(01-10-2015, 01:15 PM)sindroms Wrote: People are complaining that the change to the pirate ID will ruin their (lol) roleplay.
If you are pointing out my Akapai roleplay, which is a very good roleplay, justified with months of roleplay background - compared to those Pirate ID "gimme 10 or dai, imma piaret", please look somewhere else. Just ask TheUnforgiven about the level of my roleplay, when being on Akapai. Change is ID just made some actions impossible for current roleplay and both Akapai and Argo must change their IDs to be able to hunt down certain target with bounties.
With change of Pirate ID, we are simply unable to pick up on the Unione Corse and Hogosha (they do not use transports), and using Junker ID for that (given I have Kusari character) -will- be frowned upon by other players. Both ships, Argo and Akapai, are affiliated with no one.
As far as I am concerned, rulewise, Pirate ID is unable to claim a bounty, despite being generic ID, because there is no line they can do that in the first place.
And please PLEASE point me out who has blanket bounties against Corse, GRN, KNF, Hogosha? Blood Dragons? They aren't official. Junkers? Hogosha only. Liberty Navy or BAF? They don't cooperate with pirates and terrorists.
Interesting change, not sure why it arrived now, not few years ago when that trend appeared, but whatever.
(01-10-2015, 03:18 AM)Drrobe Wrote: Veygaar, please stop using Admin Green in your posts, as it looks as if we are editing your post and adding in our own lines.
Thanks!
Seriously guys, primitive loopholes like the one mentioned by Veygaar should've been discussed and addressed before posting that change. What exactly prevented you from doing so?
(01-10-2015, 01:15 PM)sindroms Wrote: People are complaining that the change to the pirate ID will ruin their (lol) roleplay.
If you are pointing out my Akapai roleplay, which is a very good roleplay, justified with months of roleplay background - compared to those Pirate ID "gimme 10 or dai, imma piaret", please look somewhere else. Just ask TheUnforgiven about the level of my roleplay, when being on Akapai. Change is ID just made some actions impossible for current roleplay and both Akapai and Argo must change their IDs to be able to hunt down certain target with bounties.
With change of Pirate ID, we are simply unable to pick up on the Unione Corse and Hogosha (they do not use transports), and using Junker ID for that (given I have Kusari character) -will- be frowned upon by other players. Both ships, Argo and Akapai, are affiliated with no one.
As far as I am concerned, rulewise, Pirate ID is unable to claim a bounty, despite being generic ID, because there is no line they can do that in the first place.
If you apparently have months of good RP with your character then make an SRP request for it and grab a SpecOps ID.
(01-10-2015, 01:15 PM)sindroms Wrote: People are complaining that the change to the pirate ID will ruin their (lol) roleplay.
If you are pointing out my Akapai roleplay, which is a very good roleplay, justified with months of roleplay background - compared to those Pirate ID "gimme 10 or dai, imma piaret", please look somewhere else. Just ask TheUnforgiven about the level of my roleplay, when being on Akapai. Change is ID just made some actions impossible for current roleplay and both Akapai and Argo must change their IDs to be able to hunt down certain target with bounties.
With change of Pirate ID, we are simply unable to pick up on the Unione Corse and Hogosha (they do not use transports), and using Junker ID for that (given I have Kusari character) -will- be frowned upon by other players. Both ships, Argo and Akapai, are affiliated with no one.
As far as I am concerned, rulewise, Pirate ID is unable to claim a bounty, despite being generic ID, because there is no line they can do that in the first place.
If you apparently have months of good RP with your character then make an SRP request for it and grab a SpecOps ID.
This is what Argo has, but SpecOps ID must follow ruleset on the basis of IFF they bear (he had FL/Pirate ID ruleset mixture because of Freelancer IFF, but now his SRP is void as Pirate ID is unable to hunt down authorities). This means it doesn't change much, because it is like picking up non-generic ID and you must follow all the lines and the ZoI of the faction you have on IFF as if you had the certain ID.
(01-10-2015, 02:39 PM)nOmnomnOm Wrote: Like Danny said. Punish the people that abused the ID and leave the ID alone.
Punish 3/4 of Discovery population.
so mad because you dont get to rp with pirates and all they ask is money?
you know why it is like that?
Silent traders running and docking. 80% of disco.
Traders going to Skype for help. 85% of disco.
Traders PMing cops forr help. 95% of disco.
As a pirate you wana survive. If there is a dumb trader that only cares about his money then the pirate will only care about money too. Of trader cares about RP and the pirate has not been infected by trader lolwuts then it will be fine.
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I just pointed out like 90% of Pirate ID'ed ships follows "2M or dai" ... You can rarely see a Pirate who cares for RP. Otherwise there's nothing to pirate, since PREMIUM SCRAP is the best way how to make money and Junkers/Zoners.
(01-10-2015, 02:52 PM)Shinju Wrote: I just pointed out like 90% of Pirate ID'ed ships follows "2M or dai" ... You can rarely see a Pirate who cares for RP. Otherwise there's nothing to pirate, since PREMIUM SCRAP is the best way how to make money and Junkers/Zoners.
Then allow players to use Terrorist ID I have proposed. I'm fine with rephacked and nerfed ID that can't use any other but civilian and generic stuff.
Pirate ID was chosen only because it was the only generic ID to harass certain targets (and only logical choice provided by the style of the roleplay), I didn't care about the money. There's barely anyone who can 1) operate in Taus, 2) operate in Kusari, 3) harass Hogosha and Corse, and KNF and GRN as secondary targets. As I said, only possible ID which allows that are Junkers, but it would be VERY frowned upon.
(01-10-2015, 01:15 PM)sindroms Wrote: People are complaining that the change to the pirate ID will ruin their (lol) roleplay.
If you are pointing out my Akapai roleplay, which is a very good roleplay, justified with months of roleplay background - compared to those Pirate ID "gimme 10 or dai, imma piaret", please look somewhere else. Just ask TheUnforgiven about the level of my roleplay, when being on Akapai. Change is ID just made some actions impossible for current roleplay and both Akapai and Argo must change their IDs to be able to hunt down certain target with bounties.
With change of Pirate ID, we are simply unable to pick up on the Unione Corse and Hogosha (they do not use transports), and using Junker ID for that (given I have Kusari character) -will- be frowned upon by other players. Both ships, Argo and Akapai, are affiliated with no one.
As far as I am concerned, rulewise, Pirate ID is unable to claim a bounty, despite being generic ID, because there is no line they can do that in the first place.
If you apparently have months of good RP with your character then make an SRP request for it and grab a SpecOps ID.
This is what Argo has, but SpecOps ID must follow ruleset on the basis of IFF they bear (he had FL/Pirate ID ruleset mixture because of Freelancer IFF, but now his SRP is void as Pirate ID is unable to hunt down authorities). This means it doesn't change much, because it is like picking up non-generic ID and you must follow all the lines and the ZoI of the faction you have on IFF as if you had the certain ID.
I'm sure the admins will make an exception and his RP won't be invalid.
Correct me if I'm wrong, but Argo never struck me as the sort of ship that goes around 2milordie-ing lawful ships. His RP doesn't seem like that at all.
(01-10-2015, 02:57 PM)Toris James Gray Wrote:
(01-10-2015, 02:52 PM)Shinju Wrote: I just pointed out like 90% of Pirate ID'ed ships follows "2M or dai" ... You can rarely see a Pirate who cares for RP. Otherwise there's nothing to pirate, since PREMIUM SCRAP is the best way how to make money and Junkers/Zoners.
Then allow players to use Terrorist ID I have proposed. I'm fine with rephacked and nerfed ID that can't use any other but civilian and generic stuff.
Pirate ID was chosen only because it was the only generic ID to harass certain targets (and only logical choice provided by the style of the roleplay), I didn't care about the money. There's barely anyone who can 1) operate in Taus, 2) operate in Kusari, 3) harass Hogosha and Corse, and KNF and GRN as secondary targets. As I said, only possible ID which allows that are Junkers, but it would be VERY frowned upon.
Then in that case you're using the ID wrongly and not for it's intended purpose.