(07-07-2014, 12:16 PM)Lythrilux Wrote: But people come here to have fun. What Jump trading does is it cuts out pirates from the 'Discovery food chain' as I'd like to call it. Or at the very least, it turns it into something abnormal, hence why we have pirates acting as terrorists and shooting everything up, rather than do actual piracy.
I suppose the traders who spend their time mining, buying fuel and setting up the jump find getting their jump trade taken away fun.
Also, pirates are a milder version of terrorists, ask anyone whose been robbed and they might have feel at least a bit terrorized.
(07-07-2014, 12:16 PM)Lythrilux Wrote:
(07-07-2014, 12:01 PM)lIceColon Wrote: What you seem to be looking for lyth is just an easy kill switch on any trader that crosses the path of your pirate.
If I had lead JM with such a mentality, it'd be dead.
Good thing JM isn't just you then.
(07-07-2014, 12:16 PM)Lythrilux Wrote:
(07-07-2014, 12:01 PM)lIceColon Wrote: However trading is the backbone of Disco activity, piracy is not, therefore trading takes priority over piracy.
No, neither has priority over the other. They're both the backbone of server activity. Traders trade goods, pirates log on to shoot traders, lawfuls log on to shoot pirates. It's all interlinked to create a bustling and flourishing server. At least, I would say such if Traders did not silently power trade, or actually bothered to interact with players other than themselves rather than use a jump drive to make as much pixel credits as they want.
Or or or or or, traders trade goods to fund whatever chars they please, and the chars creates go do their thing. Eg. traders trade to make a navy char. Navy char shoots enemy navy char. No pirates in the equation to be found (gasp)
although ofc sometimes navy can be dicks to enemy traders
(07-07-2014, 12:16 PM)Lythrilux Wrote:
(07-07-2014, 12:01 PM)lIceColon Wrote: Do I have experience in piracy? Of course not that's why I tried to join your lovely faction in an effort to learn and increase my understanding, but I do have experience in being pirated when a pirate knows what he is doing, which if you clearly don't then you should not attempt to pirate jump traders, but for your failure blame no-one except your own inadequacy, a bank heist takes careful planning and tactics, not just "i haff bigger gunz so u geif $$$". You know why your local bank isn't robbed every day? Because robbery is hard and takes skill and cunning, so much that most people would rather earn their bank credit through an easy honest living.
Lets not make comparisons to real life scenarios when we're playing a video game please.
I often forget who is in charge of dictating when to be RP/logic and when to be Gaming/balance. Maybe it is you! Except this is an RP server.
I wouldn't have made that comparison if it weren't appropriate. Here's another one:
Pirating jump traders is like attacking an airplane from a jeep - you have to shoot it before it takes off instead of QQing because you didn't bother to tail the fuel truck.
(07-07-2014, 11:33 AM)Zayne Carrick Wrote: The most ridiculous thing I found, that people who made 10 billions from jumptrading want to make 100 billions more.
Furthermore, it's ridiculous that people who have the RP quality of utter newbies have access to such technology.
Elitism defined. You know, without these "newbies" you reffer to we wouldn't have Discovery, so you'd rather restrict things so that the big boys would be happy. But that's pretty much par from the course isnt it.
(07-07-2014, 12:16 PM)Lythrilux Wrote: But people come here to have fun. What Jump trading does is it cuts out pirates from the 'Discovery food chain' as I'd like to call it. Or at the very least, it turns it into something abnormal, hence why we have pirates acting as terrorists and shooting everything up, rather than do actual piracy.
I suppose the traders who spend their time mining, buying fuel and setting up the jump find getting their jump trade taken away fun.
Pirates who are harshly ganked by lawful spam is fun too. But hey, you gotta deal with it, because in an RP server you're expected to interact with people and deal with the consequences.
(07-07-2014, 12:29 PM)lIceColon Wrote: Also, pirates are a milder version of terrorists, ask anyone whose been robbed and they might have feel at least a bit terrorized.
So I'm going to start spouting some nasty words to someone on skype. they're going to feel terrorized. Does that make me a terrorist? Does that make me a revolutionary?
(07-07-2014, 12:29 PM)lIceColon Wrote:
(07-07-2014, 12:16 PM)Lythrilux Wrote:
(07-07-2014, 12:01 PM)lIceColon Wrote: What you seem to be looking for lyth is just an easy kill switch on any trader that crosses the path of your pirate.
If I had lead JM with such a mentality, it'd be dead.
Good thing JM isn't just you then.
You missed my point. But good thing you're not in JM, you'd probably only just drag us down.
(07-07-2014, 12:29 PM)lIceColon Wrote:
(07-07-2014, 12:16 PM)Lythrilux Wrote:
(07-07-2014, 12:01 PM)lIceColon Wrote: However trading is the backbone of Disco activity, piracy is not, therefore trading takes priority over piracy.
No, neither has priority over the other. They're both the backbone of server activity. Traders trade goods, pirates log on to shoot traders, lawfuls log on to shoot pirates. It's all interlinked to create a bustling and flourishing server. At least, I would say such if Traders did not silently power trade, or actually bothered to interact with players other than themselves rather than use a jump drive to make as much pixel credits as they want.
Or or or or or, traders trade goods to fund whatever chars they please, and the chars creates go do their thing. Eg. traders trade to make a navy char. Navy char shoots enemy navy char. No pirates in the equation to be found (gasp)
although ofc sometimes navy can be dicks to enemy traders
Yep, Classic lIceColon. Giving the unlawfuls the middle finger because he doesn't understand a thing about them. And you've just contradicted yourself, the enemies are the pirates as well. The Pirates are often spotted by lawfuls committing piracy.
(07-07-2014, 12:29 PM)lIceColon Wrote:
(07-07-2014, 12:16 PM)Lythrilux Wrote:
(07-07-2014, 12:01 PM)lIceColon Wrote: Do I have experience in piracy? Of course not that's why I tried to join your lovely faction in an effort to learn and increase my understanding, but I do have experience in being pirated when a pirate knows what he is doing, which if you clearly don't then you should not attempt to pirate jump traders, but for your failure blame no-one except your own inadequacy, a bank heist takes careful planning and tactics, not just "i haff bigger gunz so u geif $$$". You know why your local bank isn't robbed every day? Because robbery is hard and takes skill and cunning, so much that most people would rather earn their bank credit through an easy honest living.
Lets not make comparisons to real life scenarios when we're playing a video game please.
I often forget who is in charge of dictating when to be RP/logic and when to be Gaming/balance. Maybe it is you! Except this is an RP server.
I wouldn't have made that comparison if it weren't appropriate. Here's another one:
Pirating jump traders is like attacking an airplane from a jeep - you have to shoot it before it takes off instead of QQing because you didn't bother to tail the fuel truck.
Give me some Fighter Jets, maybe some AA guns and apply the whole airfoce dealio so that I can take down said aereoplane then, rather than leaving me with just a jeep. Maybe give me some nukes too so that I can try my luck.
If people /really/ expect Pirates to be able to pirate Jump traders, give them technology to do so. Give all pirate factions Battleships that have a CD? Give them some sort of CD that follows the jump traders through systems and brings them straight back to the pirate?
Clearly, it'd be much more simpler to balance things via my suggestion.
(07-07-2014, 11:33 AM)Zayne Carrick Wrote: The most ridiculous thing I found, that people who made 10 billions from jumptrading want to make 100 billions more.
Furthermore, it's ridiculous that people who have the RP quality of utter newbies have access to such technology.
Elitism defined. You know, without these "newbies" you reffer to we wouldn't have Discovery, so you'd rather restrict things so that the big boys would be happy. But that's pretty much par from the course isnt it.
Sure, lets play the elitism card, because that's a fair argument.
People need to earn their toys. Not through wealth, but through an SRP or something like that. We can't trust people not to abuse their toys.
(07-07-2014, 12:38 PM)lIceColon Wrote:
(07-07-2014, 12:19 PM)Zayne Carrick Wrote:
Quote: If you got detected before you zeroed in then its your own damn fault.
It's my fault that I'm appearing in player list with my tag, level and system? Sorry, didn't know that.
Now you do. Always change your name so you are not a well known pirate. Its a pro tip which you can thank me later.
What if I'm in a faction? What do you expect me to do?
And do you really expect me to /movechar followed by a /renameme every day, or every time I want to pirate them?
And what if I want to keep my notoriety? Do I have to sacrifice my RP, for the sake of falling back to an ooc name just to pirate some jump traders?
Just face it, pirates have a hard life, that is the brutal inrp consequence of being an unlawful. Actually no not really, because piracy has much less of a risk, plus you get to harass people. In return you don't get to blow up jump traders so what.
I have previously suggested a warp trail feature (http://discoverygc.com/forums/showthread.php?tid=116238) that allows a pursuer who has a jd to follow a jumped ship, which I think would be good enough for your nefarious purposes. You should consider it a more appropriate attempt at balance.
However Jump Trading is a cool feature and should not be removed.
Watching the Texas jump traders relog, like, fifteen different ships each yesterday kind of put this in perspective.
Your average jump trader is a Cyrillic-only Russian with no ability to comprehend either the server rules or basic English, and with a huge dose of contempt for anyone who would dare get in between them, their scrap, their barge, and the Valetta mooring point.
Thankfully money doesn't buy you skill, and three or so Scyllas can dismantle the Russian lolfleet of one Ranseur, two Stortas, five/six bombers, a few Salvagers, a Tridente, an LAC, an LABC, and two Liberty Gunboats without even breaking a sweat
There may be legitimate uses of jump trading, sure, but I'd wager that the vast majority is endless expanses of Dmitris and Vladimirs RUSing their way to their 500th CAU8 lolbs.
(07-07-2014, 12:56 PM)Omicega Wrote: Thankfully money doesn't buy you skill, and three or so Scyllas can dismantle the Russian lolfleet of one Ranseur, two Stortas, five/six bombers, a few Salvagers, a Tridente, an LAC, an LABC, and two Liberty Gunboats without even breaking a sweat
Obama should consider about constructing few such Scyllas, because, last time, US navy put some crap into pants, when they saw "cloak" Russian Jet Fighter near their Destroyer.