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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What commodity would you like to see in next update?

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Pages (18): « Previous 1 … 9 10 11 12 13 … 18 Next »
What commodity would you like to see in next update?
Offline t0l
10-06-2014, 03:58 AM,
#101
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

uh what

[Image: PFjFVMW.png]
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Offline Rebirth
10-06-2014, 07:14 AM,
#102
Member
Posts: 417
Threads: 42
Joined: Dec 2013

- Counterfeit Media (Illegal Downloaded Songs and/or Videos etc?)
- U-235 (Uranium-235 found in wrecks of Rheinland Ships that are still using those radioactive materials in some of the older powercores as secondary power)
- Gallic Mercs (You can buy them in Gallia, for cheap, carry them to somewhere else in Sirius where the bases buy those "best of the best" for good prices, however they are illegal all over Sirius except Gallia but in Gallia they are worth like nothing)
- Trees (Please add them for the gaians. We would carry them as RP cargo Big Grin And some more natural stuff, that you can buy at some Gaian bases and carry over to other houses, where as example a planet colony is in colonization stage 1 and buys tree for a fair price...)
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Offline larzac
10-06-2014, 08:34 AM,
#103
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

(10-06-2014, 07:14 AM)Rebirth Wrote: - Counterfeit Media (Illegal Downloaded Songs and/or Videos etc?)
- U-235 (Uranium-235 found in wrecks of Rheinland Ships that are still using those radioactive materials in some of the older powercores as secondary power)
- Gallic Mercs (You can buy them in Gallia, for cheap, carry them to somewhere else in Sirius where the bases buy those "best of the best" for good prices, however they are illegal all over Sirius except Gallia but in Gallia they are worth like nothing)
- Trees (Please add them for the gaians. We would carry them as RP cargo Big Grin And some more natural stuff, that you can buy at some Gaian bases and carry over to other houses, where as example a planet colony is in colonization stage 1 and buys tree for a fair price...)

I really like the idea of tree, would be useful for Forres Wink

but the most important is Coffee!!

[Image: XobDPoA.png]
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Offline Zen_Mechanics
10-08-2014, 12:58 AM,
#104
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

The hell with coffe, milkshake is by far better.

Were fools to make war on our brothers in arms.

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Offline nOmnomnOm
10-08-2014, 01:12 AM,
#105
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(10-08-2014, 12:58 AM)Zen_Mechanics Wrote: The hell with coffe, milkshake is by far better.

Yeah cuz they will bring all the players to the server and my milkshake will be better than yours. B|




coffee beans. Then make a base thing that is a coffee maker. (sun)

Or just a brewery Big Grin

[Image: zBEqQfl.jpg?1]
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Offline Karst
10-08-2014, 12:03 PM,
#106
Chariot of Light
Posts: 2,983
Threads: 214
Joined: Sep 2009

A lot of suggestions here are already more or less covered by (luxury) food and (luxury) consumer goods. Though I'd still like to see coffee...

There are still some more obvious goods missing from the industrial sector. Such as lumber, or any sort of wood commodity.
Iron/Steel, cement, paint....
Also the chemical sector is severely lacking. I'd love to see stuff like sulphuric acid, or generic industrial acids, chemical salts, nitrates etc.

[Image: jWv1kDa.png]
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Offline An'shur
10-08-2014, 04:50 PM,
#107
Banned
Posts: 578
Threads: 37
Joined: May 2013

My first post here was quite out of topic, so here is little correction.

Do you know missions of "Destroy cargo" type? I would like to see some of the mission commodities ingame, for example: Holstein sea serpent venom, as contraband and commodity for research purposes. Also all of these commodities (viroids or whatever, all of them) Would be cool I believe.

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Offline Highland Laddie
10-08-2014, 05:00 PM,
#108
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

(10-08-2014, 12:03 PM)Karst Wrote: A lot of suggestions here are already more or less covered by (luxury) food and (luxury) consumer goods. Though I'd still like to see coffee...

There are still some more obvious goods missing from the industrial sector. Such as lumber, or any sort of wood commodity.
Iron/Steel, cement, paint....
Also the chemical sector is severely lacking. I'd love to see stuff like sulphuric acid, or generic industrial acids, chemical salts, nitrates etc.

There are Petrochemicals in the game...but I could see a lot of the specifics you listed falling under something more general like "Industrial Chemicals"

and I suppose "Nitrates" might fall under the aegis of "Fertilizers"
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Offline Vredes
10-08-2014, 06:50 PM,
#109
Member
Posts: 938
Threads: 71
Joined: Mar 2012

Jewlery, Various Art (maybe contraband) sculptures, paintings, furniture, maybe a sirian drug (simmilar to Nox) that isnt in any way connected to nomads (since we have about a thousand types of synthetic and non-synthetic drugs), Spice, Injured patients, Medical and science equipment, coffee, eggs and etc. I have some more ideas, but Nomnom might take it too offensive.
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Offline nOmnomnOm
10-08-2014, 07:16 PM,
#110
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(10-08-2014, 06:50 PM)Vredes Wrote: Jewlery, Various Art (maybe contraband) sculptures, paintings, furniture, maybe a sirian drug (simmilar to Nox) that isnt in any way connected to nomads (since we have about a thousand types of synthetic and non-synthetic drugs), Spice, Injured patients, Medical and science equipment, coffee, eggs and etc. I have some more ideas, but Nomnom might take it too offensive.

how do u know I would take it offensive? Lmao.
I like these ideas so far especially the injured patients one! Maybe from front lines of a war or what not.

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