(06-24-2014, 05:35 AM)Trogdor Wrote: And I disagree.. Transports were made for hauling cargo (hence, transport) from point A to point B, not for being giant fuel tanks for an onboard device.
There are ships which are designated as giant fuel tanks:
""Kujira" GMG Transport (...) was originally built in a more peaceful age for transporting refined H-Fuel to the four Houses."
""Uruz" Rheinland Container Transport (...) engineers looked through the archives until they came upon the design of a heavily armed H-Fuel transport. While originally designed for gaseous or liquid cargo transporting, it's pods can now accomodate a wide variety of cargo."
My opinion: Fighter cloak can't be used effectively now. If I mount it on my Wraith with AU8, I'll have 22 seconds of invisibility. I agree with aerelm's idea, but only for fighters. I would keep mk2 and mk2 advanced cloaks as they are now, so fuel consumption.
What Discovery really lacks is diversity, there is not nothing special, nothing unique now (except Nomad cloaks). Balance is good thing, but making all to be exactly the same is bad way. There are now some differences between cloaks due to cargo capacity of many ships. What I really dislike is snub weapons now... everything is same, only differences are projectiles, but this is another story.
Have a nice day, Absinthe
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How about Concentrated Batteries, or a Depot Module, like allow Cloak beeing charged with ammo AND fuel cargo o_O this way they could use both Ammo and Cargo, how OP would that be? 8) Nah now srsly, dunno something like ammos which consume lesser fuel or any energy source, maybe a Power Reactor Battery, Power Core, like with ammo people have the given limits but with Cargo hold people can choose their own limit, so if you want more cloaking, get fuel as addition.
(06-24-2014, 10:59 AM)Absinthe Wrote: My opinion: Fighter cloak can't be used effectively now. If I mount it on my Wraith with AU8, I'll have 22 seconds of invisibility. I agree with aerelm's idea, but only for fighters. I would keep mk2 and mk2 advanced cloaks as they are now, so fuel consumption.
Or this what I thought at the very beginning. Ye kinda feel like this idea is better. Also how about batteries for Jumpdrives? I mean why not as people have lesser cargo to jump.
I remember few cloaks in Vanilla story. Nomads, Order and Rheinland. They used them to attack. It looked fun, unexpected.
What we have now.
1) You cant attack without Roleplay, so that way wont work.
2) You can use it for escape, and that`s only one reason to buy cloak.
3) You can use it for free-passing around. Avoid pirates on tradelines, explore systems with dangerous NPC.
Quote:1.2 Disconnecting from the server in any situation involving player interaction is not allowed. If you lose server connection, you should get back in game as soon as possible to continue the interaction. If that is not possible, post a note here.
I think point 3 is best suited for use cloaks. Due to this i assume, that we should add to rules F1 = Escape by cloak.
(06-24-2014, 12:28 PM)Snake Wrote: Also how about batteries for Jumpdrives?
Jump drive.. interresting thing to discuss too. If I buy carrier, I would have two choices:
Ship for combat use with CAU8.
Jump carrier with worse armor, because CAU8 carrier can't jump without fuel supply ship (not sure about mox, I am speaking about other fuels in this case)
With ammo-based JD, I would be able to have CAU8 carrier.
But... I thing both cloak and JD should be based on ammo or on fuel. What if ammo-based cloak and fuel-based JD? >Jumping cloaked ship I believe most people would say this is OP combination
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(06-24-2014, 03:34 PM)Salmin Wrote: "What difference between F1 and cloak?"
F1 is disconnecting from the server, which is forbidden if you are in a player interaction. You can apologize for it in the thread for that though. Cloaks are a ship device created on Player-owned Bases which can, using fuel and having a long charging time, which can be interrupted by CDs, hide your ship from scanners and the view of players.
(06-24-2014, 03:34 PM)Salmin Wrote: I remember few cloaks in Vanilla story. Nomads, Order and Rheinland. They used them to attack. It looked fun, unexpected.
What we have now.
1) You cant attack without Roleplay, so that way wont work.
You can attack with cloaks, just write a few lines about who you'll attack and why, that's usually enough. People do it rather often, as long as you write something before killing someone it's ok.
(06-24-2014, 03:34 PM)Salmin Wrote: 2) You can use it for escape, and that`s only one reason to buy cloak.
No, that's not the only reason. And the only cloak that works reliably at this is the light cloak, because it only charges 3 seconds. It has a very small cloaking time though, so you have to be quick when leaving the area. The others simply have too much charge time and can be disrupted by CDs.
(06-24-2014, 03:34 PM)Salmin Wrote: 3) You can use it for free-passing around. Avoid pirates on tradelines, explore systems with dangerous NPC.
That's a valid use for cloak, yes.
(06-24-2014, 03:34 PM)Salmin Wrote:
Quote:1.2 Disconnecting from the server in any situation involving player interaction is not allowed. If you lose server connection, you should get back in game as soon as possible to continue the interaction. If that is not possible, post a note here.
I think point 3 is best suited for use cloaks. Due to this i assume, that we should add to rules F1 = Escape by cloak.
I am not even sure how you got to this point. There is a giant difference between F1 and cloaking devices. F1ing in combat or interaction is and should be sanctionable. Of course it is not always preventable, due to internet loss or something else, but if that happens you can still apologize.
"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it." René Descartes