Quote:I believe Disco would be a lot nicer place if everyone just played at 60 FPS (for those who have mouse lag - try to find another solution, i did).
After you ascend to 60 fps from 30 fps consoles you don't want to go back. After you go even further to 120 fps you don't want to go back to 60 fps. And the difference in reaction time between 60 fps and 120 fps is significant.
Quote:I believe Disco would be a lot nicer place if everyone just played at 60 FPS (for those who have mouse lag - try to find another solution, i did).
After you ascend to 60 fps from 30 fps consoles you don't want to go back. After you go even further to 120 fps you don't want to go back to 60 fps. And the difference in reaction time between 60 fps and 120 fps is significant.
Deal with it.
I think that is terrible reasoning, you could use the same argument for why keyboard macros are ok.
And how do to "deal with it"? It's not like I can do anything on our end to make other players' jitter go away.
Quote:I believe Disco would be a lot nicer place if everyone just played at 60 FPS (for those who have mouse lag - try to find another solution, i did).
After you ascend to 60 fps from 30 fps consoles you don't want to go back. After you go even further to 120 fps you don't want to go back to 60 fps. And the difference in reaction time between 60 fps and 120 fps is significant.
Deal with it.
I went from 140 FPS back to 60...and yes, it was significant.
I dealt with it.
No, I won't update my account to enable 3rd party hosting!
I tested different framerates during the betatestcash period last year. I just limited the framerate to some value and went to Connecticut. In case I got complaints I reduced it to a lower value. I started with 170Hz. Got complaints. Reduced it to 160Hz and the jittering went away. Since then I keep my framerate below 160Hz which happens to coincide with the rule that was added later.
Playing at 60Hz is terrible in my case. I'm not a masochist, sorry,
@Snak3: Even with a 60Hz monitor playing at higher framerate makes a large difference in the input lag. This is limited to Freelancer and makes mostly no difference with other games in my experience.
Quote:I am not harware wizard, but new monitors run at 120Hz. Doesn't that make any FPS above useless as it is technically impossible to change frames more than 120 times per second?
So how does one report this? Just fought the same guy, still jittering like crazy - and it's *just* this one ship, not everyone else I am fighting, which rules out stuff at my end. This time it wasn't conn either and I've PVP'd to the max for the past week. Out of all those fights, only this one ship jitters.
(08-09-2014, 05:53 PM)Mímir Wrote: Probably the wrong subforum but I have a question.
Just fought a guy in conn, he was jittering on my screen and when I asked him, true enough he was playing at 144 fps, but he said he had a screen with a high refresh rate, so it's np.
However he was still jittering on my screen, so what are the rules regarding this?
Is that a char named "*****" ?
When i told him same thing in Conn yesterday...he kinda started to insult me
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144 FPS isn't enough to cause jitter. I personally generally play on 120 FPS, but sometimes the game decided to cap itself at 60 regardless. I've also experimented with 150 FPS (which causes irritating screen tearing but does make the game feel incredibly responsive).
The only times I've ever been told I jittered, was when I hopped into conn for a quick fight or something and forgot to turn on dxtory (which means a constant 180 FPS). In the few videos I've seen of fights against me from my opponent's perspective, I don't jitter even at 150 FPS.
I also know other players who have played at framerates of 120 and up and who most certainly don't jitter.
What's important to consider of course is that capping software doesn't give a perfectly constant framerate. It tries to sort of average it out. So capping at 160 and up is risky, as you might occasionally touch and/or cross the magical 180 barrier.
Anyways. 144 FPS due to a high refresh rate monitor should not cause jitter. Whoever it is that's jittering likely has a higher framerate going on. Either he's doing it knowingly by turning off vsync but not capping, or accidentally caused it by, say, alt-tabbing in and out of the game (I know that has a tendency to screw up vsync). All I can suggest is that you report him if he doesn't seem to want to address the problem.
As for "Haste, why don't you play at 60 FPS?" - My mouse has a tendency to become excessively "floaty" if my framerate is that 'low'. I don't know what causes it, but the only solution I've found is a higher framerate. Otherwise it's like I have a massive amount of mouse acceleration going on which makes precise aiming impossible.