Well. How about having the rep freeze tied to faction IDs suggestion.
I see the conflict with fixed reps but it's an idea anyway.
By the way I disagree quite strongly that you'll be able to fix a rep in 20 minutes. Especially for guys like me who inadvertedly went too green for too many lawfuls. And it's very hard to get cash in the beginning without shooting anyone. Not to mention OORP.
I wouldn't mind the price tag for being it steep like 10mil a pop. But bluntpencil has a point. There are a lot of players.
Pretty much what loogas has said above . My only comment is that the rep fixing can be very OORP , especially if you blundered as a noobling like myself and have a Rheinland military tag on your Liberty trader ( plus max green for loads of lawfuls ) , and I refuse to go around slaughtering Rheinland NPCs just for that ( my char has fond memories of serving the Rheinland navy as a freelancer and would be appalled at the very thought ! ). Taking and aborting missions is very time consuming and has a negligible effect .
The rep freeze sounds like a good idea , but maybe only for the basic allies ie you're Liberty navy so LSF , LPI and the major Liberty corporations are neutral at worst ?
EDIT: Spelling ''pretty musch''?? - I only sound like that on weekends
"Pressure makes gems, ease makes decay " - Mandalorian Proverb
well it is a nice idea i think, but as blunt said it would be hard to many players.
and i think it would make things to easy for some folks. most of the people who start here from i dunno a pvp server dont know how to RP. and while it is ooRP sometimes to get your rep fixed, it is also what gets people into RP.
while they do mission in i.e. Crete/Malta/Manhattan/New Berlin etc, they are also around factions (or atleast id like to think the majority are...god forbid we got more ooRP people than IRP) well anyway what im getting at is. people experience these factions at work during missions etc. they get a taister of what to do and how to do it etc.
so imo it would help the tag/id out of sync problem but would worsen the actual ingame RP of the players.
I'm giving this a no, this would be absolute total hell for the Admins to do. Yes, what Mjolnir mentioned would help speed things up a bit, but it would still take a very long time to do it. Just go out and fix your rep yourself, it can be fun if you do it right.
We already do rep-changes for sanctions. Do you have any idea how long that takes? Have you seriously tried it?
Let me put it this way... Name-changes cost 2 mill. If this were to be even seriously considered, I would say start thinking at 200 million, and work your way up from there. Heck, I'd even go so high as to say 2 billion credits.
This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
Yeah, like Kane said, changing reps takes ages. On my server, I've set reps for characters, and it takes about 20 min for each one. On Disco, it'd take longer. Reason for that would be there are so many players to sort through trying to find the one in question. Gronath's script would deal with part of the problem, but then the server would take forever to load up. We have what, 30k accounts at least?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:...
Gronath's script would deal with part of the problem, but then the server would take forever to load up. We have what, 30k accounts at least?
To be honest, the reason why nobody had ever heard word of this is because I got stuck in this very question. I sincerely have no idea to the answer of it. What I needed was a database at least comparable in size to the one Disco has got, but I don't have that. So, right now, I can't say if this would take 5 minutes, or 3 hours.
This wouldn't have to be done automatically every server startup though, this could be done during maintenances, I don't know. Without knowing the answer to it it's hard to say. Problem with that is I can't have Disco's database (ethics), since at this point I can literally read through any character file (even though I didn't implement a script to identify them). If I had a DB at least comparable to that of Disco, something at least 1/5th of the size, I'd probably be able to answer this question and perhaps tackle some performance issues if needed be.
Another problem is that the responses I've got from the few people who knew I was working on this were mixed. Most found it to be a great idea, but I did have a level of uncertainty to it. The way it is now, this program checks the ID and find the correspondent reputation in a configurable file. Now, it only puts the factions that should be red to the red. My original motivation for this were the various reports of people abusing their rep sheets to go around without their enemies shooting them. That and the fact that sometimes it's just hard, if not downright impossible, to make through the means we use today, everyone that should be red, red.
The first hostile reputation sheet Mjolnir helped me do for this program was pretty thorough. NPC factions do carry around a great deal of enemies. That configuration would change the feel of the game considerably, but would be more realistic in terms of where you're noticed and where you aren't, based on which faction you belong. But that, as I said, is configurable and would be up to Igiss and the community to come to terms with. I COULD make it so that it would also deal with the greens, but I decided not to to eliminate that overhead, predicting going through all files would already be demanding. What I could do is set the aligned faction (the tag). It's an one liner thing in the character file, but personally I think you should work to make your friendships. Enemies are easier to acquire. Also, we have some people using guard tags while using non-guard ID (since they don't exist).
If that was to be implemented as is today, people would still have to do a bit of rep fixing to be granted friendly status towards their chosen faction, what would come automatically the first time their character files were subject to the program, would be their hostile list.
Heh.. Try being a Corsair.. And being hostile to Outcasts, BHG, Hessians Mollys, BAF and RM.
Pretty much impossible. I mean, it is possible, just like anything else is, but it is extremely time consuming.
And once you set it, you loose the right to shoot any NPC's around, because it will ruin your hard work.
That's why it's good to have Train CD around.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.