A sugestion on /setmsg:
If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.
Could be a function added similar to #t tag, but with NPC bases? So the name of the targeted NPC base is added to the message.
Quote:=Playercntl=
TLAGSNET
- Implemented restricted access policies (for LH, maybe others later)
- Added values in cfg for restricted access
- Removed mentions of the system parameter. I never managed to get a decent solution working.
Quote:=FLHook=
- Implemented .bob admin command. Usage is .bob shipname
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HYPERDRIVE
- Implemented hyperdrive jumping restrictions. If a player is flying a ship defined in the restriction list, he will not be able to jump. This does not prevent the rest of the group from jumping to prevent trolls.
- Implemented .lrs admin command, lists ships that are not allowed to jump.
- Implemented jump.cfg section to define which ships are not allowed to jump.
Could it be possible to mix the #t usage with the /allowdock command?
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Quote:=Playercntl=
HYPERDRIVE
- Implemented hyperdrive jumping restrictions. If a player is flying a ship defined in the restriction list, he will not be able to jump. This does not prevent the rest of the group from jumping to prevent trolls.
- Implemented .lrs admin command, lists ships that are not allowed to jump.
- Implemented jump.cfg section to define which ships are not allowed to jump.
It's already implemented on server? Or just possibility for that created?
(07-27-2014, 09:10 PM)sindroms Wrote: Could it be possible to mix the #t usage with the /allowdock command?
I'll look into it
Also the /givecash command having that option would be nice.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Would it be possible to make a feature in the POB plugin, so owners could et a primary repair comodity out of the three? Right now, Reinforced Alloy is used a the prim commodity, to repair wear and tear; the other two are used in case of an attack, if necessary. What I'm looking for, is a command/option to set Hull Segments or Robotic Hardware as the primary waer and tear repair commodity, so the other two is used only in attacks.
This would make the life of those POB owners easier, who does not have RA close to their base, but they have Robotics or Hull Segments not far.