' Wrote:Then it would make the LSF and other Liberty battleships stop camping Manhatten looking for pilots with eject pods and actually go look for the enemies. Players have a 14K warning before a ship gets into range, use it.
I think that the xenos need a gunboat, everything else they have sucks.
I heartily concur with 'ol bluntpencil2001.
Widows rock hard. Sure they kill the Eagle's power supply in a few brief moments, but they do a lotta damage in those few brief seconds. The Crow aint so great, sure it's twitchy but the thing has a hitbox that even I can land shots on... Trust me, that's big, but I've seen some people work magic with the thing.
The Preagle... Well, the Preagle is getting a face lift. Mayhap we're gonna have one sweet bomber available to us.
But the Eagle is also one of the better, arguably one of the besterest VHFs out there.
(We secure our debs in a manner very similar to the LH. Quick in and out prior to getting the actual setup in place. After that it's straight to Xeno Guard tag and making the whole world red to you. XA SOP.)
I dunno, maybe it's just the way I prefer to do things. But Xenos work best in groups, not solo. When trouble comes that's a bit out of our range we light up the burners and flip 'em the bird and live to fight another day. Because that next day that same Liberty Cruiser might land in the lap of a hornet's nest of Xeno bombers.
i have a xeno character and i fly a crow and i beat easy some [SA] and =LSF= heavy fighter but the fact are:As soon as they see i win the gunboat and cruiser appear and BOOM im dead[1 time i was chased by a liberty carrier]
' Wrote:why xeno need a gunboat ......EASY
i have a xeno character and i fly a crow and i beat easy some [SA] and =LSF= heavy fighter but the fact are:As soon as they see i win the gunboat and cruiser appear and BOOM im dead[1 time i was chased by a liberty carrier]
why they need them...........
ahhh i dont know:cool:
You lost because you got caught out? Your fault, not the lack of gunboats. Don't fly solo, and bring bombers.
Just because you brought a knife to a gunfight isn't an excuse.
Learn not to be a rabbit in the headlights before I run out of metaphors and start laughing about how you didn't run away.
' Wrote:why xeno need a gunboat ......EASY
i have a xeno character and i fly a crow and i beat easy some [SA] and =LSF= heavy fighter but the fact are:As soon as they see i win the gunboat and cruiser appear and BOOM im dead[1 time i was chased by a liberty carrier]
why they need them...........
ahhh i dont know:cool:
See my point? LSF and SA have a huge advantage with cap ships. Liberty sometimes has 3 cap ships in new york. One bomber is useless. I would love to take down a cruiser with a gunboat. I don't want to random kill freighters and transports, just gunboats and cruisers.
' Wrote:But. Really. Stop trying to slap the Xenos into battleships and cruisers and whatnot. If we were ever going to get something -huge- to throw at the enemy, it would be a mining ship (lift the Transport ban too! Xenos in mining ships!).
Actually, this gives me an idea. Take a standard train, chop off the cargo pods (improves handling), add 4 gunboat turrets, and a forward gun. Or else just 5 gunboat turrets. Either way, the train has 5 hardpoints on the forward section, this would just redefine what you can put on them. Still keep the transport shields and the train's armor rating, though. Don't want to make it too powerful Poof... instant makeshift Xeno gunboat. Easily the weakest gunboat in the game, but perfect for the Xeno's uses... They should definately be a rare sight, though. I like the Xenos being a mostly fighter force.
' Wrote:See my point? LSF and SA have a huge advantage with cap ships. Liberty sometimes has 3 cap ships in new york. One bomber is useless. I would love to take down a cruiser with a gunboat. I don't want to random kill freighters and transports, just gunboats and cruisers.
Of course they have a huge advantage! They have bloody shipyards! They aren't the terrorists living on derelict asteroid-bases designed as mining outposts!
' Wrote:Actually, this gives me an idea. Take a standard train, chop off the cargo pods (improves handling), add 4 gunboat turrets, and a forward gun. Or else just 5 gunboat turrets. Either way, the train has 5 hardpoints on the forward section, this would just redefine what you can put on them. Still keep the transport shields and the train's armor rating, though. Don't want to make it too powerful Poof... instant makeshift Xeno gunboat. Easily the weakest gunboat in the game, but perfect for the Xeno's uses...