- Counterfeit Media (Illegal Downloaded Songs and/or Videos etc?)
- U-235 (Uranium-235 found in wrecks of Rheinland Ships that are still using those radioactive materials in some of the older powercores as secondary power)
- Gallic Mercs (You can buy them in Gallia, for cheap, carry them to somewhere else in Sirius where the bases buy those "best of the best" for good prices, however they are illegal all over Sirius except Gallia but in Gallia they are worth like nothing)
- Trees (Please add them for the gaians. We would carry them as RP cargo And some more natural stuff, that you can buy at some Gaian bases and carry over to other houses, where as example a planet colony is in colonization stage 1 and buys tree for a fair price...)
(10-06-2014, 07:14 AM)Rebirth Wrote: - Counterfeit Media (Illegal Downloaded Songs and/or Videos etc?)
- U-235 (Uranium-235 found in wrecks of Rheinland Ships that are still using those radioactive materials in some of the older powercores as secondary power)
- Gallic Mercs (You can buy them in Gallia, for cheap, carry them to somewhere else in Sirius where the bases buy those "best of the best" for good prices, however they are illegal all over Sirius except Gallia but in Gallia they are worth like nothing)
- Trees (Please add them for the gaians. We would carry them as RP cargo And some more natural stuff, that you can buy at some Gaian bases and carry over to other houses, where as example a planet colony is in colonization stage 1 and buys tree for a fair price...)
I really like the idea of tree, would be useful for Forres
A lot of suggestions here are already more or less covered by (luxury) food and (luxury) consumer goods. Though I'd still like to see coffee...
There are still some more obvious goods missing from the industrial sector. Such as lumber, or any sort of wood commodity.
Iron/Steel, cement, paint....
Also the chemical sector is severely lacking. I'd love to see stuff like sulphuric acid, or generic industrial acids, chemical salts, nitrates etc.
My first post here was quite out of topic, so here is little correction.
Do you know missions of "Destroy cargo" type? I would like to see some of the mission commodities ingame, for example: Holstein sea serpent venom, as contraband and commodity for research purposes. Also all of these commodities (viroids or whatever, all of them) Would be cool I believe.
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(10-08-2014, 12:03 PM)Karst Wrote: A lot of suggestions here are already more or less covered by (luxury) food and (luxury) consumer goods. Though I'd still like to see coffee...
There are still some more obvious goods missing from the industrial sector. Such as lumber, or any sort of wood commodity.
Iron/Steel, cement, paint....
Also the chemical sector is severely lacking. I'd love to see stuff like sulphuric acid, or generic industrial acids, chemical salts, nitrates etc.
There are Petrochemicals in the game...but I could see a lot of the specifics you listed falling under something more general like "Industrial Chemicals"
and I suppose "Nitrates" might fall under the aegis of "Fertilizers"
Jewlery, Various Art (maybe contraband) sculptures, paintings, furniture, maybe a sirian drug (simmilar to Nox) that isnt in any way connected to nomads (since we have about a thousand types of synthetic and non-synthetic drugs), Spice, Injured patients, Medical and science equipment, coffee, eggs and etc. I have some more ideas, but Nomnom might take it too offensive.
(10-08-2014, 06:50 PM)Vredes Wrote: Jewlery, Various Art (maybe contraband) sculptures, paintings, furniture, maybe a sirian drug (simmilar to Nox) that isnt in any way connected to nomads (since we have about a thousand types of synthetic and non-synthetic drugs), Spice, Injured patients, Medical and science equipment, coffee, eggs and etc. I have some more ideas, but Nomnom might take it too offensive.
how do u know I would take it offensive? Lmao.
I like these ideas so far especially the injured patients one! Maybe from front lines of a war or what not.