2 Nephs in NY the other day. As I own 2 Zoner Nephs too, and I obey the house laws, I would like the Zoner caps to being restricted to Omicrons/outer house space. But dont change them though, since a lot of official factions have spent a lot of time RP'ing with them. Unlike the ones speaking here, who havent done anything with their Neph in house space except lolwut pew pews and lolwut sightseeing scenarios.
(05-30-2014, 04:02 PM)lIceColon Wrote: Because my crew want to sightsee as well and if would just be simpler if we took our own tour bus.
So... you would risk the life of your crew? Not to mention the people living inside. Just for a space tour?
Just buy a Liner then....
Oh wait... I'm guessing you'd say, "We would be defenseless against pirates"
Well, I guess there's just no pleasing you folks. (Folks = those Zoners who drive their Caps for the "Highly-Dangerous Life-Threatening Crew-Endangering Tour" of Liberty)
(05-30-2014, 04:02 PM)lIceColon Wrote: *non-sensical rambling about how zoners are OS&C but better and with capital ships and how... actually thats the only thing i could make sense of.*
strong in this one, the BS is.
What I meant in the line about osc is that while osc are a commercial serivce for civilians, zoner explorations ships can be a longer term communal alternative for full time exploring in more variety of space.
(05-30-2014, 04:02 PM)lIceColon Wrote: *non-sensical rambling about how zoners are OS&C but better and with capital ships and how... actually thats the only thing i could make sense of.*
strong in this one, the BS is.
What I meant in the line about osc is that while osc are a commercial serivce for civilians, zoner explorations ships can be a longer term communal alternative for full time exploring in more variety of space.
(05-30-2014, 04:02 PM)lIceColon Wrote: *non-sensical rambling about how zoners are OS&C but better and with capital ships and how... actually thats the only thing i could make sense of.*
strong in this one, the BS is.
What I meant in the line about osc is that while osc are a commercial serivce for civilians, zoner explorations ships can be a longer term communal alternative for full time exploring in more variety of space.
so why are you so desperate to keep going to the houses? you cant have it both ways,
(05-30-2014, 04:09 PM)Moriarty. Wrote: IIcecolon, this simple change wont damage your elitist Zoner Nehpilim RP in anyway. But if it stays as it is, it will affect the houses in a huge scale, just like the moronic 2 Nephs in NY the other day. As I own 2 Zoner Nephs too, and I obey the house laws, I would like the Zoner caps to being restricted to Omicrons/outer house space. But dont change them though, since a lot of official factions have spent a lot of time RP'ing with them. Unlike the ones speaking here, who havent done anything with their Neph in house space except lolwut pew pews and lolwut sightseeing scenarios.
Actually I rarely visit house space as well aside from occasionally using it as a shortcut, but I am offended you would call this rp lolwut just because zoners don't stay out in deep space where the nothing is. All the hours my ship is offline, you can safely assume that it is drifting in really deep space where it belongs, but the interesting bit is when it returns from its expedition and for whatever reason needs to cross house space, that's where the action is.
(05-30-2014, 04:12 PM)rainth345 Wrote: Well, I guess there's just no pleasing you folks.
Actually there is. the current house laws are fine. OC and Zoners may occasionally log their caps in NY and be lolwut, it is your duty as an RP'er to treat it inrply as a surprising exception, while at the same time being weary oorply. It is not your duty however to try to stop the action in oorp, because supposedly peaceful colony ships firing at you after provoking an attack - however seemingly illogical an event, is where the fun's at.
You don't like them as an LN, but I don't like pirates as a trader, yet pirates are deemed a necessary evil and at least fun for the pirate side. What will the LN do but sit on its butt without all these interesting and ridiculous challenges it has to resolve every day? Not like there's a shortage of manpower
(05-30-2014, 04:16 PM)Sabre Wrote: so why are you so desperate to keep going to the houses? you cant have it both ways,
Yes you can, I'm sick of this damn attitude about "OP ZOI" and "You can't have it all", why not, because it makes the player feel good? Yeah, let's not allow players to enjoy playing the game the way they like, even if they are following the rules then lets change the rules so that nothing is ever too awesome, lets nerf cloak nerf jd nerf mining nerf trading nerf gun combinations, until the game becomes just as lame as real life.
Obviously in a sense I already can't have it both ways and that is why we HAVE INRP CONSEQUENCES, or have you forgetten this is a RP server?