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FLHook Improvements & Features

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Pages (9): « Previous 1 2 3 4 5 … 9 Next »
FLHook Improvements & Features
Offline Ponge
07-14-2014, 10:20 AM,
#11
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

(07-14-2014, 09:33 AM)Lythrilux Wrote: Is there any chance we could get a plugin for PoBs that would let us deny certain ship types from docking?

I think his is a good idea, but a black list would be also good besides the current white list.

[Image: 2whqqh0.png]
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Offline Marabu
07-14-2014, 11:30 AM,
#12
I'm a Karlotta alt
Posts: 28
Threads: 0
Joined: Jun 2014

It would be really cool if larger ships were detectable at longer distances than small ships. Not only more realistic, but also solving issues like capspam and piracy. Like... make battleships and 5k transports detectable at 10k distance more than they are now, cruisers and 3.5+ transports detectable at 8k more, GBs and 2.5+ transports at 5k more, bombers at 2k more.

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Offline Nerva
07-14-2014, 12:36 PM, (This post was last modified: 07-14-2014, 02:04 PM by Nerva.)
#13
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Posts: 460
Threads: 6
Joined: Sep 2012

(07-14-2014, 01:16 AM)Alley Wrote: Next on the list : TLAGSNET fixes & improvements.

Is it possible to have an extra option that displays data only about the system your ship is currently in?
Like: /net system
I swear using TLAGSNet in Liberty can be a pain. Limiting it to one system would make it easier to follow the data.
Shortening the scan commands to something like /scan and /scanid would be great too.

Another thing:
Is there a way to fix the power core recharge bug? The one where you get full power core when hit with a pulse weapon. It's getting (ab)used fairly often, mostly by people flying battleships.
Apparently, FL devs used an unsigned integer to store the value and forgot about possible underflows ...
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Offline Thyrzul
07-15-2014, 07:58 PM,
#14
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(07-14-2014, 01:16 AM)Alley Wrote: TLAGSNET fixes & improvements.

I'm curious if you can (or in the future will be able to) rewrite the plugin so TLAGSNET access can be tied to individual ships instead of IDs. (Not sure if already possible or not.)

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Corile
07-16-2014, 09:20 PM,
#15
C::iemka pl
Posts: 3,247
Threads: 267
Joined: Apr 2014

Add a command to ignore every message that starts with //, maybe then we'll have less people whining about breaking the immersion, for crying out loud.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Thyrzul
07-16-2014, 09:47 PM,
#16
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Posts: 4,684
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(07-16-2014, 09:20 PM)Protégé Wrote: Add a command to ignore every message that starts with //, maybe then we'll have less people whining about breaking the immersion, for crying out loud.

Implying all // is followed by qq... You have your /ignore command, use it.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Alley
07-17-2014, 02:03 AM, (This post was last modified: 07-26-2014, 11:07 AM by Alley.)
#17
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Posts: 4,524
Threads: 406
Joined: Jun 2009

Current changes, some are already implemented, some aren't.

Quote:=Playercntl=
- Local information messages range is now controlled by a value in the cfg. Does not include swearkick as it has its own value.
- Modified attempting to dock traffic control message to include timestamp
- Added a new traffic control message "Player has successfully docked" with timestamp, this message is sent out when the docking cinematic is about to end. Works for quickdock as well. NO ESCAPE. got a bug, waiting for starport input.

TLAGSNET
- /showscan now has a shortcut command called /scan
- /showscan$ now has a shortcut command called /scanid
- Fixed /net default behavior, it will not turn off tlagsnet anymore if you write the wrong command and will instead return an error.

Quote:Cloak

- Cloaked players can now be restricted from talking in local chat. Set the value in the cfg. 1 = allowed, 0 = not allowed.
- Cloaked players can now be restricted from talking in system chat. Set the value in the cfg. 1 = allowed, 0 = not allowed.

Laz Wrote: Alley was right.
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Offline Alley
07-17-2014, 11:12 PM, (This post was last modified: 07-17-2014, 11:13 PM by Alley.)
#18
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Autobuy's ingame help was broken. It will now display all the lines it was supposed to. (Parameter lines were not shown)

[Image: zrIinFml.png]

Laz Wrote: Alley was right.
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Offline Corile
07-18-2014, 12:30 PM,
#19
C::iemka pl
Posts: 3,247
Threads: 267
Joined: Apr 2014

Quote:Implying all // is followed by qq... You have your /ignore command, use it.
Sadly it doesn't work on the forums. qq.

I sent you this on pm, but I don't know if you've read this. Could you make it so that commands that use password of some sort don't put this password out into the chat, and therefore into the log? When pasting a log somewhere it requires a careful read if you haven't sent a command with password somewhere or when someone is streaming/recording, this could help a great deal (I think spazzy would agree with me here).




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Lythrilux
07-18-2014, 01:29 PM,
#20
Edgy Worlds
Posts: 10,345
Threads: 737
Joined: Jan 2013

Any chance we might even see an auto-repair function?

[Image: Lythrilux.gif]
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