I'm merely trying to gather some feedback, not saying that I'm going to force a change.
I like the Liberty Rogues as a faction, and since I can't be always super active I chose this way of promoting inRP leaders, while remaining the ooRP leader. The reason for that was, because most of our old vets have left or suffer a sporadic disinterest (just like it's the case with most factions). And the newer members needed to be guided first.
However, I don't want to put the whole leadership into an unexperienced leader's hands (just like it was done with me when I started leading it). I'm no powerhungry person who needs the attention. So I had the idea to attract my newer members with the leader position, while giving them a hand. The problem is, that it needs time to understand how things are rolling, grasping all the traditions (like the unarmored Greyhound is one), teaching how to apply our lore on ingame situations etc.
I don't boss around my members, I give them almost free will in every matter. I've experienced cases where it went fine, and where it went fatally wrong. However, that's what I like about running a faction more loosely. It prevents boring planned roleplay without having any consequences.
The good thing about Rogues is, that you can play them without any guidelines. Just pirates. In the most active house. Rogues don't have to be clever and need to adapt if they don't want to. When they see an Outcast capital vessel, they decide for themselves if they roll with it, or destroy it (same goes for independent pirates). They give a damn about what their leader says, just following the will of survival while becoming rich.
As for the bounty board. We used to be the only active unlawful BB in Liberty, and thus ran out of cash very very quick. Thanks to Reavers and Co. We're trying to gather some budget for it again, as it'd promote activity for everyone.
(08-06-2014, 05:44 AM)Curios Wrote: I see Rogues as a faction that wants to be what it isn't, honestly. Also rarely positive - maybe just me.
That's exactly it, and with this thread I ask you what it is in your opinion.
well your question was "how you see the rogues" so I assumed you mean LR-, not a faction as concept.
In my opinion Rogues must be what they have to be by Vanilla - a whole lot variety of loosely organised bad guys who make a living by taking on any business with coin at it and getting on trading, slaving, smuggling, pirating - you name it. Sell what can be sold, pirate what can be pirated. And so on. Diplomacy? No diplomacy - only diplomacy of coin.
well your question was "how you see the rogues" so I assumed you mean LR-, not a faction as concept.
In my opinion Rogues must be what they have to be by Vanilla - a whole lot variety of loosely organised bad guys who make a living by taking on any business with coin at it and getting on trading, slaving, smuggling, pirating - you name it. Sell what can be sold, pirate what can be pirated. And so on. Diplomacy? No diplomacy - only diplomacy of coin.
That's how I see the rogues.
Same thing. The Rogues' current RP is as complicated as that of the Hessians, Dragons or even The Order(that last one is a little exaggerated). But yeah, vanilla rogues were a great bunch of criminals that have no idea where are they going with their lives.