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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Add Crysis cloaks?

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Poll: Crysis cloaks?
You do not have permission to vote in this poll.
Yes
52.17%
12 52.17%
No
34.78%
8 34.78%
Impossible
13.04%
3 13.04%
Other
0%
0 0%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Add Crysis cloaks?
Offline lIceColon
08-28-2014, 06:29 PM, (This post was last modified: 08-28-2014, 06:41 PM by lIceColon.)
#1
Member
Posts: 878
Threads: 89
Joined: Feb 2013

I propose a second cloak type be added: crysis cloak type
Obviously is a new series of cloaks that functions similarly to those in the crysis series: no fuel use, but crazy power consumption

Crysis cloak general properties Wrote:quick charge, Shields begin consuming extra power core on activation
penalty to power core when activated, motionless/drifting,
increased power drain porportional to speed,
and cloak loss on power depletion.

Bismark example: Wrote:Charge time: 30s, Power regen rate drained upon charging by: 200,000u/sec
Shields begin consuming extra power core upon activation (no penalty during charging) of a further 400,000u/sec, therefore the player can/has to choose whether to activate shields or have a degenerating power core.

Regen penalty per m/s speed upon activation (no penalty during charging): 50,000u/sec
So if the bismark wants to move at 32 m/s, he will get a further regen rate drain of 1,600,000 on top of the 200,000 = 1,800,000, and his 9,000,000 core will be depleted in about 4 seconds of motion

Cloak loss on power depletion, if shields are inactive they will automatically be re activated after the regen delay, for bs shields is 12 seconds

note that different stats will have to be drawn up for other ship classes but you get the general idea

I think it will serve a different set of tactics and play style, and players will have the added fun of choosing between different cloak types.

This may also require a new key for quick cloak toggling.

What do you think? Good addition? Is it even possible in FL?

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline SnakeLancerHaven
08-28-2014, 06:36 PM,
#2
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Yes, since he suggests a 2nd type of cloak device and not a replacement )))

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Offline pillow
08-28-2014, 07:26 PM,
#3
Probation
Posts: 1,563
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I'm pretty sure it's impossible.
But if it isn't, sure. +1
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Offline Psyentific
08-29-2014, 08:23 AM,
#4
Member
Posts: 175
Threads: 8
Joined: Aug 2014

So, some kind of passive, stalker cloak? Sure, why not.

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Offline SnakeLancerHaven
09-21-2014, 01:47 PM,
#5
Volgograd Industrial
Posts: 2,873
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Joined: Feb 2012

What happened to this? I realy liked the idea, it even would prevent insta-engages since it drains energy slowly, people wouldn't be able to hug your back-yard and after some little RP by someone else uncloak and directly engage you.

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Offline Haste
09-21-2014, 01:49 PM,
#6
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Powercore-draining cloaks that work best for ambushing (as they'd drain minimally while sitting still) should replace the standard, if you ask me (:

The current 'run away' and/or 'uncloak right on top of enemy' types of cloaks have little to offer in terms of quality gameplay if you ask me.

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Offline SnakeLancerHaven
09-21-2014, 02:10 PM,
#7
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(09-21-2014, 01:49 PM)Haste Wrote: Powercore-draining cloaks that work best for ambushing (as they'd drain minimally while sitting still) should replace the standard, if you ask me (:

The current 'run away' and/or 'uncloak right on top of enemy' types of cloaks have little to offer in terms of quality gameplay if you ask me.

Hehe... I guess?

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Offline Thyrzul
09-21-2014, 07:31 PM,
#8
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(09-21-2014, 01:47 PM)Snake Wrote: What happened to this? I realy liked the idea, it even would prevent insta-engages since it drains energy slowly, people wouldn't be able to hug your back-yard and after some little RP by someone else uncloak and directly engage you.

Ideas stay ideas until somebody makes them real, that happened to this. Unless you either find somebody who's able to code this into the mod or learn how to do it yourself, things are unlikely to change.

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Offline lIceColon
09-23-2014, 09:18 PM,
#9
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Can any dev or interested person with coding capabilities weigh in on this? :|

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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