Quote:The D&D alignment system implies that there is such a thing as an objective point of view from which to judge morality
Isn't that the same thing as with our ID's? I mean using a Xeno ID, how are we going to differentiate them from a just a normal xeno player?
Especially
Quote:After some extensive discussion within the tiny group of players, we have decided that since the faction is nameless, there is no reason to use a tag. The ships will be named after gods/godesses of justice and law just to make things a little bit more obvious though.
any indie xeno player can just make a name after gods/godesses
Oh, right, because I have to argument my standpoint and you don't.
Okay then: lawful good would serve their house because of some form of ideal or because of sense of honor. Neutral good would serve their house because of orders or necessity (say, LN serve Liberty because if they didn't, Gallia and Rheinland would wipe them off the map).
My point was that we have different concepts of what motives LN have to do what they do. In case you are interested in hearing my view on the Liberty Navy, in my opinion they are not necessarily only soldiers doing stuff out of necessity or because they were told so, lawful ideals and honor as well as seeking revenge can just as well be part of their motives. In general you can basically consider them lawful good with a few exceptions. At least that's what their main lore is about. That's my book.
(10-06-2014, 02:08 PM)Snak3 Wrote: Derkylos, rephacks only allow Xenos to dock on certain bases.
Yes, but they're not Xenos...in fact, they probably oppose the Xenos in several ways. Hence the issue.
We can use DSE bases then. Planet Pittsburgh seems a nice place.
Don't count on it. We're going to be getting that fixed. Xenos shouldn't be able to dock on DSE bases. If you end up ruffling feathers with xenos your docking options will be pretty much zoner stations and barrier. It could be worse. Operating out of bering/kepler/coronado/magellan/penny.
The situation of using Xeno ID is different than the other Vigilante group using the LPI ID because the Xenos are highly fragmented. There's no set way for Xenos to improve Liberty, other groups do different things. With that being said, I expect you not to utilize the HF tech cell the Xeno ID has because they're distributed to XA and like-minded groups. At the same time, though, you can easily be slapped for 1.3 for acting how a Xeno wouldn't. Get admin approval.
The same goes for the other vigilante faction, they should've done that. I don't foresee it being a huge issue with this group though. After all, it's not like you're doing something illegal and using an ID that lets you do it legally without actually being that entity that's allowed to do it.
(10-06-2014, 03:23 PM)Some Blokes RP Alt Wrote: After some extensive discussion within the tiny group of players, we have decided that since the faction is nameless, there is no reason to use a tag. The ships will be named after gods/godesses of justice and law just to make things a little bit more obvious though.
It will also make it harder for the other vigilante group to hunt us down for using xeno IDs and having killed some junkers on alt characters.
That should not happen, if both sides care about RP ?
And it definitively seems so ?
Are the ships used by the faction new characters ? If jes, state it.
If no : state it too, clearly.
The question that I would like to set is one of motive :
What do you want to achieve with these ships ?
What goal do you have - as players , not as faction.
Testing a different approach to the lawful > unlawful > cycle ?
Balancing out the smuggling and Lolwhut ships ?
Or fun ?
The group in question are using new characters, unrelated to any indies we might or might not have. It should be pretty obvious, if the names are different.
As for the goals, it is merely a test whether or not a public terrorist ID may be used for lawful roleplay. Not to mention if a vigilante faction can be done right, without a proper Vigilante ID. If not, the perhaps we will gather enough evidence and suggestions to have it be returned. If not, then it will just prove that such RP can be done with existing IDs and that we do not indeed need to return the old Vigilante ID.
So far, we already have one vigilante group attempt via using the LPI and LN Ids. So far, as much as we can see from the feedback thread, things are not going as well as they would like. Now it is time for another group to try and do the same RP with a different ID to see if the problem is the choice of ID or the vigilante RP in general has no place in Disco.
And just for fun, obviously.
EDIT: Though truth be told, I am eager to see just how will this act out ingame. I mean, for whatever background RP the character has- the question here is whether or not this can be exposed with something better than just flying around killing pirates and dropping the occasional line that the existing lawful forces suck at their job. I am really hoping that it will be more than that.
Well, I suppose if played out well we at T&T would have some... difficult starting point here *laughs*
Xeno ID isn´t very well loved here.
A very thin line you are walking, and I would suggest to ask for a SRP / special ops ID of some sort.
At least later on, if you see that the faction is working and will prevail.
Ignoring Xeno ID or [XA] Characters due to ID rule sounds wrong to me, even if its technically correct.
Even if the concept is sound and the RP fine, I see a problem here.