(07-20-2014, 02:29 PM)Lythrilux Wrote: OCs didn't die because of the war. They died because of all the buffer systems and the like the Devs implemented.
EDIT: To expand upon what I said...
The war gave them a nice burst of activity, which was very high in contrast to OC activity before the war and OC activity after the war. This is because at the time, the mod was more or less in such a state where there wasn't much for OCs to do.
That's easy to say without the benefit of 6 years on the server.
Going into the OC civil war, the official faction was strong and had a long history that could be measured and counted. What they stood for was clearly define and produced behavior that could be expected and anticipated by the playerbase.
The civil war disgusted the long-tenured players, who migrated out or left.
What was left was a hollow shell.
The burst of activity you described was mostly PvP in nature, and many of the RPers were not around at the end of it.
The lore stifled and died.
It's easy to say that the faction died as a result because of that though. It's not like it's easy for OCs to actually generate any activity. I guarantee you that if buffer systems were removed (t-37 connects back to o-80 and the Alpha - Gamma link is restored) a large amount of activity would surely come back.
The only /real/ active Outcasts are the capital ships raiding Liberty everyday and going "Outcasts own Liberty )))". The reason why you don't see officials joining them is because they refuse to get involved with that lolwuttery. It's illegal for OC caps to enter Liberty as defined by Maltese laws.
(07-20-2014, 02:29 PM)Lythrilux Wrote: OCs didn't die because of the war. They died because of all the buffer systems and the like the Devs implemented.
EDIT: To expand upon what I said...
The war gave them a nice burst of activity, which was very high in contrast to OC activity before the war and OC activity after the war. This is because at the time, the mod was more or less in such a state where there wasn't much for OCs to do.
That's easy to say without the benefit of 6 years on the server.
Going into the OC civil war, the official faction was strong and had a long history that could be measured and counted. What they stood for was clearly define and produced behavior that could be expected and anticipated by the playerbase.
The civil war disgusted the long-tenured players, who migrated out or left.
What was left was a hollow shell.
The burst of activity you described was mostly PvP in nature, and many of the RPers were not around at the end of it.
The lore stifled and died.
Implying that still RP>PvP in this server. As a regular player for the past months, I have not seen much apart from normal PvP encounters while on my snubs. Though there are some eceptionally rare ones, but that is "rare".
Since the server kinda endorses PvP over RP now (whoever denies it, is blatantly lying tbt) and RP is just a cover for PvP, it is better to have changes that propel the PvP activity so the remaining people are satisfied, since some of them are here just for the blues.
JM by my read are more "extreme", they become official because of that - but I suspect J doesn't like the fact that JM pirating/smuggling/wte it is that they are doing. Junkers as scrap salvagers suits me, but then Lyth would argue that they are more then that. Undoubtly, zoners are only traders so they can't have "extreme" versions of itself. Double standrads or is it just me? Anyway, I got nothing against JM but the minute you launch any attack on J, you'll find yourself in the wrong side of things, and J won't be the only one whos going to hunt u.
I suggest we stop reading into this, rather let's go make junker indies and be ready to take sides when the admins introduce that one rule, which allows same IDs to attack same IDs if lead by one of the civ-waring groups and just enjoy the pews.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(07-20-2014, 01:36 PM)Mephistoles Wrote: How would this work with NPCs, NPC bases and independent Junkers?
i dont know. Congress seem determined to keep sole control of PR, so maybe everything outside falls to JM?
i wouldnt be surpised if congress sets their blocking bases to shoot any indie who sides with JM though.
Funny thing is : with T&T we are just setting up a 3rd alternative : ceeping close on the semi-lawful side of the law but with strict rules NOT to pirate and NOT to smuggle. Of course we are Junker enough to see if we can get some side deals like low- amount trading for human organs or even stabiline, hypotainment bands ect... but with license. We want to get a RP - faction set up opting for a neutral *way of live* for Junkers :
grey-collar crime so to say. And we invest in PR - like projects like a free clinic for just that purpose .
I still hope I can get into contact with PLR without Metagaming , though ;-)
(07-20-2014, 03:26 PM)sindroms Wrote: I suggest we stop reading into this, rather let's go make junker indies and be ready to take sides when the admins introduce that one rule, which allows same IDs to attack same IDs if lead by one of the civ-waring groups and just enjoy the pews.
Not even about the pews.
Just make indies and get ready to support the side you think needs to come out on top.
Simple as that. This is one of the ways how indie players influence the outcome of official factions.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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