If we are doing this again, maybe we should try a different "game mode" - maybe some small scenario, where we split in groups of three, so people can have a 3 v 3 at the NL jumpgate, a 3 v 3 at the Magellan JH and a 3 v 3 at the Dublin or New London jumphole? When one hotspot is cleared, the surviving fighters can join one of the other hotspots or something like that? I guess that would also add some light RP element, since we've got ranks and would have wing commanders.
It would be more fun, to me at least, if the snub-only event has more duelling in it, rather than group focusing on one target, and then moving on to the next when that's done. There wasn't much piloting involved.
The first is too complicated to realize. You can't know what numbers you will get and how many of them will speak English. You also can't coordinate the pews in the whole system if they are multiple groups, and it would be confusing (who's the target, for example) if all are in one. Additionally, you can't know nor control who appears after the pews start.
The second one is a bit unrealistic. Why would everyone duel, if one side knows most from the other one are better at 1 vs. 1? Or, if there are more players on 1 side, why would they just stand by side and wait until their comrades die so they can engage?
I'm against that, but if the demand is high enough, I'll try to implement it.
By the way, who won? What numbers or percentage did they have at the end?
I liked how the snub event went! Even the lack of missiles seemed to go well, although some folks were still using Mosquito CDs....I guess wanting to get as close to missiles without using actual missles, but anyways. The lag wasn't terrible, either.
On dueling, I agree with Thunder. 1 v 1 dueling just plays into the hands of the aces more so. If you want that, there's Conn. This is supposed to have that chaotic battlefield feel to it, and I thought it did that well.