I will have some time next week , and will have a week on vacation early april, so im getting ready to do a recheck and overhaul of Tinkers related threads and pages.
updated faction info http://discoverygc.com/forums/showthread.php?tid=117754
- J/T&T/ tag removed from info
- updading faction diplo ( diplo still not final )
- offices of Sec1C and Chief Engineer about to be reassigned
- updated timeline and History
Will update the membership roll till Monday or Tuesday, waiting for last infos
REMINDER for Tinkers : we still have a vote on the 2 officials open, I have extended the date till 22.03, but if I get no votes I will decide as I see fit.
I am currently overworking layout, info and diplomacy as we are nearing the end of the 3 months trial phase for our official faction request.
last Edit as shown down below is mainly Diplomacy that developed in the last 3 months.
( still not final as I await some balancing discussion from Admins / Devs or from community and am open to feedback )
(07-11-2014, 05:17 PM)Tinker and Transport Wrote:
Tinker and Transport Information
Tinker and Transport is a community which originated as a cooperation among Junker scrap miners and Freelance traders.
After the first Base built in System Hudson near Cold Bay Depot was destroyed due to military intervention the group formed a legalized cooperation called Tinker&Transport soon to develop into a fully operating trade network.
Faction primary goal : Trade with PremScrap,
legalizing the trade and freeing it from "Junkers are dirty and untrustworthy" stigmata
Faction secondary goal : A better life for all.
Humanitarian aid to those unfortunates in need of this, regardless of affiliation or historic background.
Faction tertiary goal : To aid against tyrrany and oppression, currently seen as royalist Gallia.
Not liberty from tax or rules... Freedom to do the right thing on a personal bias.
There are three layers of this civilian organization:
- junior and senior members
( pilots or captains representing whole crew groups )
- cooperative officers
( Foreman of the base , security officer , secretary of the Board of Trustees )
- The Board of Trustees
( Investors and Supporters not involved in day-to day buisness )
Rights and Priviledges :
Junior members are entitled to full docking rights at the Haven and are part of the everyday live of the scrap rig.
Also they may request startup help (section 2.1 and 2. 2 )
After at least 1 month of junior membership they can call a vote on their recieving senior status.
Vote is decided by the senior members.
Senior members have full voting right on decisions concerning docking rights and day to day buisness.
Cooperation offices and structure :
The Shareholders and Investors form a Board of Trustees not involved in the day - to day buisness of the Faction.
There are several Offices set up by the Cooperative Bord of Trustees.
There is no monthly fee or membership payment involved, the funds for these salarys and the Base itself stem from the accounts of the Investors. The board of Trustees itself is not a closed Institution and full Membership here is possible .
Current Offices and Officials :
- FynnMcScrap : Foreman of the Base
- Phileas O. Tukker : Prime Secretary for the Board of Trustees.
- Sturm Winger : Chief of Logistics , Coordinator of T&T trade fleet
< currently being reassingned >: Chief of Security , Coordinator of T&T defense squadrons
< currently being reassingned > : Chief Engineer at Tinkers Haven, Coordinator of the T&T/ mechanics.
- Doctor Doreen Nagger : Chief Resident of the Haven Memorial Clinic
Income for the Board of Trustees and the group of Investors stems from scrapping or Trading. There is no difference between a not affiliated Guest with docking clearance, a affiliated Member of T&T/ or a Member of the Board of Trustees as far as availability of the Havens resources is concerned, although the Foreman may reserve a minnimum availability of any commodity traded at the Base for the use of a Board Member.
Cooperation Regulations :
1 ) After joining T&T/ a junior Member has a trial period of 1 Month, followed by a vote from all senior Members.
A tie in this Vote can be decided by the Foreman of the Base. If approved , the junior member is awarded full ( senior ) membership.
2.1 ) A junior member has the right to request one of following ships from the Foreman of the Base or the Chief of Security. He will either be issued a ship with standardized equipment or may ask to be issued a one time payment of 10.000.000 credits for outfitting his personal ship.
2.2 ) A certain Ship or ship type is not required to gain the Bonus and the Bonus must not be repayd if leaving T&T, but leaving T&T without repaying the Bonus or checking out the T&T/Bonus Ship without at first gaining senior membership revokes any docking rights at T&T installations. ( This is to prevent misuse )
3.1 ) Gaining junior or senior membership entitles to docking rights at all T&T Installations.
3.2 ) Docking rights can be obtained without membership, but this may be changed in the future.
4.1 ) The Foreman of the Base may revoke all granted docking rights if the code of conduct set by the Board of Trustees is broken or intentionally misused.
4.2) Any senior member has the right to call a vote on docking rights concerning any single ship ID.
4.3) The Board of Trustees has the right to call a vote on docking rights concerning any corporate or group Transponder ID.
5 ) Senior membership entitles to full voting right and to a Veto right against any decisions made by a Cooperation Official. If a Veto right is used a vote of all members is held to decide the issue. The Board of Trustees may set a time limit to such voting, but the minimal time limit allowed is 1 week.
6 ) If a Senior member decides to gain the status of a Member of the Board of Trustees he may be asked to contribute to the Cooperation Holding . All such buisness is private and confidential. Members of the Board of Trustees are known to the Prime Secretary and must not be named publically.
7 ) The Board of Trustees withholds all rights to modify or change these regulations in Future. Any editing of this Text must be protocolled with full Date and content in this Thread.
8 ) By applying to junior or senior membership a member aknowledges and chooses willingly to support these Regulations.
Recruitement :
( VI )
Recruitement :
To join Tinker & Transport we ecpect a player to submit proof of 2 of these 3 options:
1) Send at least 2 forum posts interacting with Tinker & Transport members in forum RP
2) Find a senior member at Tinker & Transport willing to act as a mentor for you.
3) Interact with T&T/ members inGame at least 2 times ( escorting, convoy ect. )
Also we expect members to read the faction info and understand T&T/ code of conduct far enough to be able to explain it in own words and be able to answer a few questions about T&T/ diplomacy and history of Sirius in ooc chat.
Use of Skype as text chat is mandatory. Voice chat or TS is not currently used.
Code of Conduct : - We transport and trade no Contraband. We cherish our reputation, even if we do not condem those who trade in these commoditys.
- We are family. We care for and defend each other.
- We will use weaponry to defend our family, or interests and ourselves,
but we choose willingly to solve any issue through negotiation or with peaceful means if possible.
- We aknowledge territorial or official Law in the systems we inhabitate or visit even if we chose to live in cooperative Consent.
- We cherish integrity over lawful conduct.
- We confirm that we follow this code of conduct to our best ability.
Your Word is your breath. You stand tall and fall with it.
Cherish it. It is precious. It is ... your reputation.
Allowed is what pleases , without harming yourselve or others.
Transponder Code
Tag: T&T/
ID: Freelancer ID
( Junker ID is commonly used as Indi trader till we manage to request a singular ID)
IFF: Freelancer
( same here : we are trying to gain official status and will request a specific IFF to fit Tinkers )
Restart: /restart freelancerli
( or /restart fcjunker for scrapping crews )
Ship lines used:
T&T/ Freelancer trade fleet : Sirius Civilian ships
Transport vessles with a cargo up to 3600 ( Serenity ect. ) according to Freelancer ID
Junker scrapping crews : Junker shipline and all other ships accoording to Junker ID regulations.
Please remember :
Even though some ships may be allowed by ID, other restrictions according to local laws or regulations may apply.
(Junker ID may fly the Pirate Transport, but the ship is prohibited in Liberty House.) Tinker & Transport expects its members to know about such regulations and avoid breaking local laws.
Or at least avoid getting caught.
EDIT LOG :
15.07. changed Faction ID as posted here
As shown here , the Factions primary role is Trading the resources from the Base to legal markets. Junkers and free Miners are welcome and will be easily granted docking rights, but Faction ID rules seem to be preventing TAG affiliation.
edited rep sheet and added faction logos in current form.
****
Edit log #5 : ( 19.08.2014 )
Added recruitement clarification to the Haven´s Thread and this Thread here.
****
Edits log #6 : ( 20.08. )
Added and edited Faction Info .
PoB status is : built,
Kishiro trade deal added
***
Edit Log #7 : (23.08.)
Major overwork of the site
Thx to Techpriest for the Feedback, version not final
***
Edit log #8 : ( 24.08 )
moved and linked roll call list to another post to avoid spanmming the edit log
***
Edit #9 : added {AFC} to the affiliation sheet as ally
***
Edit Log #10 :
-Added \V/ Vigilantes and KTA| Kusari Trase Association to rep sheet,
-specified that junior members can call a vote on getting senior : no automatic process here
****
Edit Log #11 : added link to the History & Timeline post
****
Edit Log #12 : edited offices
added chief of Logistics, Chief of Sec., Chief Engineer and Doc Nagger to officials list.
As a fan of Greek Mythology, I've seen that you have used Hermes' Caduceus as the symbol for the Haven Memorial Clinic. The Rod of Asclepius is the actual symbol of medicine - being just a stick with a single snake as opposed to the Caduceus with two snakes.
Hermes' Caduceus:
Quote:The caduceus is the traditional symbol of Hermes and features two snakes winding around an often winged staff. It is often mistakenly used as a symbol of medicine instead of the Rod of Asclepius, especially in the United States. The two-snake caduceus design has ancient and consistent associations with trade, eloquence, trickery, and negotiation. Tangential association of the caduceus with medicine has occurred through the ages, where it was sometimes associated with alchemy and wisdom.
... "The two-snake caduceus design has ancient and consistent associations with trade, eloquence, trickery, and negotiation." ....
Quote:It has been observed that the caduceus is particularly inappropriate for use as a medical symbol due to its long associations with the Greek god Hermes, who was patron of commerce and traders as well as thieves, liars, and gamblers.
“ As god of the high-road and the market-place Hermes was perhaps above all else the patron of commerce and the fat purse: as a corollary, he was the special protector of the traveling salesman. As spokesman for the gods, he not only brought peace on earth (occasionally even the peace of death), but his silver-tongued eloquence could always make the worse appear the better cause. From this latter point of view, would not his symbol be suitable for certain Congressmen, all medical quacks, book agents and purveyors of vacuum cleaners, rather than for the straight-thinking, straight-speaking therapeutist? As conductor of the dead to their subterranean abode, his emblem would seem more appropriate on a hearse than on a physician's car. ”
—Stuart L. Tyson, "The Caduceus", in The Scientific Monthly
I have updated diplomacy and some of the faction info, including membership.
We are currently discussing a change of recrutation, and as we are squabbling Tinkers...
oops - I mean a very democratic faction -
that will take a few days.
I am a little bit surprised as for a faction that has been quite active and gets lots of posts and replies there is very little feedback,
but that only prooves we have a long way to go.
I am on vacation till 7th of April and will try to organize a few things,
including some little events in Tinkers style.
Diplomacy towards both has not jet been defined and can be assumed correctly as neutral.
I would greet any sort of RP interaction to help defining more diplo,
and would react with either FynnMcScrap or Mr. Tukker, whatever fits best.
Till we manage to get official and get a chance to obtain a rephack with the official ID ( Tinkers ID ) I use all chances to define the rep. And will greet balancing suggestions or feedback accordingly :-)
Edit : actually we have quite a few IC ships at the Haven currently, as they can buy Scrap with us and H3 with Shuri. So far no official contact.
As for AI : Kudos to the lone AI cruiser "Angsthase" , coming to the Haven to sniff in our stock, I enjoyed that RP ;-)