I don't remember the last time I saw a GMG fly a VHF and fight anywhere.
Anyway, serious now.
What would make the GMG ships immune to gas clouds? You can't simply say that they make use of gas clouds, so they should have ships which don't get damaged.
(09-14-2014, 06:49 AM)Flash™ Wrote: I don't remember the last time I saw a GMG fly a VHF and fight anywhere.
1. Happens if you live in different Time zone(Meh you live in past)
2. Most of GMG prefer HF
Anyway I don't think it's s good idea... As I already suggested training in GMG chat. Fighting in the field of gas pockets isn't hard. Problem is gas pocket blocks projectiles... Snub guns okay, but blocking something like Mortars is just weird. Gas pockets are similar to Asteroids in Taus... Just almost invisible, with ranged explosion damage and size is a bit larger... You just need some training ^.~
Probably right about the timezone, but looking at GMGs tracker...most of it is GTS, which is to my information, isn't anything snub related. )) and seeing a indie GMG in a snub craft is pretty rare.
Also, is there space in Sigmas that isn't full of snub killing gas clouds?
It would be a cool feature, that's for sure. Tuning game mechanics to represent the GMG's superior ability to fight in the gas pockety clouds.
Though I gotta be honest, it would make little sense in a scientific point of view (even science fictional). Supposedly being better at fighting in the clouds than your average pilot couldn't reasonably make you totally immune to its explosive effects.
Sorry for mentioning the gimmick, Lyth, I must blame my drunken stupor. The shame!
Howerer, I do would like to see the gas pockets do an increased damage against larger ships. Perhaps a percentage amount of damage instead of a fixed amount. Of course, it would make it extremely dangerous for large ships and capitals that enter the gas pocket clouds. (Un)luckily enough, this is also covered by the vanilla lore and sci-fi, describing the very dangerous clouds for capitals. Heck, Imperial Rheinland's most dangerous enemy during the Eighty must had been those very gas pockets. Catastrophic damage!
Arguebly, this whole mentality can be applied to other similar situations in Sirius, such as the many minefields, radiated hell holes of a system, and other mysterious dangers.
About the superior nebula scanning thing that Toji suggests:
I've had this in mind as well, as GMG lore vaguely suggest that it was heavily due to the Guild's superior bomber tactics, guerilla fighting AND improved scanners helped them defeating the Imperial Navy during the Eighty. While I've been looking up the lore related to this, I havn't been able to find concrete evidence (including vanilla lore, rumors and infocards) of GMG using master scanners inside the clouds, I've only been able to find vague GMG ship descriptions mentoning superior scanners being installed on the ship. Hardly enough to prove this whole roleplay idea though, as a ship's description shouldn't be seen as the sole reason for a game mechanic gimmick.
Even though I personally really like the idea and would find it very useful in our fights in the Crow.
The fact is: GMG that is limited to snubs would have never won a 80 year war with the current mechanics. 3 enemy cruisers, flying circles in gas pockets, and the bomber swarm just dies. Everything above GB is totally unaffected by the gas clouds whereas snubs get torn apart.
In gameplay reality, the gas pockets are GMG players' worst enemies. Quite ironc.
If you got something to contribute to the discussion, please do contribute. If it's personal opinions regarding the matter, you could present something at least borderline constructive, even if you strongly disagree. Constructive critizism, right? I'm sure OP would agree.
Care to elaborate that facepalm then? What's your opinion other than a vague gesture?
(09-13-2014, 11:47 PM)Snak3 Wrote: IMG ID should totally be asteroid-bump resistant.
Junker ID should totally be seeing scrap metal dropped from destroyed ships.
Ageira, Interspace and Hacker IDs should totaly have the scanner thing.
And Miltary IDs should do twice the damage, because they are the fricking militaries.
Alright. I am kidding. No IDs should get such gameplay features that would force devs to sweat in trying to figure out how to implement it and balance it.
(09-13-2014, 11:50 PM)WPeregrine Wrote: They can get their "immunity" by going to train everyday in that famed Gas cloud guerrilla warfare. Having the pilots being the most proficient in battling in their home territory is the only advantage they need.
Here is constructive criticism:
My opinion about it is indeed very negative. I think it is safe to say: Developers are not going to even think about it, because it would totally disbalance the fights in Sigmas, as I know how keen on balance they are.
I don't know which type of damage do pockets of mines deal, pulse, plasma, particle... Don't know if this is on same base as weaponnary, but choosing correct shield would help a little if it is. Also I would add gas pocket field to connecticut, to allow players to train in different environments. Not only in gas pockets, mines, but also in asteroids, clouds with low sensor-efficiency, etc...
Training can help. GMG had enough time to deal with it, 80 years.. I don't agree with Lyth's idea because it is completely overpowered, more OP than Nomad cloak, which is something another.. Just learn to fly.
User was banned for: Requested
Time left: (Permanent)