(07-20-2014, 01:36 PM)Mephistoles Wrote: The Junker ID has a lot of players but few threats. These groups shooting each other is good as it breaks up a powerful faction that doesn't seem to run into anything to cause it problems.
How would this work with NPCs, NPC bases and independent Junkers?
They're independent Junkers. As far as I know, they can take sides.
OCs didn't die because of the war. They died because of all the buffer systems and the like the Devs implemented.
EDIT: To expand upon what I said...
The war gave them a nice burst of activity, which was very high in contrast to OC activity before the war and OC activity after the war. This is because at the time, the mod was more or less in such a state where there wasn't much for OCs to do.
(07-20-2014, 02:14 PM)Papa Oomaumau Wrote: Good times.
Buckle up for drama and sanction reports, admin staff.
This is the result of allowing more than one official faction per ID.
You made this bed, staff. Now watch them tear the sheets off
Same thing happened with OC, and now the faction activity is nearly dead, a shred of what once was.
Dumb move that.
i dont think so, for what i see, OCs problem is mainly the lack of activity in the neighbohood (Tau) while junker ZOI.... is far wider in the worst case i can imagine both factions will get distance between, junker bases are many and far expanded...
(07-20-2014, 02:29 PM)Lythrilux Wrote: OCs didn't die because of the war. They died because of all the buffer systems and the like the Devs implemented.
EDIT: To expand upon what I said...
The war gave them a nice burst of activity, which was very high in contrast to OC activity before the war and OC activity after the war. This is because at the time, the mod was more or less in such a state where there wasn't much for OCs to do.
That's easy to say without the benefit of 6 years on the server.
Going into the OC civil war, the official faction was strong and had a long history that could be measured and counted. What they stood for was clearly define and produced behavior that could be expected and anticipated by the playerbase.
The civil war disgusted the long-tenured players, who migrated out or left.
What was left was a hollow shell.
The burst of activity you described was mostly PvP in nature, and many of the RPers were not around at the end of it.
The lore stifled and died.
Lack of active and dedicated OC faction reduced traffic much more than update changes.
Had there been good RP to be had, people would have been there.