If faction is closed off it doesn't mean it has great roleplay. I can show you dozen of fations that I believe manages to provide better roleplay immersion that official Nomad faction or factions in the past.
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(09-11-2014, 02:04 PM)nOmnomnOm Wrote: Go pvp whore in conn if you are too lazy to learn to write a little different in nomad speak.
Once in a while, a thread pops up in which Connecticut is described as the reason finding an encounter (outside Connecticut) is so difficult.
Then, there's posts like this one where people declare that they would rather have people spend their time in Connecticut, than go outside of it and make the Omicrons more dangerous and active.
It's not as if Nomads engaging (almost) everything they see is bad roleplay. Nor is it not roleplay, for that matter.
A heads-up for all you self-declared rpwhores: roleplay isn't limited to typed words. You can only really judge the "quality" of roleplay based on how convincingly the player behind it manages to portray the character in-game.
Within the Discovery Freelancer universe, a silently engaging Nomad is quite convincing. Moreso than, for example, a Liberty Dreadnought captain that has zero understanding of Liberty's laws as he attempts to enforce them. And hey, it's quite likely that the latter character will be roleplayed using more words.
(09-11-2014, 02:04 PM)nOmnomnOm Wrote: Go pvp whore in conn if you are too lazy to learn to write a little different in nomad speak.
Once in a while, a thread pops up in which Connecticut is described as the reason finding an encounter (outside Connecticut) is so difficult.
Then, there's posts like this one where people declare that they would rather have people spend their time in Connecticut, than go outside of it and make the Omicrons more dangerous and active.
It's not as if Nomads engaging (almost) everything they see is bad roleplay. Nor is it not roleplay, for that matter.
A heads-up for all you self-declared rpwhores: roleplay isn't limited to typed words. You can only really judge the "quality" of roleplay based on how convincingly the player behind it manages to portray the character in-game.
Within the Discovery Freelancer universe, a silently engaging Nomad is quite convincing. Moreso than, for example, a Liberty Dreadnought captain that has zero understanding of Liberty's laws as he attempts to enforce them. And hey, it's quite likely that the latter character will be roleplayed using more words.
Ofc ofc i dont stand against the statement.
Its just bit frustrating though if on a role playing server for player interaction there are people only looking to shoot things and ignoring the role play aspect to it (and that i say AT ALL).
And ofc RP isnt just dropping a few lines just to lead to pew, nor is it just to use on the side. It is to add more immersion into the game. I hate /1 /2 players. No creativity in that. No sign of being human in that in RP. You wont say the same thing like a robot every time for example.
Quality in RP is the creativity. That is what will get you remembered. Not the word count.
(09-11-2014, 02:44 PM)nOmnomnOm Wrote: Its just bit frustrating though if on a role playing server for player interaction there are people only looking to shoot things and ignoring the role play aspect to it (and that i say AT ALL).
Says who ignores the role play aspect of shooting.
You say roleplay is to add immersion, now tell me which adds the immersion of hostile and dangerous aliens to nomads? Weird talk or that they hunt you down?
(09-11-2014, 02:12 PM)Snak3 Wrote: If faction is closed off it doesn't mean it has great roleplay. I can show you dozen of fations that I believe manages to provide better roleplay immersion that official Nomad faction or factions in the past.
What's unit of measurement to determine which is more and which is less?
Direct comparisons may work when two or more factions provide for the exact same role, but when factions provide for different roles it becomes apples and oranges. Heck, I would argue that even for multiple factions belonging to same one 'parent' faction direct comparisons wouldn't yield useful results either, like how would you even begin to compare say TAZ and OSI, both are Zoners and yet very distinctively apples and oranges in style.
(09-11-2014, 03:28 PM)Snak3 Wrote: I was pretty specific with better roleplay immersion and not general roleplay.
And yet my question still stands. How do you measure it? Better/worse assumes there is some grade scale to position better ones above the worse. But with so many interpretations and personal opinions it's just a subjective matter. One aspect might be perceived as a better idea for one person and yet same could be viewed as worse option by another person.
Which one is better and more immersive at portraying Liberty Navy?
Which one is better and more immersive at portraying Zoners?
Which one is better and more immersive at portraying Junkers?
Which one is better and more immersive at portraying Nomads?
But Zoners aren't portraying Liberty Navy and vice versa, so whom is providing for a better roleplay immersion?
Can't just take a faction and say that in the abstract it is more immersive. Compared to whom? In what role is it more immersive? There is no immersion without actual role and so different factions provide for different roles.
(09-10-2014, 03:58 PM)Timmy Wrote: [indent][indent]Nomads. I know them as things that kill, rather then things that talk lots of nonsense on their own weird language that is not surrounded with any logic or else.
So here's the idea. Faction for pure pvp, using Nomad ID, and having a single rule that is not included into that ID - "Don't instant kill the enemy if he is finishing his RP line". That can be easily checked with a warning shot into shield.
How about it? There is plenty to shoot, if they see you. Since Nomad ID doesn't allow to use anything bigger then boat, I think Order, Core, Corsairs and even AI will be happy to gank us with all they have, so looking for fighting shouldn't be of much problem. RP is excluded, the only "version" of it will be Lore Play.
That's about whole idea. If you would like to join such faction, let me know. If you don't like the idea, keep it to yourself unless you have any "improvement" offers or at least proper explanation of what exactly you don't like and why.
The only "improvement" for "your" idea is that I see no need for a rule that keeps people from getting shot while typing. If people type and stand still in weapons range of a potential threat, they have no one to blame but themselves.
Apart from that... this sort of faction has been possible for a long time now. It has also been played for a while when the open ID first came out. But in the end, the same thing always happens. Same thing that happens when anyone is having fun here:
A bunch of guys who are convinced they are smarter and better than everyone because they are mimicking the behavior of people they consider "superiors" will come along and say:
"Oh! Oh! Look! There is someone shooting without typing and having fun at it! Me I am much better and I must make a thread and get everyone I know to post how much they hate those people!"
Or replace the first part with
"Oh! Oh! A nomad said something without lots of *{~}* in it!"
or
"Oh! They are not fighing same numbers same ship class and are actually trying to WIN the fight! Oh the humanity! I must scream GANK! Unsportsmanlike!"
or
"Oh! The nomad is actually speaking in understandable english like the SP campaign nomads! In disco thats impossible! IMPOSSIBLE I TELL YOU! Because some guy said it was!"
As long as people are enoucraged to complain about things like "ganking" and "your RP is inferior to my RP" that don't actually violate any server rules, no fun can be had.
(09-10-2014, 07:16 PM)Highland Laddie Wrote:
(09-10-2014, 05:33 PM)Thyrzul Wrote: [color=#FFFFFF]Nomad RP is basically shooting humans. What do you call a player who's shooting at your human on his Nomad character? A PvPwhore or an RPwhore?
Wasn't this kind of single-minded RP for killing why everyone hated the Phooms, or was it something other?
It was more their constant hypocrisy about it and about everything else they did, especially when people behaved towards them the same way that they behaved towards others. (that and admin-backed rule violations and cheating)
(09-11-2014, 12:51 PM)Treewyrm Wrote: Timmeh, personally I'd recommend to wait until omicrons update
Am I the only one who finds this quote hilarious, considering that we've been waiting for an omicron fix for like 3 years now, and everyone knew they were a total mess like 1 week after 4.86 came out?
(09-10-2014, 09:59 PM)Treewyrm Wrote: Garbled 'nomspeech' was primarily made to satisfy server rules requirements to have engagement notice. Full-fledged RP originally was meant to be delivered entirely through visions. I get that some folks don't like 'nomspeech' at all and often times I too cringe at what I see others type, but server rules are what they are. If anyone have worthwhile ideas to substitute 'nomspeech' they're free come up with their solutions, I'm open for ideas, but they just have to be simple enough so they can be typed quickly and fit within a single line of text.
How about...
Let people RP their nomads like they bloody well want to, and that may include using human speech if they want to, or shutting up if they want to, since the latter isnt against server rules anymore anyway with the nomad ID? Not that factions like phooms or keepers ever cared about it anyway when it still was against rules, but maybe we can just let people play without being hypocrites about it?
And uh...
No. You're not open for ideas. You never were.
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