Hmm. I played through Skyrim a few times without the DLCs, and now I did it again with them. I got up to level 52 and a half with a Thief/Mage/Warrior Nord chick and I didn't even get to Solstheim and I got bored of the game. And now, since Gothic III is making me rage so hard because it's so god damn hard to play on the hardest difficulty, this game looks good. Kudos Toji!
Amalur is a good game but outside of the faction quests, there was absolutely no reason to do most of the side quests. I gathered myself enough money to buy the best armour in the game and then it became a joke. It was too easy in the end because of this and as there's no NG+ to follow up after completion...eehh, replayability isn't as plentiful as it should've been. It had a lot of potential but nothing was done with it.
Certainly worth the playthrough, it's a good length and the faction questlines are useful depending on what class you're playing but that's really about it.
(11-09-2014, 08:34 PM)Luke. Wrote: Amalur is a good game but outside of the faction quests, there was absolutely no reason to do most of the side quests. I gathered myself enough money to buy the best armour in the game and then it became a joke. It was too easy in the end because of this and as there's no NG+ to follow up after completion...eehh, replayability isn't as plentiful as it should've been. It had a lot of potential but nothing was done with it.
Certainly worth the playthrough, it's a good length and the faction questlines are useful depending on what class you're playing but that's really about it.
Dark Souls is superior to everything.
Tried Dark Souls. X360 pads are expensive here in Poland though. :|
Back to Amalur, have you tried crafting? Crafted items (as far for me) are way more powerful than the items bought in the shops. Sidequests aren't that bad, not all are ingenious of course, but I like this game. For me it is something between Dark Souls and Oblivion with some Fable (1) touch.
Also, every game will be easy, if you have mastered the Dark Souls. XD
Oh trust me, I get annoyed a lot. NG+4 on Dark Souls 2 is really starting to grind on me. It doesn't help with other games such as Amalur though 'cause the mechanic is so different. Sure It's easier to see attacks being telegraphed before they're executed and thus allowing me to act but that's about it. If you build your character wrong, you're going to get torn apart no matter what game it is.
Anyway, yes I have tried crafting but I always preferred scavenging and not adding to the advantage that I already had. If what you say is correct (I'd imagine it is) then that just supports my point that the game was too easy. That applies to all conventional RPG's that I've played and I'm a huge fan of the genre so I can speak from experience. Skyrim was the same and although I loved the armour sets and stuff, I didn't like the fact that drops and enemies were all based on your level. That was just kinda silly, especially when Skyrim's levelling system was a pile of turd.
Amalur is a cross of conventional RPG's with a bit more enthusiasm. I wouldn't include Dark Souls in the mix. If you want to see a game that's implemented a Dark Souls mechanic, try Lords of the Fallen. I would try it myself but my computer can't handle how poorly optimised it is for AMD GFX cards.
Oh yeah, I wrote Oblivion wrong. In fact, I like Amalur. And I need to try Dark Souls II sooner or later. I need to masochize myself... I just want to try that.
Morrowind remains the greatest TES ever made. The most unique world, atmosphere and biggest immersion and role-play value for a singleplayer. There are just so many possibilities even if you passed the game twice already. Bugs and exploits were present but nothing that tempted me to break the game immediately like smithing in Skyrim...
I still cannot forgive Bethesda that they made Morrowind get Red Mountain'd per lore. I nerevar asked for this.