(01-17-2015, 05:10 AM)n00bl3t Wrote: Unnamed perks given with unenforced/unknown responsibilities. Seems well deserved.
This should be fun.
Neither the perks, nor the responsibilities have been disclosed as yet. But, your somewhat sarcastic remark about being well deserved is spot on.. Considering the hostile/mocking/sarcastic comments stemming from the provision of the Researcher ID, I don't think the community deserves any Official faction perks whatsoever. Consider that gift shelved.
Ironically, if that's a final decision, the Administration has reacted in an equally vindictive and childish manner to the things you mentioned. Something to consider.
Now before you blast me for being another sarcastic 'bittervet' or whatever is the term for segregating contrary opinions these days, I'm only willing to talk on Skype about things at great length. If you'd like an opinion on ideas and things like the official faction perks, that is. Not a huge fan of posting opinions on the forums, really. Perhaps collecting opinions on skype and in a selective manner would be more useful towards actually getting a cohesive thing going.
(01-17-2015, 05:10 AM)n00bl3t Wrote: Unnamed perks given with unenforced/unknown responsibilities. Seems well deserved.
This should be fun.
Neither the perks, nor the responsibilities have been disclosed as yet. But, your somewhat sarcastic remark about being well deserved is spot on..
No, my comments on pretty much everything there were spot on. There's no point saying "there's going to be perks" without disclosing at least some perks and the responsibilities they come with. As it stands a semi-closed thread where faction leaders only post only serves to alienate and draw suspicion. It's not the easiest way to do things.
My well deserved comment is more about the lack of activity from factions as opposed to people posting on the forum.
If you want to talk about the Researcher ID, there's another thread for it.
I agree completely with Rodent and n00b. Voice of reason, that is about all there is to it. The Researcher ID being blasted is an issue completely unrelated to the fact that (and again, I must repeat I am part of NO official faction, thus am not biased) certain perks to being official, regardless of what these perks are, would encourage more people to join or attempt joining official factions.
You can go on tangents about how this would just make people whore around with their shiny ID's, but look at the sad truth of it all. I remember when there were lots of events which promoted both lore and gameplay for the entire factions. IMG convoys and shady deals on the side, Bowex convoys, LN events, HF events, the old Corsair Brotherhood and Benitez familia events... I can't recall any more from the top of my head, but you can't deny that this server was much more fun when there were official factions with quality RP running around.
Sucks to be a weight on the wrong side of the brilliance-insanity scale.
Because you can't really deny that the official factions are mostly falling apart, or have done so already. When was the last time you saw a Bowex convoy? Or an IMG one? People WERE compelled to join before, because there was a lot of quality RP going on at the official factions' side. Now, people have grown bored of it because they figured out indies are just as good. Official factions have more power and influence over the mod lore than individuals do, but noone seems to care much about that. Mostly folks are just fine with having 3-4 indies they fly around and log in an official every three months not to get it deleted off the server list. Or whatever the inactivity time is.
Perks would be very nice for official factions. They require a certain amount of devotion, time investment, RP quality and money. If you're willing to cough all this up, I think you deserve a bit more than just a tag in front of your name. And no, the power and influence over mod lore doesn't count, because this is achievable by indies just the same, but takes a bit more effort because they're doing it alone. Strength in numbers, yes.
Sucks to be a weight on the wrong side of the brilliance-insanity scale.
-making an effort to deliver quality RP. Whether it really is quality or not is subjective so it shouldnt be rewarded with andything else than expresions of admiration and respect.
-organizing events that are fun for the participants but don't ruin the fun of non-participants. The later would be events such as "kill all zoners" or "lock down Manhattan and yell at everyone there who doesnt follow your script".
-helping others learn about RP and learn to fit in. Simply helping people make money isnt really useful for he community
-helping to develope game mechanics that do that.
Perks should not be given if you:
-simply hold a position where you are intended to do that.
-use that position to mess up or block other people's RP and contributions.
-use that position as authority-hammer or for schlong-waving in discussions or ingame.
Perks should:
-give small advantages in PvP.
-give small advantages in making money.
-give small advantages such as unlocking the best snub, cap, and transport in your faction.
-be obtainable by anyone who is willing to do the work, without that work being for the benedit of certain individuals, but it should be for the benefit of the community
Perks should not:
-be a win-all PvP advantage.
-be a 100% safe or effortless way to make credits.
-be an advantage that gives you authority over other players, or more rights during interactions with other players.
-be obtainable only if the people who distribute them like you.
Perks should be given to players for their own actual behavior, and not for being part of any particular group.
Forming groups is in itself already a perk and an advantage: You gain friends and people who can help you. You help people help you. You gain friends to have fun with. You gain activities that you wouldnt be able to do alone.
What is really broken about groups and factions now is that winning through numbers is not considered permissible. If it was considered permissible, people would be recruiting like mad, would be be nicer to other people so they make more friends and less enemies, and the problem would solve itself.
How to achieve a working perk system:
-simplicity
-game mechanic tools that allow easy unlocking of perks by admins
-easy access for players to lore and simliar tools
-sole use of objective criteria
-transparency
User was banned for: karlotta?
Time left: (Permanent)
Uhh I see a host of IMG| nearly every time I log (seriously go check the Kudos thread to see just how regular IMG| convoys receive or give feedback). Both in Taus and Omegas. When I bring a tagged Outcast ship to Gamma, [TBH] always responds. When GRN| are building up forces in Magellan, I always see [LN] and BAF| coming online. When [IND] are online in Liberty, they see 3-4 LH~ logging.
The rumours of the demise of official factions are highly exaggerated.
BD| wasn't disbanded either, they were just unhappy with the feedback they received from ]bd[.
Mimir, I'm sorry to say but there is no point discussing this with you. You for some reason have this unyielding stance of 'NO.' against this idea, which you don't even know is good or bad, which makes me believe you're only fighting it in order to be fighting something. People are actually trying to discuss this here, and the only things you are doing is picking out details from the greater schemes of things.
Does everything really have to be so heavily justified and explained to you? Are you against change because you think the change is bad, or just because you don't like changes in general? I personally have not seen the population of Disco this low in a long time now, and I do believe a lot of this is because people are simply bored with the same old same old every time they log in. Some unique changes are always a good thing. And in the end of it all- They should at least be tested and given a chance before the community goes haywire and starts shooting everything down. Yes?
Sucks to be a weight on the wrong side of the brilliance-insanity scale.