(06-09-2014, 02:44 PM)Harrington Wrote: I was taught to PvP in a snub, by an official faction, a long time ago. This is what kept me out of caps for pretty much the years to come.
I've also taught a lot of new people a lot of tricks in snub PvP, mainly about dodging, which has turned them from being 30-second lasting cannonfodder into pretty decent wingmen. Took 10 minutes to teach them to dodge. If the people refuse the help that you offer, its their problem. It takes 20 seconds to offer it.
New players have the wrong mindset. Most of them drop by connecticut thinking they know everything about fighters after playing vanilla (just as I did more than 3 years ago, really), so they simply won't ask what hit them and log off.
I've offered myself countless times to teach fighter pvp to new players. I've been succesful in probably about 10 cases, as the inmense majority would either ignore me or dock.
People bothered making guides and videos. People who are better than I am, namely:
Why_So_Serious, Tachyon, SeaFalcon93, Sava, Achillies, Alexander Salmin, and others I probably haven't found out.
Appart from SeaFalcon and some of tachyon's videos, none of them surpasses 50 reproductions.
(06-09-2014, 03:53 PM)Lonely_Ghost Wrote: And still, it's such a huge problem, when new player asking for money? On a ship with lvl 80 and more, expect to have such contactors. If you have time, just say to player, how he could get that money, if you don't have time- ignore.
That's doj most of the time.
Quote:Best way to tell new players that caps are not the ''best ship'' or ''goal'' for Disco.
Show them the limitations of it: movility is the most important in my opinion. You can't reliably move around and get to places as well as you would on pretty much anything but a barge. They're also easy target for larger groups of ships, such as 4 pirate bombers, 3 hostile cruisers or 8 rogue fighters.
If you do this, you promote either or both of these 2 lines of thought:
a) Players won't fly alone --> Implies forming a group. Maybe other players around, maybe something more reliable such as a faction.
b) Players won't fly those ships alone --> Dying hopelessly isn't fun for most, so they'll look for ships with better survival capabilities in solo flights.
Or of course c) Leave forever and ever because life sucks.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
Yeah, that's the problem and I've learnt it hard way during that Beta (you know, lots of money). I was easily crushed by GRN wing that consisted of... two snubs. Terrifying experience for the crew I must say.
I have idea for that:
Tell them about Midway or sinking IJN Yamato during World War II. This is where small (wooden or metal) planes were proved superior to the huge bada$$ dreadnoughts. (Well, it took some time to sink Yamato on the other hand...)
(06-22-2014, 10:30 PM)Toji-Haku Wrote: I have idea for that:
Tell them about Midway or sinking IJN Yamato during World War II. This is where small (wooden or metal) planes were proved superior to the huge bada$$ dreadnoughts. (Well, it took some time to sink Yamato on the other hand...)
Why players tend to compare freelancer and RL, especialy WW II ?
Why players forgot, that all those planes, who owned US Navy in 1941, were also launched from aircraft carriers, which carried not only fuel and some spare parts, but also bombs and amo?
And why some players care, how others players should have fun, and which ships they have to use?
(06-23-2014, 08:07 PM)Lonely_Ghost Wrote: Why players tend to compare freelancer and RL, especialy WW II ?
Why players forgot, that all those planes, who owned US Navy in 1941, were also launched from aircraft carriers, which carried not only fuel and some spare parts, but also bombs and amo?
And why some players care, how others players should have fun, and which ships they have to use?
Maybe because we still live in the real world and use logic derived from our real world examples, regardless of how hard we try to get away from it? Maybe because this little fictional world is still a part of our real lifes?
Maybe because one's fun could ruin someone else's?
(06-22-2014, 10:30 PM)Toji-Haku Wrote: I have idea for that:
Tell them about Midway or sinking IJN Yamato during World War II. This is where small (wooden or metal) planes were proved superior to the huge bada$$ dreadnoughts. (Well, it took some time to sink Yamato on the other hand...)
Why players tend to compare freelancer and RL, especialy WW II ?
Why players forgot, that all those planes, who owned US Navy in 1941, were also launched from aircraft carriers, which carried not only fuel and some spare parts, but also bombs and amo?
And why some players care, how others players should have fun, and which ships they have to use?
Because most of the Military Sci-Fi, so idea of fighters, plane carriers, big battleships and fast frigates are derived from World War 2, especially from the Pacific War?
Maybe because we still live in the real world and use logic derived from our real world examples, regardless of how hard we try to get away from it? Maybe because this little fictional world is still a part of our real lifes?
It's indeed very logical to judge things wich "could" occure approximely after 1000 years from current date, and basing our judgment on historical things, which have occured around 70 years ago in past.
(06-23-2014, 08:43 PM)Thyrzul Wrote: Maybe because one's fun could ruin someone else's?
Same could be told in oposite way. I like capital ships, and why my fun should be ruined, because someone thinks, that capships are cancer of disco? If Im doing missions with my battleship, and not harming anyone, why then 4 players can log bombers and just blow my ship up, right in the end of a mission? Why their fun should ruin mine?
Quote:Because most of the Military Sci-Fi, so idea of fighters, plane carriers, big battleships and fast frigates are derived from World War 2, especially from the Pacific War?
The key word is Idea. We have a fleet of "things". Smaller will be called fighters, larger will be corvetes, even larger frigates and so on. They might even have nearly same role: Fighters will be pewing each others and larger, corvets will do same, frigates will do same.
But how they will do it- it's completely different story, don't you think?
Let's say, that in space, both battleship and fighter will be in much same situation, not like floating in sea battleship and plane in the air.
Both will be affected by same laws and factors.