• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 99 100 101 102 103 … 546 Next »
What commodity would you like to see in next update?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 10 11 12 13 14 … 18 Next »
What commodity would you like to see in next update?
Offline Eonaros
10-08-2014, 08:23 PM, (This post was last modified: 10-08-2014, 08:25 PM by Eonaros.)
#111
Member
Posts: 317
Threads: 47
Joined: Oct 2012

It would be good to see animals like dogs or even cattle for some factions that produce food, most notable the Farmers and LWB. The factions that use cattle can have milk / cheese ?

I would also like to see medicine equipment and coffee as well. Lets have a commodity like: Electronic Newspaper ?
Reply  
Offline Machelvanius
10-09-2014, 03:19 AM, (This post was last modified: 10-09-2014, 03:20 AM by Machelvanius.)
#112
Literary Enthusiast
Posts: 288
Threads: 45
Joined: Jul 2013

I'd love to see bionic body parts engineered by one of the house quasi-lawful factions or a corporation, and sold for decent value to Junker, Corsair, and Outcast bases.

Also if possible make the current economy dynamic, I think this has been tried before with other servers, maybe at one point even with this one, but I have yet to see it really work

THE IMBALANCE OF POWER is a construct of THE MIND systemic to the reactions between the subjects of the system. POWER is given by those who acknowledge such power. REFUSAL to acknowledge power removes that power for THE REBEL; however, it produces anomalies in interactions throughout the system. These ANOMOLIES cause the UNPREDICTABLE nature of the system that all users CRAVE.
Reply  
Offline Freeport7
10-09-2014, 08:58 PM,
#113
Member
Posts: 521
Threads: 19
Joined: Nov 2011

White Flags, developed by the Gallics.
Reply  
Offline Shalo
10-09-2014, 09:05 PM,
#114
[FL-ER]
Posts: 719
Threads: 62
Joined: Jul 2013

I think people are sugesting too much food when we got already Food and Luxury Food.
I suggest something like Weapons data (for development), Intel (from most factions bought in Guard bases), or Old Nav maps for Museums in planets or some stations, Plutonium and Uranium too or some radioactive stuff for ALG and more Weapon and technology development

[Image: ILhLlM0.png?1]

Reply  
Offline PlasmaSabre
10-09-2014, 10:12 PM,
#115
Member
Posts: 172
Threads: 19
Joined: Jan 2013

(10-09-2014, 09:05 PM)Shalo Wrote: I think people are sugesting too much food when we got already Food and Luxury Food.
I suggest something like Weapons data (for development), Intel (from most factions bought in Guard bases), or Old Nav maps for Museums in planets or some stations, Plutonium and Uranium too or some radioactive stuff for ALG and more Weapon and technology development

Yeah secret intel would be an awesome commodity to trade and RP with.
It'd also be cool to see some more types of vehicles, (i know we have military vehicles) such as aircraft/boats/trucks etc

[Image: sig.png]
Reply  
Offline WesternPeregrine
10-09-2014, 11:45 PM, (This post was last modified: 10-09-2014, 11:46 PM by WesternPeregrine.)
#116
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(10-09-2014, 09:05 PM)Shalo Wrote: Plutonium and Uranium too or some radioactive stuff for ALG and more Weapon and technology development

Unfortunately, GMG already beat you to the punch, and already possess the only Plutonium production facility in all of Sirius, on planet Miura, Okinawa system.

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Offline Fluffyball
10-10-2014, 12:07 AM, (This post was last modified: 10-10-2014, 12:17 AM by Fluffyball.)
#117
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

(10-09-2014, 10:12 PM)TANKinetic Wrote:
(10-09-2014, 09:05 PM)Shalo Wrote: I think people are sugesting too much food when we got already Food and Luxury Food.
I suggest something like Weapons data (for development), Intel (from most factions bought in Guard bases), or Old Nav maps for Museums in planets or some stations, Plutonium and Uranium too or some radioactive stuff for ALG and more Weapon and technology development

Yeah secret intel would be an awesome commodity to trade and RP with.
It'd also be cool to see some more types of vehicles, (i know we have military vehicles) such as aircraft/boats/trucks etc
I second that.

For example, rather huge price for selling prototypes or plans onto pirate or hostile bases (Liberty-Rheinland War perhaps), but when found in cargo - fines are either really high or even out of question. Like, LN wouldn't do much. RM would just fine as well. But if intelligence guy caught you, even several million bribe will not do and extermination (after the factual RP) takes place.

To prevent instant enrichment, I would propose this commodity made in four or five different versions (for each lawful house - or three so far, because of Gallic, Libertonian and Rheinland prototypes) with long possible routes - enemy militaries will pay way more than pirates of course. It could even take 20 cargo, because of nature of such item and proposed price - ten million creds for delivery? Twenty? Fifty for the most risky cargo to be smuggled, as even possession of such cargo would be considered instant execution for treason and spying?

Imagine that. No trader would even risk shipping that. But a little, fast and agile fighter? Hum hum...

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline SMGSterlin
10-10-2014, 01:00 AM, (This post was last modified: 10-10-2014, 01:03 AM by SMGSterlin.)
#118
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

(10-10-2014, 12:07 AM)Toji-Haku Wrote:
(10-09-2014, 10:12 PM)TANKinetic Wrote:
(10-09-2014, 09:05 PM)Shalo Wrote: I think people are sugesting too much food when we got already Food and Luxury Food.
I suggest something like Weapons data (for development), Intel (from most factions bought in Guard bases), or Old Nav maps for Museums in planets or some stations, Plutonium and Uranium too or some radioactive stuff for ALG and more Weapon and technology development

Yeah secret intel would be an awesome commodity to trade and RP with.
It'd also be cool to see some more types of vehicles, (i know we have military vehicles) such as aircraft/boats/trucks etc
I second that.

For example, rather huge price for selling prototypes or plans onto pirate or hostile bases (Liberty-Rheinland War perhaps), but when found in cargo - fines are either really high or even out of question. Like, LN wouldn't do much. RM would just fine as well. But if intelligence guy caught you, even several million bribe will not do and extermination (after the factual RP) takes place.

To prevent instant enrichment, I would propose this commodity made in four or five different versions (for each lawful house - or three so far, because of Gallic, Libertonian and Rheinland prototypes) with long possible routes - enemy militaries will pay way more than pirates of course. It could even take 20 cargo, because of nature of such item and proposed price - ten million creds for delivery? Twenty? Fifty for the most risky cargo to be smuggled, as even possession of such cargo would be considered instant execution for treason and spying?

Imagine that. No trader would even risk shipping that. But a little, fast and agile fighter? Hum hum...
Sounds interesting, but VERY imbalanced.

Just imagine a 5K transporting this commodity, that's 250 Secret Intels, assuming they sell for 10 million and take up 20 cargo space, that's 2.5 BILLION CREDITS, it would either need to not be transportable by anything bigger than a VHF (which is the preferred option, it would be nice to see intel runners in light fighters), or it would need to take up MUCH more cargo space, like high hundreds or even in the thousands, OR, it could sell for much-much less, like around 250k, while maintaining a 20-ish cost on cargo space.

I understand the risk factor, but let's be honest, all it would take is a power-trader one night with low server population to make enough credits to buy a Barge the next morning. There needs to be more effort and time devoted to earn that many credits, and this is coming from a proud power-trader.

[Image: smgsterlin.gif]
Reply  
Offline Shalo
10-10-2014, 02:23 PM,
#119
[FL-ER]
Posts: 719
Threads: 62
Joined: Jul 2013

Maybe something that could be done about the intel was to any Police/Navy and those kind of NPC faction order you to drop it, assuming you buy it in a lawfull system when crossing systems you will probably find gunboats and Cruisers that will open fire. Not sure just an idea (of course they wouldn't shoot you if you are using the Navy ID itself)

[Image: ILhLlM0.png?1]

Reply  
Offline Highland Laddie
10-10-2014, 04:41 PM,
#120
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:I think people are suggesting too much food when we got already Food and Luxury Food.

This is kinda what I was getting to way back in my first post - there is an imbalance in how commodities are represented in-game. For example: do we actually want MORE diversity of a generalized commodity (take Luxury Food and split it up into more specifics like sushi, goose liver paté, kobe beef steaks, etc.) or do we want less (my previous example of getting rid of Drill Bits as its own commodity and blending it back in with Mining Machinery/Equipment) and have a broader range of generalized materials? Same with Livestock...do we want Livestock as a general commodity, or do we actually split it into Cows, Pigs, Chickens, Llamas, Horses, etc.

I'd also point out that there's really NO representation of Fruits or Vegetables at all. Apparently all people eat is Rice, Synth food of some sort or another, and Luxury Food.

People keep pointing out the Coffee thing...and it makes a LOT of sense. We have Water, MULTIPLE different alcohols from each House, Tea.....and no Coffee? I'd point out we also don't have Orange or Apple Juice, Cranberry Juice, Grape Juice.
Reply  
Pages (18): « Previous 1 … 10 11 12 13 14 … 18 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode